Beispiel #1
0
        public override void AddComponents()
        {
            base.AddComponents();

            if (Interactable())
            {
                AddComponent(new InteractableComponent(Interact)
                {
                    CanInteract = CanInteract
                });
            }

            AddComponent(new AudioEmitterComponent {
                DestroySounds = false
            });

            var state = new StateComponent();

            AddComponent(state);

            if (LockedByDefault)
            {
                state.Become <IdleState>();
                locked = true;
            }
            else
            {
                state.Become <OpenState>();
                locked = false;
            }

            AddTag(Tags.Lock);
        }