Beispiel #1
0
        public void fold_for()
        {
            // fun swapIfNotSorted(T_0[],Int32):T_0[]  where T_0: <>

            //             5  21   0    3         4
            //sorted = fold([0..5], input, swapIfNotSorted)";
            var graph = new GraphBuilder();


            graph.SetIntConst(0, StatePrimitive.U8);
            graph.SetIntConst(1, StatePrimitive.U8);
            graph.SetCall(new ITicNodeState[] { StatePrimitive.I32, StatePrimitive.I32, StateArray.Of(StatePrimitive.I32) }, new[] { 1, 0, 2 });
            graph.SetVar("input", 3);

            var tOfSwap = graph.InitializeVarNode(isComparable: true);

            graph.SetVarType("swapIfNotSorted", StateFun.Of(new ITicNodeState[] { StateArray.Of(tOfSwap), StatePrimitive.I32 }, StateArray.Of(tOfSwap)));
            graph.SetVar("swapIfNotSorted", 4);

            graph.SetfoldCall(2, 3, 4, 5);
            graph.SetDef("sorted", 5);

            var result  = graph.Solve();
            var generic = result.AssertAndGetSingleGeneric(null, null, true);

            result.AssertNamed(StateArray.Of(generic), "sorted", "input");
        }
Beispiel #2
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        public void ConcreteTypes_DifferentReturns_EqualsReturnsFalse()
        {
            var funA = StateFun.Of(StatePrimitive.Any, StatePrimitive.I32);
            var funB = StateFun.Of(StatePrimitive.Real, StatePrimitive.I32);

            Assert.IsFalse(funA.Equals(funB));
        }
Beispiel #3
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        public void fold_foreachi_rangeIsFixed()
        {
            // fun swapIfNotSorted(T_0[],Int32):T_0[]  where T_0: <>

            //             6  32   1      0         4      5
            //sorted = fold([0..count(input)], input, swapIfNotSorted)";
            var graph = new GraphBuilder();

            graph.SetVar("input", 0);
            var tOfCount = graph.InitializeVarNode();

            //count
            graph.SetCall(new ITicNodeState[] { StateArray.Of(tOfCount), StatePrimitive.I32 }, new[] { 0, 1 });
            graph.SetIntConst(2, StatePrimitive.U8);
            //range
            graph.SetCall(new ITicNodeState[] { StatePrimitive.I32, StatePrimitive.I32, StateArray.Of(StatePrimitive.I32) }, new [] { 2, 1, 3 });
            graph.SetVar("input", 4);

            var tOfSwap = graph.InitializeVarNode(isComparable: true);

            graph.SetVarType("swapIfNotSorted", StateFun.Of(new ITicNodeState[] { StateArray.Of(tOfSwap), StatePrimitive.I32 }, StateArray.Of(tOfSwap)));
            graph.SetVar("swapIfNotSorted", 5);

            graph.SetfoldCall(3, 4, 5, 6);
            graph.SetDef("sorted", 6);

            var result  = graph.Solve();
            var generic = result.AssertAndGetSingleGeneric(null, null, true);

            result.AssertNamed(StateArray.Of(generic), "sorted", "input");
        }
Beispiel #4
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        public void ConcreteTypes_SameTypes_EqualsReturnsTrue()
        {
            var funA = StateFun.Of(StatePrimitive.Any, StatePrimitive.I32);
            var funB = StateFun.Of(StatePrimitive.Any, StatePrimitive.I32);

            Assert.IsTrue(funA.Equals(funB));
        }
Beispiel #5
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        public void GetLastCommonAncestorOrNull_ConcreteFunTypesAndPrimitive_ReturnsAny()
        {
            var fun = StateFun.Of(StatePrimitive.I32, StatePrimitive.I64);

            Assert.AreEqual(StatePrimitive.Any, fun.GetLastCommonAncestorOrNull(StatePrimitive.I32));
            Assert.AreEqual(StatePrimitive.Any, StatePrimitive.I32.GetLastCommonAncestorOrNull(fun));
        }
Beispiel #6
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        public void GetLastCommonAncestorOrNull_ConcreteFunTypeAndConstrainsArray_ReturnsAny()
        {
            var fun   = StateFun.Of(StatePrimitive.I32, StatePrimitive.I64);
            var array = StateArray.Of(CreateConstrainsNode());

