Beispiel #1
0
        void HandleGameSettings(NetIncomingMessage message)
        {
            DateTime hostDateTime = DateTime.FromBinary(message.ReadInt64());
            int      len          = message.ReadInt32();

            byte[] data = message.ReadBytes(len);


            Game              = new Game();
            _gameVM.Game      = Game;
            Game.OrderHandler = this;
            var mStream = new MemoryStream(data);

            StaticRefLib.GameSettings = SerializationManager.ImportGameSettings(mStream);
            mStream.Close();
            Game.GamePulse.GameGlobalDateTime = hostDateTime;
            //TODO: #CleanCode: the below should probilby be in refactored to somewhere else.
            //TODO: #Network: it should also maybe be able to request a dataset from the server if it hasn't got it localy.
            if (Game.Settings.DataSets != null)
            {
                foreach (string dataSet in Game.Settings.DataSets)
                {
                    StaticDataManager.LoadData(dataSet, Game);
                }
            }
            if (Game.StaticData.LoadedDataSets.Count == 0)
            {
                StaticDataManager.LoadData("Pulsar4x", Game);
            }
            mStream.Close();
        }
        public void Init()
        {
            _game = new TestGame();
            StaticDataManager.LoadData("Pulsar4x", _game.Game);  // TODO: Figure out correct directory
            _entityManager = _game.Game.GlobalManager;



            // Initialize gas dictionary - haven't found a good way to look up gases without doing this
            _gasDictionary = new Dictionary <string, AtmosphericGasSD>();

            foreach (WeightedValue <AtmosphericGasSD> atmos in _game.Game.StaticData.AtmosphericGases)
            {
                _gasDictionary.Add(atmos.Value.ChemicalSymbol, atmos.Value);
            }


            _planetsList = new List <Entity>();
            _planetsList.Add(_game.Earth);

            _speciesList = new List <Entity>();
            _speciesList.Add(_game.HumanSpecies);
            //_speciesList.Add(_game.GreyAlienSpecies);

            // Set up colonies
            // @todo: add more colonies, especially ones with multiple species in one colony


            ComponentTemplateSD infrastructureSD       = _game.Game.StaticData.ComponentTemplates[new Guid("08b3e64c-912a-4cd0-90b0-6d0f1014e9bb")];
            ComponentDesigner   infrastructureDesigner = new ComponentDesigner(infrastructureSD, _game.HumanFaction.GetDataBlob <FactionTechDB>());

            EntityManipulation.AddComponentToEntity(_game.EarthColony, infrastructureDesigner.CreateDesign(_game.HumanFaction));

            ReCalcProcessor.ReCalcAbilities(_game.EarthColony);
        }
Beispiel #3
0
        public void TestIDLookup()
        {
            // Create an empty data store:
            Game game = new Game(new NewGameSettings { GameName = "Unit Test Game", StartDateTime = DateTime.Now, MaxSystems = 0 });
            var staticDataStore = game.StaticData;

            // test when the store is empty:
            object testNullObj = staticDataStore.FindDataObjectUsingID(Guid.NewGuid());
            Assert.IsNull(testNullObj);

            // Load the default static data to test against:
            StaticDataManager.LoadData("Pulsar4x", game);

            // test with a guid that is not in the store:
            object testObj = staticDataStore.FindDataObjectUsingID(Guid.Empty);  // empty guid should never be in the store.
            Assert.IsNull(testObj);

            // now lets test for values that are in the store:
            Guid testID = staticDataStore.CargoGoods.GetMinerals().FirstOrDefault().Key;
            testObj = staticDataStore.FindDataObjectUsingID(testID);
            Assert.IsNotNull(testObj);
            Assert.AreEqual(testID, ((MineralSD)testObj).ID);
            
            testObj = staticDataStore.FindDataObjectUsingID(testID);
            Assert.IsNotNull(testObj);

            testID = staticDataStore.Techs.First().Key;
            testObj = staticDataStore.FindDataObjectUsingID(testID);
            Assert.IsNotNull(testObj);
            Assert.AreEqual(testID, ((TechSD)testObj).ID);
        }
Beispiel #4
0
        public void Init()
        {
            NewGameSettings settings = new NewGameSettings();

            settings.MaxSystems = 5;

            _game = new Game(settings);
            StaticDataManager.LoadData("Pulsar4x", _game);
            _player  = _game.AddPlayer("Test Player");
            _faction = DefaultStartFactory.DefaultHumans(_game, _player, "Test Faction");

