public string EditStatus(StatusEdit edit) { Result result = new Result(); var model = db.tDanhMucSP.First(x => x.MaSP == edit.MaSP); if (edit.Status == "1") { model.Status = false; db.SaveChanges(); result = new Result() { ErrorCode = "0", ErrorMessage = "edit success" }; } if (edit.Status == "0") { model.Status = true; db.SaveChanges(); result = new Result() { ErrorCode = "0", ErrorMessage = "edit success" }; } return(JsonConvert.SerializeObject(result)); }
// Use this for initialization void Awake() { manager = GameObject.Find("PlayerManager").GetComponent <PlayerManager>(); status = manager.Statuses[GameManager.SelectLevel]; transform.localScale = new Vector2(HitSize, HitSize); manager.Balls.Add(this); wallHitter = GameObject.Find("GameManager").GetComponent <WallHitter>(); rb = GetComponent <Rigidbody2D>(); Setting(); IsStoped = false; }