private void SetSingleLine(Statline line, int stat, bool SecondStat = false)
 {
     if (!SecondStat)
     {
         line.GetComponent <TextMeshProUGUI>().text = string.Format("{0}: {1}", line.gameObject.name, stat.ToString());
     }
     else
     {
         line.SecondStat.text = stat.ToString();
     }
 }
        public Statline mapStatlineDtoToStatline(StatlineDto statlineDto)
        {
            Statline statline = new Statline();

            statline.Id  = statlineDto.Id;
            statline.STR = statlineDto.STR;
            statline.DEX = statlineDto.DEX;
            statline.CON = statlineDto.CON;
            statline.INT = statlineDto.INT;
            statline.WIS = statlineDto.WIS;
            statline.CHA = statlineDto.CHA;
            return(statline);
        }
        public StatlineDto mapStatlineToStatlineDto(Statline Statline)
        {
            StatlineDto StatlineDto = new StatlineDto();

            StatlineDto.Id  = Statline.Id;
            StatlineDto.STR = Statline.STR;
            StatlineDto.DEX = Statline.DEX;
            StatlineDto.CON = Statline.CON;
            StatlineDto.INT = Statline.INT;
            StatlineDto.WIS = Statline.WIS;
            StatlineDto.CHA = Statline.CHA;
            return(StatlineDto);
        }
 public void DisableLine(Statline statline)
 {
     statline.Line.gameObject.SetActive(false);
     statline.SecondStat.gameObject.SetActive(false);
     statline.gameObject.SetActive(false);
 }