Beispiel #1
0
    // Use this for initialization
    void OnEnable()
    {
        serverResponseFinished  = false;
        characterServerResponse = new List <SubPacket>();
        CharacterQueryPacket cq           = new CharacterQueryPacket(Utils.GetAccountName());
        SubPacket            sp           = cq.BuildQueryPacket();
        BasePacket           packetToSend = BasePacket.CreatePacket(sp, PacketProcessor.isAuthenticated, false);

        packetProcessor = GameObject.FindGameObjectWithTag("PacketProcessor").GetComponent <PacketProcessor>();
        statusBoxHandler.InstantiateStatusBoxPrefabWithNoMenuLink(MenuPrefabs.StatusBox);
        StatusBoxHandler.statusText = "Status: Retrieving character list from server";

        packetProcessor.SendPacket(packetToSend);
        StartCoroutine(WaitForServerResponseThenDisplayCharacters());
    }
Beispiel #2
0
    // Use this for initialization
    void OnEnable()
    {
        serverResponseFinished  = false;
        characterServerResponse = new List <SubPacket>();
        Debug.Log(Utils.GetAccountName());
        CharacterQueryPacket cq           = new CharacterQueryPacket(Utils.GetAccountName());
        SubPacket            sp           = cq.BuildQueryPacket();
        BasePacket           packetToSend = BasePacket.CreatePacket(sp, PacketProcessor.isAuthenticated, false);

        packetProcessor = GameObject.FindGameObjectWithTag("PacketProcessor").GetComponent <PacketProcessor>();
        statusBoxHandler.InstantiateStatusBoxPrefabWithNoMenuLink(MenuPrefabs.StatusBox);
        StatusBoxHandler.statusText = "Status: Retrieving character list from server";

        packetProcessor.SendPacket(packetToSend);
        StartCoroutine(WaitForServerResponseThenDisplayCharacters());
        //send character query packet to server
        //open status box you cant close until received response from server
        //receive what characters are avaiable for this account if any
        //draw them on character select boxes
    }