void Update()
 {
     foreach (Transform child in transform)
     {
         Destroy(child.gameObject);
     }
     for (int n = 0; n < StatusCollection.GetStatuses().Count; n++)
     {
         Status s = StatusCollection.GetStatuses()[n];
         Image  i = Instantiate(StatusImagePrefab);
         i.sprite = StatusCollection.GetStatuses()[n].UIStatusImage;
         i.transform.SetParent(transform, false);
     }
 }