/// <summary>
 /// Sets limit for group (how many bits can be written per frame).
 /// It's ensured that at least one item is sent every frame.
 /// Setting limit to zero disables limit.
 /// </summary>
 public void SetLimit(StateGroupEnum group, int bitsInMessage)
 {
     if (bitsInMessage > 0)
         m_limits[group] = bitsInMessage;
     else
         m_limits.Remove(group);
 }
 public MyStateDataEntry(IMyReplicable owner, NetworkId groupId, IMyStateGroup group)
 {
     Priority = 0;
     Owner = owner;
     GroupId = groupId;
     Group = group;
     GroupType = group.GroupType;
 }
 public MyStateDataEntry(IMyReplicable owner, NetworkId groupId, IMyStateGroup group)
 {
     Priority  = 0;
     Owner     = owner;
     GroupId   = groupId;
     Group     = group;
     GroupType = group.GroupType;
 }
Beispiel #4
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 /// <summary>
 /// Sets limit for group (how many bits can be written per frame).
 /// It's ensured that at least one item is sent every frame.
 /// Setting limit to zero disables limit.
 /// </summary>
 public void SetLimit(StateGroupEnum group, int bitsInMessage)
 {
     if (bitsInMessage > 0)
     {
         m_limits[group] = bitsInMessage;
     }
     else
     {
         m_limits.Remove(group);
     }
 }
        public bool Add(StateGroupEnum group, int bitCount)
        {
            int limit = m_limits.GetValueOrDefault(group);
            Ref<int> transferred;
            if (!m_tmpBandwidthCounters.TryGetValue(group, out transferred))
            {
                transferred = new Ref<int>();
                m_tmpBandwidthCounters[group] = transferred;
            }

            bool forceSend = limit == 0 || transferred.Value == 0;
            if (limit == 0 || transferred.Value < limit) // When limit is zero or nothing from this group has transfered or we're under limit.
            {
                // Increase transferred even when we potencially go over limit and return false (we don't want small messages to starve large ones)
                transferred.Value += bitCount;
            }
            return forceSend || transferred.Value <= limit;
        }
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        public bool Add(StateGroupEnum group, int bitCount)
        {
            int       limit = m_limits.GetValueOrDefault(group);
            Ref <int> transferred;

            if (!m_tmpBandwidthCounters.TryGetValue(group, out transferred))
            {
                transferred = new Ref <int>();
                m_tmpBandwidthCounters[group] = transferred;
            }

            bool forceSend = limit == 0 || transferred.Value == 0;

            if (limit == 0 || transferred.Value < limit) // When limit is zero or nothing from this group has transfered or we're under limit.
            {
                // Increase transferred even when we potencially go over limit and return false (we don't want small messages to starve large ones)
                transferred.Value += bitCount;
            }
            return(forceSend || transferred.Value <= limit);
        }
        public bool Add(StateGroupEnum group, int bitCount)
        {
            int limit = GetLimit(group);

            if (limit == 0)
            {
                return(true);
            }
            if (!this._counters.TryGetValue(group, out var @ref))
            {
                @ref             = new Ref <int>();
                _counters[group] = @ref;
            }

            if (@ref.Value <= limit)
            {
                @ref.Value += bitCount;
            }
            return(@ref.Value <= limit);
        }
 public int GetGroupLimit(StateGroupEnum group)
 {
     return m_limits.GetLimit(group);
 }
 public void SetGroupLimit(StateGroupEnum group, int bitSizePerFrame)
 {
     m_limits.SetLimit(group, bitSizePerFrame);
 }
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 /// <summary>
 /// Gets current limit for group (how many bits can be written per frame).
 /// Return zero when there's no limit.
 /// </summary>
 public int GetLimit(StateGroupEnum group)
 {
     return(m_limits.GetValueOrDefault(group));
 }
 /// <summary>
 /// Gets current limit for group (how many bits can be written per frame).
 /// Return zero when there's no limit.
 /// </summary>
 public int GetLimit(StateGroupEnum group)
 {
     return m_limits.GetValueOrDefault(group);
 }
 /// <summary>
 /// Gets current limit for group (how many bits can be written per frame).
 /// Return zero when there's no limit.
 /// </summary>
 public int GetLimit(StateGroupEnum group)
 {
     return(_backing?.GetLimit(group) ?? 0);
 }