Beispiel #1
0
    public override void Tick()
    {
        //SetMagicAttack();

        StateInputController.MoveState(_character);
        StateInputController.JumpState(_character);
    }
    public override void Tick()
    {
        _newCharacter.SetActive(true);
        _character.gameObject.SetActive(false);

        StateInputController.MoveState(_character);
    }
Beispiel #3
0
    public override void Tick()
    {
        Death();

        StateInputController.MoveState(_character);
        StateInputController.JumpState(_character);
    }
Beispiel #4
0
    public override void Tick()
    {
        PlayDeathAnimation();

        if (_ac.CheckIfAnimationIsPlaying(0, "Dead"))
        {
            return;
        }

        CharacterMovement();

        StateInputController.JumpState(_character);
    }