// Update is called once per frame
 void Update()
 {
     _StatusBarra = this.GetComponent <StatusBarra>();
     barraDeProgresso.transform.localScale = new Vector3(_StatusBarra.PegarTamanhoBarra(ValorAtual, MaxProgresso), barraDeProgresso.transform.localScale.y, barraDeProgresso.transform.localScale.z);
     textoProgresso.text = _StatusBarra.PegarPorcentagemBarra(ValorAtual, MaxProgresso, 100) + "%";
     if (ValorAtual < MaxProgresso)
     {
         ValorAtual = gerenciadordePontos.pontos;
     }
     else
     {
         textoProgresso.text = "2X";
     }
 }
 // Use this for initialization
 void Start()
 {
     _statusBarra = this.gameObject.GetComponent<StatusBarra> ();
 }
Beispiel #3
0
 // Start is called before the first frame update
 void Start()
 {
     statusBarra = this.gameObject.GetComponent <StatusBarra>();
 }