            Assert.AreEqual(StatePrimitive.Any, fun.GetLastCommonAncestorOrNull(array));
            Assert.AreEqual(StatePrimitive.Any, array.GetLastCommonAncestorOrNull(fun));
        }
Beispiel #7
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        public void GetLastCommonAncestorOrNull_ConcreteAndNotConcreteType_ReturnsNull()
        {
            var funA = StateFun.Of(CreateConstrainsNode(), TicNode.CreateTypeVariableNode(StatePrimitive.I32));
            var funB = StateFun.Of(StatePrimitive.U16, StatePrimitive.U64);

            Assert.IsNull(funA.GetLastCommonAncestorOrNull(funB));
            Assert.IsNull(funB.GetLastCommonAncestorOrNull(funA));
        }
Beispiel #8
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        public void GetLastCommonAncestorOrNull_ConcreteType_ReturnsAncestor()
        {
            var funA     = StateFun.Of(StatePrimitive.I32, StatePrimitive.I64);
            var funB     = StateFun.Of(StatePrimitive.U16, StatePrimitive.U64);
            var expected = StateFun.Of(StatePrimitive.U16, StatePrimitive.I96);

            Assert.AreEqual(expected, funA.GetLastCommonAncestorOrNull(funB));
            Assert.AreEqual(expected, funB.GetLastCommonAncestorOrNull(funA));
        }
Beispiel #9
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        public void NonConcreteTypes_SameNodes_EqualsReturnsTrue()
        {
            var retNode = CreateConstrainsNode();
            var argNode = CreateConstrainsNode();

            var funA = StateFun.Of(retNode, argNode);
            var funB = StateFun.Of(retNode, argNode);

            Assert.IsTrue(funA.Equals(funB));
        }
Beispiel #10
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        public static void SetMap(this GraphBuilder builder, int arrId, int funId, int resultId)
        {
            var inNode  = builder.InitializeVarNode();
            var outNode = builder.InitializeVarNode();

            builder.SetCall(new ITicNodeState[] { StateArray.Of(inNode), StateFun.Of(
                                                      returnType: outNode,
                                                      argType: inNode),
                                                  StateArray.Of(outNode) }, new [] { arrId, funId, resultId });
        }
Beispiel #11
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        public static void SetfoldCall(this GraphBuilder graph, int arrId, int funId, int returnId)
        {
            var generic = graph.InitializeVarNode();

            graph.SetCall(new ITicNodeState[]
            {
                StateArray.Of(generic),
                StateFun.Of(new[] { generic, generic }, generic),
                generic
            }, new[] { arrId, funId, returnId });
        }
Beispiel #12
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        public void GetLastCommonAncestorOrNull_SameConcreteTypes_ReturnsEqualType()
        {
            var funA     = StateFun.Of(StatePrimitive.Any, StatePrimitive.I32);
            var funB     = StateFun.Of(StatePrimitive.Any, StatePrimitive.I32);
            var ancestor = funA.GetLastCommonAncestorOrNull(funB);

            Assert.AreEqual(funA, ancestor);
            var ancestor2 = funB.GetLastCommonAncestorOrNull(funA);

            Assert.AreEqual(ancestor2, ancestor);
        }
Beispiel #13
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        public void NonConcreteTypes_DifferentNodes_EqualsReturnsFalse()
        {
            var retNodeA = CreateConstrainsNode();
            var retNodeB = CreateConstrainsNode();

            var argNode = CreateConstrainsNode();

            var funA = StateFun.Of(retNodeA, argNode);
            var funB = StateFun.Of(retNodeB, argNode);

            Assert.IsFalse(funA.Equals(funB));
        }
Beispiel #14
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        public static void SetFoldCall(this GraphBuilder graph, int arrId, int funId, int returnId)
        {
            var inT  = graph.InitializeVarNode();
            var outT = graph.InitializeVarNode();

            graph.SetCall(new ITicNodeState[]
            {
                StateArray.Of(inT),
                StateFun.Of(new[] { outT, inT }, outT),
                outT
            }, new[] { arrId, funId, returnId });
        }
Beispiel #15
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        public static void SetGetFirst(this GraphBuilder builder, int arrId, int funId, int resultId)
        {
            var inNode = builder.InitializeVarNode();

            if (inNode != null)
            {
                builder.SetCall(new ITicNodeState[]
                {
                    StateArray.Of(inNode),
                    StateFun.Of(returnType: StatePrimitive.Bool, argType: inNode),
                    inNode
                }, new[] { arrId, funId, resultId });
            }
        }
Beispiel #16
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        public static void SetfoldCall(this GraphBuilder graph, int arrId, int defId, int funId, int resId)
        {
            var tRes = graph.InitializeVarNode();
            var tArg = graph.InitializeVarNode();

