public override MonsterStatBlock ApplyAdvancedHDTemplate(MonsterStatBlock MonSB, string NewSizeValue, int HighCR, int LowCR)
        {
            if (NewSizeValue.Length > 0)
            {
                ComputeSizeChange(MonSB, NewSizeValue);
            }

            //natural armor change for CR increase
            List <int> HigherCR = new List <int> {
                0, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2
            };                                                                                     //0 for 0th spot

            int diff = HighCR - LowCR - 1;

            int lowCRIndex  = LowCR + 1;
            int highCRIndex = diff + lowCRIndex;
            int total       = 0;

            for (int a = lowCRIndex; a <= highCRIndex; a++)
            {
                total += HigherCR[a];
            }

            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", total, true);

            return(MonSB);
        }
Beispiel #2
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        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            string size       = MonSB.Size;
            int    naturalMod = 0;

            switch (size)
            {
            case "Large":
                naturalMod = 6;
                break;

            case "Huge":
                naturalMod = 7;
                break;

            case "Gargantuan":
                naturalMod = 8;
                break;

            case "Colossal":
                naturalMod = 9;
                break;
            }

            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", naturalMod, true);

            return(MonSB);
        }
        private void ComputeSizeChange(MonsterStatBlock MonSB, string NewSizeValue)
        {
            StatBlockInfo.SizeCategories RaceSize = StatBlockInfo.GetSizeEnum(MonSB.Size);
            StatBlockInfo.SizeCategories NewSize  = StatBlockInfo.GetSizeEnum(NewSizeValue);

            int diff = NewSize - RaceSize;
            int naturalArmorChange = 0;
            int sign = 0;

            while (diff != 0)
            {
                if (diff < 0) //smaller
                {
                    RaceSize--;
                    sign = -1;
                }
                else //bigger
                {
                    RaceSize++;
                    sign = 1;
                }

                //apply new size changes
                switch (RaceSize)
                {
                case StatBlockInfo.SizeCategories.Diminutive:
                case StatBlockInfo.SizeCategories.Tiny:
                case StatBlockInfo.SizeCategories.Small:
                case StatBlockInfo.SizeCategories.Medium:
                    break;

                case StatBlockInfo.SizeCategories.Large:
                    naturalArmorChange += 2 * sign;
                    break;

                case StatBlockInfo.SizeCategories.Huge:
                    naturalArmorChange += 3 * sign;
                    break;

                case StatBlockInfo.SizeCategories.Gargantuan:
                    naturalArmorChange += 4 * sign;
                    break;

                case StatBlockInfo.SizeCategories.Colossal:
                    naturalArmorChange += 5 * sign;
                    break;
                }

                diff = NewSize - RaceSize;
            }

            if (naturalArmorChange > 0)
            {
                MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", naturalArmorChange, true);
            }
        }
        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", 5, true);

            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Perception");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Sense Motive");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Stealth");

            TemplateCommon.AddDR(MonSB, "bludgeoning and magic", 15);

            return(MonSB);
        }
Beispiel #5
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        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", 4, true);

            TemplateCommon.AddDR(MonSB, "-", 5);

            TemplateCommon.AddResistance(MonSB, "cold ", 5);
            TemplateCommon.AddResistance(MonSB, "electricity ", 5);
            TemplateCommon.AddResistance(MonSB, "acid ", 5);
            TemplateCommon.AddResistance(MonSB, "fire ", 5);
            TemplateCommon.AddResistance(MonSB, "sonic ", 5);

            return(MonSB);
        }
        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            TemplateCommon.ChangeHD(MonSB, StatBlockInfo.HitDiceCategories.d8);

            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", 0, false);


            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "DiehardB");

            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Stealth");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Perception");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Sense Motive");

            return(MonSB);
        }
        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            TemplateCommon.ChangeHD(MonSB, StatBlockInfo.HitDiceCategories.d8);

            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", 4, true);

            TemplateCommon.AddDR(MonSB, "-", 5);

            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+4 Stealth");

            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "ToughnessB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, " Improved Natural AttackB");

            return(MonSB);
        }
        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            if (!MonSB.DontUseRacialHD)
            {
                TemplateCommon.ChangeHD(MonSB, StatBlockInfo.HitDiceCategories.d8);

