Beispiel #1
0
        public void GetPossibleTransitionsFromState2and5returns4Transitions()
        {
            GameState fromState  = new GameState(2, 5);
            int       bucket1Max = 3;
            int       bucket2Max = 5;

            IList <StateTransition> actual = StateTransition.GetPossibleTransitions(fromState, bucket1Max, bucket2Max);

            //dump 1, dump 2, fill 1, tranfer 2 to 1
            Assert.AreEqual(actual.Count, 4);
        }
Beispiel #2
0
        public void GetPossibleTransitionsFromState0and0returns2Transitions()
        {
            GameState fromState  = new GameState(0, 0);
            int       bucket1Max = 3;
            int       bucket2Max = 5;

            IList <StateTransition> actual = StateTransition.GetPossibleTransitions(fromState, bucket1Max, bucket2Max);

            //fill 1, fill 2
            Assert.AreEqual(actual.Count, 2);
        }