void target_StateUpdate(Target sender, StateUpdateEventArgs args)
		{
			UpdateMenuStatus();
		}
Beispiel #2
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		void target_StateUpdate(Target sender, StateUpdateEventArgs args)
		{
		}
Beispiel #3
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		void target_StateUpdate(Target sender, StateUpdateEventArgs args)
		{
			m_breakedThread = args.Thread;
			UpdateStates();
		}
Beispiel #4
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		void Target_StateUpdate(Target sender, StateUpdateEventArgs args)
		{
			mTargetStatus = args.TargetState;

			if(args.TargetState == TargetState.Disconnected)
			{
				Disconnect(false, false);
				mMainWindowComponents.targetStateLabel.Text = "";
				Connect(mHostInfo);
			}
			else if (args.TargetState == TargetState.Connected)
			{
				HideStatusMessage();

				// Tell everyone the good news
				OnDebuggerConnected(mConnectedTarget);

				SetNotification(Tilde.LuaDebugger.Properties.Resources.SystrayConnected, "Tilde connected", "Connection established to " + mConnectedTarget.HostInfo.ToString());

				// Send breakpoints
				foreach (BreakpointDetails bkpt in mBreakpoints)
				{
					if (bkpt.Enabled)
					{
						bkpt.TargetState = BreakpointState.PendingAdd;
						mConnectedTarget.AddBreakpoint(bkpt.FileName, bkpt.Line, bkpt.ID);
					}
					else
					{
						bkpt.TargetState = BreakpointState.NotSent;
					}
					OnBreakpointChanged(bkpt, true);
				}

				// Send watches
				foreach (WatchDetails watch in mWatches.Values)
				{
					if (watch.Enabled)
					{
						watch.State = WatchState.PendingAdd;
						mConnectedTarget.AddWatch(watch.Expression, watch.ID);
					}
					else
					{
						watch.State = WatchState.NotSent;
					}
				}

				// Request threads
				mConnectedTarget.RetrieveThreads();

				mMainWindowComponents.targetStateLabel.Text = "CONNECTED";
				mCurrentThread = LuaValue.nil;
			}
			else if (args.TargetState == TargetState.Running)
			{
				mMainWindowComponents.targetStateLabel.Text = "RUN";
				mCurrentThread = LuaValue.nil;
				CurrentStackFrame = null;
			}
			else if (args.TargetState == TargetState.Breaked)
			{
				mMainWindowComponents.targetStateLabel.Text = "BREAK";
				mCurrentThread = args.Thread;
				Manager.FlashMainWindow();
			}
			else if (args.TargetState == TargetState.Error)
			{
				mMainWindowComponents.targetStateLabel.Text = "ERROR";
				mCurrentThread = args.Thread;
			}
			else if (args.TargetState == TargetState.Finished)
			{
				mMainWindowComponents.targetStateLabel.Text = "FINISH";
				mCurrentThread = LuaValue.nil;
				CurrentStackFrame = null;
			}
		}
Beispiel #5
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		void target_StateUpdate(Target sender, StateUpdateEventArgs args)
		{
			if (args.TargetState != TargetState.Breaked && args.TargetState != TargetState.Error)
				callstackListView.Items.Clear();
		}
Beispiel #6
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		private void realHost_StateUpdate(ITarget sender, StateUpdateEventArgs args)
		{
			if (mForm != null && mForm.IsHandleCreated)
				mForm.BeginInvoke(new MethodInvoker(delegate()
				{
					if (this.StateUpdate != null)
						this.StateUpdate(this, args);
				}));
		}
Beispiel #7
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		private void OnStateUpdate(TargetState targetState, LuaValue thread, String file, int line)
		{
			StateUpdateEventArgs args = new StateUpdateEventArgs(targetState, thread, file, line);
			if (mLastUpdateMessage == null || !mLastUpdateMessage.Equals(args))
			{
				mLastUpdateMessage = args;

				if (mForm != null && mForm.IsHandleCreated)
					mForm.BeginInvoke(new MethodInvoker(delegate()
					{
						if (this.StateUpdate != null)
							this.StateUpdate(this, args);
					}));
			}
		}
        public void ExecuteAction(object sender, StateUpdateEventArgs args)
        {
            Debug.Assert(Enabled, "Enabled");

            args.VariableStore[VariableName] = NewValue;
        }
Beispiel #9
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 protected bool MatchUpdate(StateUpdateEventArgs args)
 {
     return(args.Sessions.Any(MatchSessionName));
 }