            //fold call   fold( T[], G, (G,T)->G )->G
            graph.SetCall(new ITicNodeState[]
            {
                StateArray.Of(tArg),
                tRes,
                StateFun.Of(new ITicNodeState[] { tRes, tArg }, tRes),
                tRes
            },
                          new[] { arrId, defId, funId, resId });
        }
Beispiel #17
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        public void SortOneTimeUserFunction()
        {
            // fun swapIfNotSorted(T_0[],Int32):T_0[]  where T_0: <>

            //                       6  32   1      0         4      5
            //sortOneTime(input) = fold([0..count(input)], input, swapIfNotSorted)";
            //Exit: 16.Tvar input: Empty
            //Exit:19.IntConst 0:int
            //Exit:21.VAR input
            //Exit:20.Call count(21, 20)
            //Exit: 18.Call range(19, 20, 18)
            //Exit: 22.VAR input
            //Exit:23.VAR swapIfNotSorted
            //Exit:17.Call fold(18, 22, 23, 17)



            var graph = new GraphBuilder();

            graph.SetVar("input", 0);
            var fundef = graph.SetFunDef("sortOneTime", 6, null, "input");

            graph.SetSizeOfArrayCall(0, 1); //count
            graph.SetIntConst(2, StatePrimitive.U8);
            graph.SetRangeCall(2, 1, 3);    //range
            graph.SetVar("input", 4);

            var tOfSwap = graph.InitializeVarNode(isComparable: true);

            graph.SetVarType("swapIfNotSorted",
                             StateFun.Of(new ITicNodeState[] { SolvingStates.StateArray.Of(tOfSwap), StatePrimitive.I32 }, SolvingStates.StateArray.Of(tOfSwap)));
            graph.SetVar("swapIfNotSorted", 5);

            graph.SetfoldCall(3, 4, 5, 6);

            var result  = graph.Solve();
            var generic = result.AssertAndGetSingleGeneric(null, null, true);

            result.AssertNamed(SolvingStates.StateArray.Of(generic), "input");
            var expectedType = StateFun.Of(StateArray.Of(generic.GetNonReference()),
                                           StateArray.Of(generic));

            //todo
            //Assert.AreEqual(expectedType, result.GetVariableNode("sortOneTime").State.ToString());
            result.AssertNamed(
                StateFun.Of(StateArray.Of(generic.GetNonReference()),
                            StateArray.Of(generic)), "sortOneTime");
        }
Beispiel #18
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        public void Anything_WithConcreteFunAndUpcast()
        {
            //              2  0   1
            //a:int[]; y = Any(a, isNan)
            var graph = new GraphBuilder();

            graph.SetVarType("a", StateArray.Of(StatePrimitive.I32));
            graph.SetVar("a", 0);
            graph.SetVarType("isNan", StateFun.Of(StatePrimitive.Real, StatePrimitive.Bool));
            graph.SetVar("isNan", 1);
            graph.SetIsAny(0, 1, 2);
            graph.SetDef("y", 2);
            var result = graph.Solve();

            result.AssertNoGenerics();
        }
Beispiel #19
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        public void ConcreteFun()
        {
            //       2  0   1
            //y = First(a, isNan)
            var graph = new GraphBuilder();

            graph.SetVar("a", 0);
            graph.SetVarType("isNan", StateFun.Of(StatePrimitive.Real, StatePrimitive.Bool));
            graph.SetVar("isNan", 1);
            graph.SetGetFirst(0, 1, 2);
            graph.SetDef("y", 2);
            var result = graph.Solve();

            result.AssertNoGenerics();
            result.AssertNamed(StateArray.Of(StatePrimitive.Real), "a");
        }
Beispiel #20
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        public void SortOneTimeUserFunction_WithSameOrderAsInNfun()
        {
            // fun swapIfNotSorted(T_0[],Int32):T_0[]  where T_0: <>

            //                       17     18   19  20     21       22      23
            //sortOneTime(input) = fold( range(0, count(input)), input, swapIfNotSorted)";

            //Nfun Trace:
            //Exit: 16.Tvar input: Empty
            //Exit:19.IntConst 0:int
            //Exit:21.VAR input
            //Exit:20.Call count(21, 20)
            //Exit: 18.Call range(19, 20, 18)
            //Exit: 22.VAR input
            //Exit:23.VAR swapIfNotSorted
            //Exit:17.Call fold(18, 22, 23, 17)

            var graph  = new GraphBuilder();
            var fundef = graph.SetFunDef("sortOneTime", 17, null, "input");

