private void SetSingleLine(Statline line, int stat, bool SecondStat = false) { if (!SecondStat) { line.GetComponent <TextMeshProUGUI>().text = string.Format("{0}: {1}", line.gameObject.name, stat.ToString()); } else { line.SecondStat.text = stat.ToString(); } }
public Statline mapStatlineDtoToStatline(StatlineDto statlineDto) { Statline statline = new Statline(); statline.Id = statlineDto.Id; statline.STR = statlineDto.STR; statline.DEX = statlineDto.DEX; statline.CON = statlineDto.CON; statline.INT = statlineDto.INT; statline.WIS = statlineDto.WIS; statline.CHA = statlineDto.CHA; return(statline); }
public StatlineDto mapStatlineToStatlineDto(Statline Statline) { StatlineDto StatlineDto = new StatlineDto(); StatlineDto.Id = Statline.Id; StatlineDto.STR = Statline.STR; StatlineDto.DEX = Statline.DEX; StatlineDto.CON = Statline.CON; StatlineDto.INT = Statline.INT; StatlineDto.WIS = Statline.WIS; StatlineDto.CHA = Statline.CHA; return(StatlineDto); }
public void DisableLine(Statline statline) { statline.Line.gameObject.SetActive(false); statline.SecondStat.gameObject.SetActive(false); statline.gameObject.SetActive(false); }