            _starSystem = _game.Systems.First <KeyValuePair <Guid, StarSystem> >().Value;
            _planets    = _starSystem.SystemManager.GetAllEntitiesWithDataBlob <SystemBodyInfoDB>();

            _earth = _planets.Where <Entity>(planet => planet.GetDataBlob <NameDB>().GetName(_faction) == "Earth").First <Entity>();

            _ship             = _starSystem.SystemManager.GetAllEntitiesWithDataBlob <ShipInfoDB>().First <Entity>();
            _shipPropulsionDB = _ship.GetDataBlob <PropulsionDB>();
            _target           = _ship.Clone(_starSystem.SystemManager);

            _systems = new List <StarSystem>();

            foreach (KeyValuePair <Guid, StarSystem> kvp in _game.Systems)
            {
                _systems.Add(kvp.Value);
            }
        }
Beispiel #5
0
        public void TestLoadDefaultData()
        {
            Game game = new Game(new NewGameSettings { GameName = "Unit Test Game", StartDateTime = DateTime.Now, MaxSystems = 0 });
            var staticDataStore = game.StaticData;

            // store counts for later:
            int mineralsNum = staticDataStore.CargoGoods.GetMineralsList().Count;
            int techNum = staticDataStore.Techs.Count;
            int constructableObjectsNum = staticDataStore.CargoGoods.GetMaterialsList().Count;

            // check that data was loaded:
            Assert.IsNotEmpty(staticDataStore.CargoGoods.GetMineralsList());
            Assert.IsNotEmpty(staticDataStore.AtmosphericGases);
            Assert.IsNotEmpty(staticDataStore.CargoGoods.GetMaterialsList());
            Assert.IsNotEmpty(staticDataStore.CargoTypes);
            Assert.IsNotEmpty(staticDataStore.Techs);

            // now lets re-load the same data, to test that duplicates don't occure as required:
            StaticDataManager.LoadData("Pulsar4x", game);

            // now check that overwriting occured and that there were no duplicates:
            Assert.AreEqual(mineralsNum, staticDataStore.CargoGoods.GetMineralsList().Count);
            Assert.AreEqual(techNum, staticDataStore.Techs.Count);
            Assert.AreEqual(constructableObjectsNum, staticDataStore.CargoGoods.GetMaterialsList().Count);

            // now lets test some malformed data folders.
            StaticDataLoadException ex = Assert.Throws<StaticDataLoadException>(
            delegate { StaticDataManager.LoadData("MalformedData", game); });
            Assert.That(ex.Message, Is.EqualTo("Error while loading static data: Bad Json provided in directory: MalformedData"));


            // now ,lets try for a directory that does not exist.
            Assert.Throws<DirectoryNotFoundException>(
            delegate { StaticDataManager.LoadData("DoesNotExist", game); });
        }
Beispiel #6
0
        public void Init()
        {
            var gameSettings = new NewGameSettings();

            gameSettings.MaxSystems = 10;
            _game = new Game(gameSettings);
            StaticDataManager.LoadData("Pulsar4x", _game);
            _entityManager = new EntityManager(_game);
        }
Beispiel #7
0
        public void TestOverwriteDefaultData()
        {
            Game game = new Game(new NewGameSettings { GameName = "Unit Test Game", StartDateTime = DateTime.Now, MaxSystems = 0 });
            StaticDataManager.LoadData("Pulsar4x", game);
            var staticDataStore = game.StaticData;

            // store counts for later:
            int mineralsNum = staticDataStore.CargoGoods.GetMineralsList().Count;
            Guid someGuid = new Guid("08f15d35-ea1d-442f-a2e3-bde04c5c22e9");
            string someName = staticDataStore.CargoGoods.GetMineral(someGuid).Name;
            
            StaticDataManager.LoadData("Other", game);
            staticDataStore = game.StaticData;
            
            // now check that overwriting occured and that there were no duplicates:
            Assert.AreEqual(mineralsNum, staticDataStore.CargoGoods.GetMineralsList().Count);
            //check the name has been overwritten
            Assert.AreNotEqual(someName, staticDataStore.CargoGoods.GetMineral(someGuid).Name);
        }
    void Start()
    {
        if (StaticDataManager.LoadData(Application.dataPath))
        {
            // do something with data
        }
        else
        {
            StaticDataManager.SetupDefaultData();
        }
        //string locText = localizationDictionary["MyKey"]["en"];
        if (PersistentDataManager.LoadData())
        {
            // do something with data
        }
        else
        {
            PersistentDataManager.CreateDefaultData();
            PersistentDataManager.SaveData();
        }

        LoadLocalizationData();
    }
        public void Init()
        {
            var gameSettings = new NewGameSettings();

            gameSettings.MaxSystems = 10;
            _game = new Game(gameSettings);
            StaticDataManager.LoadData("Pulsar4x", _game);
            _entityManager = new EntityManager(_game);
            _faction       = FactionFactory.CreateFaction(_game, "Terran"); // Terrian?


