Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        if (MenuController.menuController.userSettings.isDXVA == true && MenuController.menuController.userSettings.vidPath != null)
        {
            Application.targetFrameRate = 60;
        }
        else
        {
            Application.targetFrameRate = MenuController.menuController.userSettings.fps;
        }

        if (Application.isEditor == true) //disable on Unity Editor.
        {
            return;
        }

        //{UNUSED} Hide application icon from taskbar(background process).
        #region borderless

        /*
         * // Find the application's Window
         * var handle = FindWindowByCaption(IntPtr.Zero, Application.productName);
         * if (handle == IntPtr.Zero) return;
         *
         * // Move the Window Off Screen
         * SetWindowPos(handle, 1, 0, 0, 640, 360, 0);
         * //SetWindowPos(handle, 0, -720, 0, 720, 480, 0); //ORIGINAL
         *
         * // Remove the Window from the Taskbar
         * ShowWindow(handle, (uint)0);
         * SetWindowLong(handle, GWL_EXSTYLE, GetWindowLong(handle, GWL_EXSTYLE) | WS_EX_TOOLWINDOW);
         * ShowWindow(handle, (uint)5);
         */
        #endregion

        // Renders behind desktop icons & windows.
        #region behind_icon

        // Find Progman windowhandle
        progman = StaticPinvoke.FindWindow("Progman", null);
        // Desktop
        folderView = StaticPinvoke.FindWindowEx(progman, IntPtr.Zero, "SHELLDLL_DefView", null);
        if (folderView == IntPtr.Zero)
        {
            do
            {
                workerWOrig = StaticPinvoke.FindWindowEx(StaticPinvoke.GetDesktopWindow(), workerWOrig, "WorkerW", null);
                folderView  = StaticPinvoke.FindWindowEx(workerWOrig, IntPtr.Zero, "SHELLDLL_DefView", null);
            } while (folderView == IntPtr.Zero && workerWOrig != IntPtr.Zero);
        }
        folderView = StaticPinvoke.FindWindowEx(folderView, IntPtr.Zero, "SysListView32", "FolderView");

        result = IntPtr.Zero;

        //todo: Set Animate controls & elements inside windows settings using Systemparametersinfo()

        // Send 0x052C to Progman. Spawns WorkerW behind desktop icons.
        // "Animate controls and elements inside windows" needs to be enabled in: This PC -> Properties -> Advanced System Settings -> Performance -> Settings.
        // This is used to show Fade effect on windows wallpaper change.
        // In windows 7 this setting is probably(?) under multiple settings.
        StaticPinvoke.SendMessageTimeout(progman,
                                         0x052C,
                                         new IntPtr(0),
                                         IntPtr.Zero,
                                         StaticPinvoke.SendMessageTimeoutFlags.SMTO_NORMAL,
                                         1000,
                                         out result);

        workerw = IntPtr.Zero;
        // Find newly created worker
        StaticPinvoke.EnumWindows(new StaticPinvoke.EnumWindowsProc((tophandle, topparamhandle) =>
        {
            p = StaticPinvoke.FindWindowEx(tophandle,
                                           IntPtr.Zero,
                                           "SHELLDLL_DefView",
                                           IntPtr.Zero);

            if (p != IntPtr.Zero)
            {
                // Gets the WorkerW Window after the current one.
                workerw = StaticPinvoke.FindWindowEx(IntPtr.Zero,
                                                     tophandle,
                                                     "WorkerW",
                                                     IntPtr.Zero);
            }

            return(true);
        }), IntPtr.Zero);

