void Update()
    {
        for (int i = 0; i < event_count; i++)
        {
            int iEvent = rand.Next(event_types.Length);
            stateMachine.AddEvent(new SCEvent(event_types[iEvent]));
        }

        for (int i = 0; i < property_count; i++)
        {
            int iProp = rand.Next(properties.Length);
            stateMachine.SetProperty(properties[iProp], !stateMachine.GetProperty(properties[iProp]));
        }
    }
Beispiel #2
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            stateMachine.SuperStep();
        }

        if (Input.GetKey(KeyCode.LeftShift))
        {
            if (Input.GetKeyDown(KeyCode.Alpha0))
            {
                stateMachine.SetProperty("Property_0", !stateMachine.GetProperty("Property_0"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                stateMachine.SetProperty("Property_1", !stateMachine.GetProperty("Property_1"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                stateMachine.SetProperty("Property_2", !stateMachine.GetProperty("Property_2"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                stateMachine.SetProperty("Property_3", !stateMachine.GetProperty("Property_3"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha4))
            {
                stateMachine.SetProperty("Property_4", !stateMachine.GetProperty("Property_4"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha5))
            {
                stateMachine.SetProperty("Property_5", !stateMachine.GetProperty("Property_5"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha6))
            {
                stateMachine.SetProperty("Property_6", !stateMachine.GetProperty("Property_6"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha7))
            {
                stateMachine.SetProperty("Property_7", !stateMachine.GetProperty("Property_7"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha8))
            {
                stateMachine.SetProperty("Property_8", !stateMachine.GetProperty("Property_8"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha9))
            {
                stateMachine.SetProperty("Property_9", !stateMachine.GetProperty("Property_9"));
            }
        }
        else
        {
            if (Input.GetKeyDown(KeyCode.Alpha0))
            {
                stateMachine.AddEvent(new SCEvent("Event_0"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                stateMachine.AddEvent(new SCEvent("Event_1"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                stateMachine.AddEvent(new SCEvent("Event_2"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                stateMachine.AddEvent(new SCEvent("Event_3"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha4))
            {
                stateMachine.AddEvent(new SCEvent("Event_4"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha5))
            {
                stateMachine.AddEvent(new SCEvent("Event_5"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha6))
            {
                stateMachine.AddEvent(new SCEvent("Event_6"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha7))
            {
                stateMachine.AddEvent(new SCEvent("Event_7"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha8))
            {
                stateMachine.AddEvent(new SCEvent("Event_8"));
            }
            if (Input.GetKeyDown(KeyCode.Alpha9))
            {
                stateMachine.AddEvent(new SCEvent("Event_9"));
            }
        }
    }