public static StateSeekPlayer getInstance() { if (instance == null) { instance = new StateSeekPlayer(); } return(instance); }
public override void Enter(Enemy owner) { owner.StateMachine.ChangeState(StateSeekPlayer.getInstance()); }
public static StateSeekPlayer getInstance() { if (instance == null) { instance = new StateSeekPlayer(); } return(instance); }
public override void Enter(Enemy owner) { owner.StateMachine.ChangeState(StateSeekPlayer.getInstance()); }