            /*_galaxyFactory = new GalaxyFactory();
             * _starSystemFactory = new StarSystemFactory(_galaxyFactory);
             *
             * _starSystem = _starSystemFactory.CreateSol(_game);*/// Seems unnecessary for now

            _gasDictionary = new Dictionary <string, AtmosphericGasSD>();

            foreach (WeightedValue <AtmosphericGasSD> atmos in _game.StaticData.AtmosphericGases)
            {
                _gasDictionary.Add(atmos.Value.ChemicalSymbol, atmos.Value);
            }


            // Create Earth
            _earthPlanet    = setEarthPlanet();
            _coldPlanet     = setEarthPlanet();
            _hotPlanet      = setEarthPlanet();
            _lowGravPlanet  = setEarthPlanet();
            _highGravPlanet = setEarthPlanet();


            _coldPlanet.GetDataBlob <SystemBodyInfoDB>().BaseTemperature = -20.0f;
            _hotPlanet.GetDataBlob <SystemBodyInfoDB>().BaseTemperature  = 120.0f;
            _lowGravPlanet.GetDataBlob <SystemBodyInfoDB>().Gravity      = 0.05;
            _highGravPlanet.GetDataBlob <SystemBodyInfoDB>().Gravity     = 5.0;

            _faction = FactionFactory.CreateFaction(_game, "Terran");

            _humanSpecies    = SpeciesFactory.CreateSpeciesHuman(_faction, _entityManager);
            _exampleSpecies  = SpeciesFactory.CreateSpeciesHuman(_faction, _entityManager);
            _lowGravSpecies  = SpeciesFactory.CreateSpeciesHuman(_faction, _entityManager);
            _highGravSpecies = SpeciesFactory.CreateSpeciesHuman(_faction, _entityManager);
            _lowTempSpecies  = SpeciesFactory.CreateSpeciesHuman(_faction, _entityManager);
            _highTempSpecies = SpeciesFactory.CreateSpeciesHuman(_faction, _entityManager);

            _humanSpecies.GetDataBlob <SpeciesDB>().TemperatureToleranceRange    = 20;
            _exampleSpecies.GetDataBlob <SpeciesDB>().TemperatureToleranceRange  = 20;
            _lowGravSpecies.GetDataBlob <SpeciesDB>().TemperatureToleranceRange  = 20;
            _highGravSpecies.GetDataBlob <SpeciesDB>().TemperatureToleranceRange = 20;
            _lowTempSpecies.GetDataBlob <SpeciesDB>().TemperatureToleranceRange  = 20;
            _highTempSpecies.GetDataBlob <SpeciesDB>().TemperatureToleranceRange = 20;


            _lowGravSpecies.GetDataBlob <SpeciesDB>().BaseGravity = 0.4;
            _lowGravSpecies.GetDataBlob <SpeciesDB>().MaximumGravityConstraint = 0.5;
            _lowGravSpecies.GetDataBlob <SpeciesDB>().MinimumGravityConstraint = 0.01;


            _highGravSpecies.GetDataBlob <SpeciesDB>().BaseGravity = 4.0;
            _highGravSpecies.GetDataBlob <SpeciesDB>().MaximumGravityConstraint = 5.5;
            _highGravSpecies.GetDataBlob <SpeciesDB>().MinimumGravityConstraint = 4.5;

            _lowTempSpecies.GetDataBlob <SpeciesDB>().BaseTemperature = -50.0;
            _lowTempSpecies.GetDataBlob <SpeciesDB>().MaximumTemperatureConstraint = 0.0;
            _lowTempSpecies.GetDataBlob <SpeciesDB>().MinimumTemperatureConstraint = -100.0;

            _highTempSpecies.GetDataBlob <SpeciesDB>().BaseTemperature = 200.0;
            _highTempSpecies.GetDataBlob <SpeciesDB>().MaximumTemperatureConstraint = 300.0;
            _highTempSpecies.GetDataBlob <SpeciesDB>().MinimumTemperatureConstraint = 100.0;
        }