                StatBlockInfo.HDBlockInfo tempHDInfo = new StatBlockInfo.HDBlockInfo();
                tempHDInfo.ParseHDBlock(MonSB.HD);
                //tempHDInfo.HDType = StatBlockInfo.HitDiceCategories.d8; //keeps HD, change to d8
                //tempHDInfo.Modifier = 0;
                //MonSB.HD = tempHDInfo.ToString();
                CreatureTypeFoundation CreatureType = CreatureTypeDetailsWrapper.GetRaceDetailClass("undead");
                int fort = StatBlockInfo.ParseSaveBonues(tempHDInfo.Multiplier, CreatureType.FortSaveType);
                CreatureTypeMaster CreatureTypeMaster = new CreatureTypeMaster();
                CreatureTypeMaster.CreatureTypeInstance = CreatureType;
                fort      += StatBlockInfo.GetAbilityModifier(MonSB.GetAbilityScoreValue(CreatureTypeMaster.CreatureTypeInstance.FortMod()));
                MonSB.Fort = fort.ToString();
                int refValue = StatBlockInfo.ParseSaveBonues(tempHDInfo.Multiplier, CreatureType.RefSaveType);
                refValue += StatBlockInfo.GetAbilityModifier(MonSB.GetAbilityScoreValue(StatBlockInfo.DEX));
                MonSB.Ref = refValue.ToString();
                int will = StatBlockInfo.ParseSaveBonues(tempHDInfo.Multiplier, CreatureType.WillSaveType);
                will      += StatBlockInfo.GetAbilityModifier(MonSB.GetAbilityScoreValue(StatBlockInfo.WIS));
                MonSB.Will = will.ToString();
            }


            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", 6, true);

            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "AlertnessB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Combat ReflexesB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "DodgeB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Improved InitiativeB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Lightning ReflexesB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "ToughnessB");

            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Bluff");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Perception");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Sense Motive");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Stealth");

            TemplateCommon.AddDR(MonSB, "magic and silver", 10);

            TemplateCommon.AddResistance(MonSB, "cold ", 10);
            TemplateCommon.AddResistance(MonSB, "electricity ", 10);

            return(MonSB);
        }
        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            TemplateCommon.ChangeHD(MonSB, StatBlockInfo.HitDiceCategories.d8);

            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", 3, true);

            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Climb");

            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Improved InitiativeB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "ToughnessB");

            TemplateCommon.AddDR(MonSB, "magic and slashing", 5);

            TemplateCommon.AddResistance(MonSB, "fire ", 10);

            return(MonSB);
        }
        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", 6, true);
            TemplateCommon.ChangeHD(MonSB, StatBlockInfo.HitDiceCategories.d8);

            TemplateCommon.AddDR(MonSB, "silver and slashing", 5);
            TemplateCommon.AddResistance(MonSB, "cold ", 10);
            TemplateCommon.AddResistance(MonSB, "fire ", 10);

            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Bluff");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Fly");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Perception");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Sense Motive");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Stealth");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Knowledge (arcana)");

            return(MonSB);
        }
        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", 4, true);

            TemplateCommon.ChangeHD(MonSB, StatBlockInfo.HitDiceCategories.d8);

            TemplateCommon.AddDR(MonSB, "magic", 10);

            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Perception");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Intimidatee");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Ride");

            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Mounted CombatB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Improved InitiativeB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Ride-By AttackB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "ToughnessB");

            return(MonSB);
        }
        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", 2, true);

            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "AlertnessB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "DodgeB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "MobilityB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Skill Focus (Acrobatics)B");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Spring AttackB");

            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Acrobatics");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Perception");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Stealth");

            TemplateCommon.AddDR(MonSB, "magic and slashing", 10);

            TemplateCommon.AddResistance(MonSB, "cold ", 20);

            return(MonSB);
        }
Beispiel #13
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        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            TemplateCommon.ChangeHD(MonSB, StatBlockInfo.HitDiceCategories.d8);

            int ACMod = StatBlockInfo.GetAbilityModifier(MonSB.GetAbilityScoreValue(StatBlockInfo.AbilityName.Charisma)) / 2;

            if (ACMod < 1)
            {
                ACMod = 1;
            }

            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "deflection", ACMod, true);

            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Perception");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Intimidate");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Stealth");


            return(MonSB);
        }
        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", 1, true);

            if (MonSB.HDValue() <= 11)
            {
                TemplateCommon.AddDR(MonSB, "magic", 5);
            }
            else
            {
                TemplateCommon.AddDR(MonSB, "magic", 10);
            }

