public override void OnDoubleClick(Mobile from)
        {
            Guildstone stone = m_Stone as Guildstone;

            if (!IsChildOf(from.Backpack))
            {
                from.SendLocalizedMessage(1042001);                   // That must be in your pack for you to use it.
            }
            else if (stone == null || stone.Deleted || stone.Guild == null || stone.Guild.Teleporter != this)
            {
                from.SendLocalizedMessage(501197);                   // This teleporting object can not determine what guildstone to teleport
            }
            else
            {
                BaseHouse       house       = BaseHouse.FindHouseAt(from);
                StaticHouseSign staticHouse = StaticHouseSign.StaticFindHouseAt(from);

                if (house == null && staticHouse == null)
                {
                    from.SendLocalizedMessage(501138);                       // You can only place a guildstone in a house.
                }
                else if (staticHouse == null)
                {
                    if (house.FindGuildstone() != null)
                    {
                        from.SendLocalizedMessage(501142);                          //Only one guildstone may reside in a given house.
                    }
                    else if (!house.IsOwner(from))
                    {
                        from.SendLocalizedMessage(501141);                           // You can only place a guildstone in a house you own!
                    }
                    else
                    {
                        m_Stone.MoveToWorld(from.Location, from.Map);
                        Delete();
                        stone.Guild.Teleporter = null;
                    }
                }
                else
                {
                    if (staticHouse.FindGuildstone(from) != null)
                    {
                        from.SendLocalizedMessage(501142);                           //Only one guildstone may reside in a given house.
                    }
                    else if (!staticHouse.IsOwner(from))
                    {
                        from.SendLocalizedMessage(501141);                           // You can only place a guildstone in a house you own!
                    }
                    else
                    {
                        m_Stone.MoveToWorld(from.Location, from.Map);
                        Delete();
                        stone.Guild.Teleporter = null;
                    }
                }
            }
        }
Beispiel #2
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        public override void OnDoubleClick(Mobile from)
        {
            if (!IsChildOf(from.Backpack))
            {
                from.SendLocalizedMessage(1042001);                   // That must be in your pack for you to use it.
            }
            else if (from.Guild != null)
            {
                from.SendLocalizedMessage(501137);                   // You must resign from your current guild before founding another!
            }
            else
            {
                BaseHouse       house       = BaseHouse.FindHouseAt(from);
                StaticHouseSign staticHouse = StaticHouseSign.StaticFindHouseAt(from);

                if (house == null && staticHouse == null)
                {
                    from.SendLocalizedMessage(501138);                       // You can only place a guildstone in a house.
                }
                else if (staticHouse == null)
                {
                    if (house.FindGuildstone() != null)
                    {
                        from.SendLocalizedMessage(501142);                          //Only one guildstone may reside in a given house.
                    }
                    else if (!house.IsOwner(from))
                    {
                        from.SendLocalizedMessage(501141);                           // You can only place a guildstone in a house you own!
                    }
                    else
                    {
                        from.SendLocalizedMessage(1013060);                           // Enter new guild name (40 characters max):
                        from.Prompt = new InternalPrompt(this);
                    }
                }
                else
                {
                    if (staticHouse.FindGuildstone(from) != null)
                    {
                        from.SendLocalizedMessage(501142);                          //Only one guildstone may reside in a given house.
                    }
                    else if (!staticHouse.IsOwner(from))
                    {
                        from.SendLocalizedMessage(501141);                           // You can only place a guildstone in a house you own!
                    }
                    else
                    {
                        from.SendLocalizedMessage(1013060);                           // Enter new guild name (40 characters max):
                        from.Prompt = new InternalPrompt(this);
                    }
                }
            }
        }
Beispiel #3
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            public override void OnResponse(Mobile from, string text)
            {
                if (m_Deed.Deleted)
                {
                    return;
                }

                if (!m_Deed.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1042001);                       // That must be in your pack for you to use it.
                }
                else if (from.Guild != null)
                {
                    from.SendLocalizedMessage(501137);                       // You must resign from your current guild before founding another!
                }
                else
                {
                    BaseHouse       house       = BaseHouse.FindHouseAt(from);
                    StaticHouseSign staticHouse = StaticHouseSign.StaticFindHouseAt(from);


                    if (house == null && staticHouse == null)
                    {
                        from.SendLocalizedMessage(501138);                           // You can only place a guildstone in a house.
                    }
                    else if (staticHouse == null)
                    {
                        if (house.FindGuildstone() != null)
                        {
                            from.SendLocalizedMessage(501142);                              //Only one guildstone may reside in a given house.
                        }
                        else if (!house.IsOwner(from))
                        {
                            from.SendLocalizedMessage(501141);                               // You can only place a guildstone in a house you own!
                        }
                        else
                        {
                            m_Deed.Delete();

                            if (text.Length > 40)
                            {
                                text = text.Substring(0, 40);
                            }

                            Guild guild = new Guild(from, text, "none");

                            from.Guild      = guild;
                            from.GuildTitle = "Guildmaster";

                            Guildstone stone = new Guildstone(guild);

                            stone.MoveToWorld(from.Location, from.Map);

                            guild.Guildstone = stone;
                        }
                    }
                    else
                    {
                        if (staticHouse.FindGuildstone(from) != null)
                        {
                            from.SendLocalizedMessage(501142);                              //Only one guildstone may reside in a given house.
                        }
                        else if (!staticHouse.IsOwner(from))
                        {
                            from.SendLocalizedMessage(501141);                               // You can only place a guildstone in a house you own!
                        }
                        else
                        {
                            m_Deed.Delete();

                            if (text.Length > 40)
                            {
                                text = text.Substring(0, 40);
                            }

                            Guild guild = new Guild(from, text, "none");

                            from.Guild      = guild;
                            from.GuildTitle = "Guildmaster";

                            Guildstone stone = new Guildstone(guild);

                            stone.MoveToWorld(from.Location, from.Map);

                            guild.Guildstone = stone;
                        }
                    }
                }
            }