        if (IntPtr.Equals(workerw, IntPtr.Zero) || workerw == null)
        {
            //todo: set the settings through code using SystemParametersInfo() - complication: microsoft uses registry to update the radio button UI in the Performance dialog,
            //which DOES not reflect actual applied settings! o_O..will have to edit registry too.
            if (MenuController.menuController.WarningMsg("It looks like some settings need to be set to make rePaper work:- \n" +
                                                         "1. Open This PC(My Computer)\n" +
                                                         "2. Right-click empty area\n" +
                                                         "3. Select Properties\n" +
                                                         "4. Select Advanced System Settings\n" +
                                                         "5. Under Performance tab select Settings\n" +
                                                         "6. Enable Animate controls and elements inside windows & Apply.\n" +
                                                         "If Windows 7 just set - Adjust for best appearance & Apply\n" +
                                                         "If still not working, close & start rePaper again or restart windows." +
                                                         "Press OK to Exit, Cancel to proceed anyway.",
                                                         "Hold on..") == 1)
            {
                main.instance.Close_Action(null, null);
            }
        }

        IntPtr handle = IntPtr.Zero;
        // Find the application's Window, should work in 90% case
        handle = StaticPinvoke.FindWindowByCaption(IntPtr.Zero, Application.productName);
        while (handle != null && !IntPtr.Equals(handle, IntPtr.Zero))
        {
            #region processid
            //Process.GetCurrentProcess().MainWindowHandle returns 0, searching with found handle instead.
            StaticPinvoke.GetWindowThreadProcessId(handle, out processID);
            unity_process = Process.GetProcessById(processID);

            // Verify weather the window handle is rePaper-Unity.exe before proceeding further!.
            if (unity_process.ProcessName.Equals(Application.productName, StringComparison.InvariantCultureIgnoreCase))
            {
                old_unity_handle = handle;
                break;
            }
            else // something else!!...probably explorer window with window title caption.
            {
                Debug.Log("Different window handle found instead of rePaper-Unity, searching again!");
                old_unity_handle = handle;

                //searching the next window handle...
                handle = StaticPinvoke.FindWindowEx(IntPtr.Zero, old_unity_handle, null, Application.productName);
            }
            #endregion processid
        }

        if (handle == null || IntPtr.Equals(handle, IntPtr.Zero))
        {
            Debug.Log("Could't find unity window! Handle:- ");
            return;
        }

        if (MenuController.menuController.isMultiMonitor == false)
        {
            StaticPinvoke.SetWindowPos(handle, 1, 0, 0, UnityEngine.Screen.currentResolution.width, UnityEngine.Screen.currentResolution.height, 0);
        }
        else //multiple monitors detected.
        {
            /*
             * //Attempted to make window appear on primary monitor, failure!.
             * var monitor = System.Windows.Forms.Screen.PrimaryScreen.WorkingArea;
             * StaticPinvoke.SetWindowPos(handle, 1, monitor.Left, monitor.Top, monitor.Width,monitor.Height, 0);
             */

            //Success, basically offset value of desktop handle needs to be added to x,y
            //todo:- update pause/sleep algorithm for multiple displays. ( currently based on primary display)
            MoveToDisplay(MenuController.menuController.userSettings.ivar2);
        }

        //os = SystemInfo.operatingSystem.ToLowerInvariant(); //unity operating system info.
        if (System.Environment.OSVersion.Version.Major == 6 && System.Environment.OSVersion.Version.Minor == 1) //windows 7(min: support)
        {
            if (debuggin == false)
            {
                workerWOrig = progman;
                StaticPinvoke.ShowWindow(workerw, (uint)0);
                StaticPinvoke.SetParent(handle, progman);
            }
        }
        else //assuming above win7, will fail in vista etc
        {
            if (debuggin == false)
            {
                StaticPinvoke.SetParent(handle, workerw);
            }
        }

        #endregion behind_icon

        #region pause_unpause_monitor

        t_watcher = new Thread(new ThreadStart(Update_T));
        t_watcher.IsBackground = true;  //exit with application
        StartCoroutine(Startup());

        desktopHandle = StaticPinvoke.GetDesktopWindow();
        shellHandle   = StaticPinvoke.GetShellWindow();

        hWnd = workerWOrig; // bug fix: early launch, might detect application as hWndID.
        #endregion pause_unpause_monitor
    }