            //Exit:19.IntConst 0:int
            graph.SetIntConst(19, StatePrimitive.U8);
            //Exit:21.VAR input
            graph.SetVar("input", 21);
            //Exit:20.Call count(21, 20)
            graph.SetSizeOfArrayCall(21, 20); //count
            //Exit: 18.Call range(19, 20, 18)
            graph.SetRangeCall(19, 20, 18);   //range
            //Exit: 22.VAR input

            graph.SetVar("input", 22);
            //Exit:23.VAR swapIfNotSorted
            var tOfSwap = graph.InitializeVarNode(isComparable: true);

            graph.SetVarType("swapIfNotSorted",
                             StateFun.Of(new ITicNodeState[] { SolvingStates.StateArray.Of(tOfSwap), StatePrimitive.I32 }, SolvingStates.StateArray.Of(tOfSwap)));
            graph.SetVar("swapIfNotSorted", 23);
            //Exit:17.Call fold(18, 22, 23, 17)
            graph.SetfoldCall(18, 22, 23, 17);

            var result  = graph.Solve();
            var generic = result.AssertAndGetSingleGeneric(null, null, true);

            result.AssertNamed(SolvingStates.StateArray.Of(generic), "input");
            result.AssertNamed(StateFun.Of(SolvingStates.StateArray.Of(generic), SolvingStates.StateArray.Of(generic)), "sortOneTime");
        }
Beispiel #21
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        public void DowncastCallOfFunVar()
        {
            //                  1  0
            //g: f(any):int; x = g(1.0)
            var graph = new GraphBuilder();

            graph.SetVarType("g", StateFun.Of(StatePrimitive.Any, StatePrimitive.I32));
            graph.SetConst(0, StatePrimitive.Real);
            graph.SetCall("g", 0, 1);
            graph.SetDef("x", 1);
            var result = graph.Solve();

            result.AssertNoGenerics();

            result.AssertNamed(StatePrimitive.I32, "x");
            result.AssertNamed(StateFun.Of(StatePrimitive.Any, StatePrimitive.I32), "g");
        }
Beispiel #22
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        public void ConcreteFun()
        {
            //     2  0   1
            //y = Map(a, SQRT)
            var graph = new GraphBuilder();

            graph.SetVar("a", 0);
            graph.SetVarType("SQRT", StateFun.Of(StatePrimitive.Real, StatePrimitive.Real));
            graph.SetVar("SQRT", 1);
            graph.SetMap(0, 1, 2);
            graph.SetDef("y", 2);

            var result = graph.Solve();

            result.AssertNoGenerics();
            result.AssertNamed(StateArray.Of(StatePrimitive.Real), "a", "y");
        }
Beispiel #23
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        public void Anything_WithBoolArray()
        {
            //     3  0  2  1
            //y = Any(a, x->x)
            var graph = new GraphBuilder();

            graph.SetVar("a", 0);
            graph.SetVar("2lx", 1);
            graph.CreateLambda(1, 2, "2lx");
            graph.SetIsAny(0, 2, 3);
            graph.SetDef("y", 3);
            var result = graph.Solve();

            result.AssertNoGenerics();
            result.AssertNamed(StateArray.Of(StatePrimitive.Bool), "a");
            result.AssertNamed(StatePrimitive.Bool, "2lx");
            result.AssertNode(StateFun.Of(StatePrimitive.Bool, StatePrimitive.Bool), 2);
        }
Beispiel #24
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        public void GenericCallWithFunVar()
        {
            //fun = i->i
            //    1   0
            //x = fun(2)

            var graph   = new GraphBuilder();
            var generic = graph.InitializeVarNode();

            graph.SetIntConst(0, StatePrimitive.U8);
            graph.SetCall(StateFun.Of(generic, generic), new[] { 0, 1 });
            graph.SetDef("x", 1);

            var result = graph.Solve();
            var t      = result.AssertAndGetSingleGeneric(StatePrimitive.U8, StatePrimitive.Real);

            result.AssertAreGenerics(t, "x");
        }
Beispiel #25
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        public void FunDefCallTest_returnIsStrict()
        {
            //                1 0
            //call(f,x):int = f(x)
            var graph = new GraphBuilder();

            graph.SetVar("x", 0);
            graph.SetCall("f", 0, 1);
            graph.SetVarType("return", StatePrimitive.I32);
            graph.SetDef("return", 1);
            var result = graph.Solve();

            var t = result.AssertAndGetSingleGeneric(null, null);

            result.AssertAreGenerics(t, "x");
            result.AssertNamed(StateFun.Of(t, TicNode.CreateTypeVariableNode(StatePrimitive.I32)), "f");
            result.AssertNamed(StatePrimitive.I32, "return");
        }
Beispiel #26
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        public void FunDefCallTest_argIsStrict()
        {
            //                1 0
            //call(f,x:int) = f(x)
            var graph = new GraphBuilder();

