public void Start()
        {
            State.DeckBuilderSetupState setupState =
                (State.DeckBuilderSetupState)State.StateHolder.StateManager.GetAndClearPassedState();
            if (setupState != null)
            {
                mCardCollection = setupState.mCardCollection;
                if (setupState.mCardCollection.mLibrary != null)
                {
                    mLibraryCards = Cards.Loading.CardLoading.ProduceDeck(State.StateHolder.StateManager.CardPool,
                                                                          setupState.mCardCollection.mLibrary);
                }
                else
                {
                    mLibraryCards = new CardList();
                }

                if (setupState.mCardCollection.mDeck != null)
                {
                    mDeckCards = Cards.Loading.CardLoading.ProduceDeck(State.StateHolder.StateManager.CardPool,
                                                                       setupState.mCardCollection.mDeck);
                }
                else
                {
                    mDeckCards = new CardList();
                }
                mLastScene = setupState.mLastScene;
            }

            VerifyDeck();
            UpdateUI();
        }
Beispiel #2
0
 public void ViewDeck()
 {
     State.DeckBuilderSetupState deckBuilderStateState = new State.DeckBuilderSetupState(mCampaignState.mCurrentCollection.mDeck,
                                                                                         mCampaignState.mCurrentCollection.mLibrary, mCampaignState.mCurrentCollection, State.GameScene.CampaignMap);
     State.StateHolder.StateManager.SetPassedState(deckBuilderStateState);
     State.StateHolder.StateManager.MoveToNextScene(State.GameScene.DeckBuilder);
 }