            graph.SetVarType("x", StatePrimitive.I32);
            graph.SetVar("x", 0);
            graph.SetCall("f", 0, 1);

            graph.SetDef("return", 1);
            var result = graph.Solve();

            var t = result.AssertAndGetSingleGeneric(null, null);

            result.AssertAreGenerics(t, "return");
            result.AssertNamed(StateFun.Of(StatePrimitive.I32, new StateRefTo(t)), "f");
        }
Beispiel #27
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        public void FunDefCallTest_strict()
        {
            //                    1 0
            //call(f,x:int):int = f(x)
            var graph = new GraphBuilder();

            graph.SetVarType("x", StatePrimitive.I32);
            graph.SetVar("x", 0);
            graph.SetCall("f", 0, 1);
            graph.SetVarType("return", StatePrimitive.I32);
            graph.SetDef("return", 1);
            var result = graph.Solve();

            result.AssertNoGenerics();

            result.AssertNamed(StatePrimitive.I32, "x", "return");
            result.AssertNamed(StateFun.Of(StatePrimitive.I32, StatePrimitive.I32), "f");
        }
Beispiel #28
0
        /// <summary>
        /// Transform constrains to fun state
        /// </summary>
        public static StateFun TransformToFunOrNull(object descNodeName, ConstrainsState descendant, StateFun ancestor)
        {
            if (descendant.NoConstrains)
            {
                var argNodes = new TicNode[ancestor.ArgsCount];
                for (int i = 0; i < ancestor.ArgsCount; i++)
                {
                    var argNode = TicNode.CreateTypeVariableNode("a'" + descNodeName + "'" + i, new ConstrainsState());
                    argNode.AddAncestor(ancestor.ArgNodes[i]);
                    argNodes[i] = argNode;
                }

                var retNode = TicNode.CreateTypeVariableNode("r'" + descNodeName, new ConstrainsState());
                retNode.AddAncestor(ancestor.RetNode);

                return(StateFun.Of(argNodes, retNode));
            }

            if (descendant.Descedant is StateFun funDesc &&
                funDesc.ArgsCount == ancestor.ArgsCount)
            {
                if (funDesc.IsSolved)
                {
                    return(funDesc);
                }

                // For perfomance
                bool allArgsAreSolved = true;
                var  nrArgNodes       = new TicNode[funDesc.ArgNodes.Length];
                for (int i = 0; i < funDesc.ArgNodes.Length; i++)
                {
                    nrArgNodes[i]    = funDesc.ArgNodes[i].GetNonReference();
                    allArgsAreSolved = allArgsAreSolved && nrArgNodes[i].IsSolved;
                }

                var nrRetNode = funDesc.RetNode.GetNonReference();
                if (allArgsAreSolved && nrRetNode.IsSolved)
                {
                    return(StateFun.Of(nrArgNodes, nrRetNode));
                }
            }
            return(null);
        }
Beispiel #29
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        public void SequenceCallWithFunVar()
        {
            //myFun() = i->i
            //    2 0       1
            //x = (myFun())(2)

            var graph   = new GraphBuilder();
            var generic = graph.InitializeVarNode();

            graph.SetCall(StateFun.Of(new ITicNodeState[0], StateFun.Of(generic, generic)), 0);
            graph.SetIntConst(1, StatePrimitive.U8);
            graph.SetCall(0, new[] { 1, 2 });
            graph.SetDef("x", 2);

            var result = graph.Solve();
            var t      = result.AssertAndGetSingleGeneric(StatePrimitive.U8, StatePrimitive.Real);

            result.AssertAreGenerics(t, "x");
        }
Beispiel #30
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        public void Anything_WithStrictArrayArg()
        {
            //     6  1 0     5  2  4 3
            //y = Any([ 1i ], x->x == 0)
            var graph = new GraphBuilder();

            graph.SetConst(0, StatePrimitive.I32);
            graph.SetStrictArrayInit(1, 0);
            graph.SetVar("lx", 2);
            graph.SetIntConst(3, StatePrimitive.U8);
            graph.SetEquality(2, 3, 4);
            graph.CreateLambda(4, 5, "lx");
            graph.SetIsAny(1, 5, 6);
            graph.SetDef("y", 6);
            var result = graph.Solve();

            result.AssertNoGenerics();
            result.AssertNamed(StatePrimitive.I32, "lx");
            result.AssertNode(StateFun.Of(argType: StatePrimitive.I32, StatePrimitive.Bool), 5);
        }