            TemplateCommon.AddResistance(MonSB, "acid ", 10);
            TemplateCommon.AddResistance(MonSB, "cold ", 10);
            TemplateCommon.AddResistance(MonSB, "electricity ", 10);



            return(MonSB);
        }
Beispiel #15
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        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", 1, true);

            if (MonSB.HDValue() <= 11)
            {
                TemplateCommon.AddDR(MonSB, "magic", 5);
            }
            else
            {
                TemplateCommon.AddDR(MonSB, "magic", 10);
            }

            TemplateCommon.AddResistance(MonSB, "cold ", 10);
            TemplateCommon.AddResistance(MonSB, "electricity ", 10);
            TemplateCommon.AddResistance(MonSB, "acid ", 10);
            TemplateCommon.AddResistance(MonSB, "fire ", 10);

            int CR_Hold;

            int.TryParse(MonSB.CR, out CR_Hold);
            if (CR_Hold <= 4)
            {
                MonSB.SR = ((CR_Hold - 1) + 11).ToString();
            }
            else if (CR_Hold <= 10)
            {
                MonSB.SR = ((CR_Hold - 2) + 11).ToString();
            }
            else
            {
                MonSB.SR = ((CR_Hold - 2) + 11).ToString();
            }

            return(MonSB);
        }
Beispiel #16
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        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", 8, true);

            TemplateCommon.ChangeHD(MonSB, StatBlockInfo.HitDiceCategories.d8);

            TemplateCommon.AddDR(MonSB, "wood and piercing", 5);

            TemplateCommon.AddResistance(MonSB, "cold ", 10);
            TemplateCommon.AddResistance(MonSB, "electricity ", 10);
            TemplateCommon.AddResistance(MonSB, "sonic ", 10);

            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Perception");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Sense Motive");
            MonSB.RacialMods = StatBlockInfo.AddRacialMod(MonSB.RacialMods, "+8 Stealth");

            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "AlertnessB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Improved InitiativeB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Lightning ReflexesB");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Skill Focus()B");
            MonSB.Feats = StatBlockInfo.AddFeat(MonSB.Feats, "Skill Focus()B");

            return(MonSB);
        }
        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            StatBlockInfo.HDBlockInfo tempHDInfo = new StatBlockInfo.HDBlockInfo();
            tempHDInfo.ParseHDBlock(MonSB.HD);
            tempHDInfo.HDType   = StatBlockInfo.HitDiceCategories.d8; //keeps HD, change to d8
            tempHDInfo.Modifier = 0;
            MonSB.HD            = tempHDInfo.ToString();

            double HD   = Convert.ToInt32(tempHDInfo.Multiplier);
            double temp = (HD * 3) / 4;

            MonSB.BaseAtk = "+" + Math.Floor(temp).ToString();

            temp       = HD / 3; //Fort
            MonSB.Fort = "+" + Math.Floor(temp).ToString();

            temp      = HD / 3; ///Ref
            MonSB.Ref = "+" + Math.Floor(temp).ToString();

            temp       = HD / 2; ///Will
            MonSB.Will = "+" + (Math.Floor(temp) + 2).ToString();

            switch (StatBlockInfo.GetSizeEnum(MonSB.Size))
            {
            case StatBlockInfo.SizeCategories.Tiny:
                temp = 0;
                break;

            case StatBlockInfo.SizeCategories.Small:
                temp = 1;
                break;

            case StatBlockInfo.SizeCategories.Medium:
            case StatBlockInfo.SizeCategories.Large:
                temp = 2;
                break;

            case StatBlockInfo.SizeCategories.Huge:
                temp = 3;
                break;

            case StatBlockInfo.SizeCategories.Gargantuan:
                temp = 6;
                break;

            case StatBlockInfo.SizeCategories.Colossal:
                temp = 10;
                break;

            default:
                temp = 0;
                break;
            }


            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", Convert.ToInt32(temp), false);

            TemplateCommon.AddDR(MonSB, "bludgeoning", 5);

            return(MonSB);
        }
        public static MonsterStatBlock AppyBaseZombieTemplate(MonsterStatBlock MonSB)
        {
            StatBlockInfo.HDBlockInfo tempHDInfo = new StatBlockInfo.HDBlockInfo();
            tempHDInfo.ParseHDBlock(MonSB.HD);
            tempHDInfo.HDType   = StatBlockInfo.HitDiceCategories.d8; //keeps HD, change to d8
            tempHDInfo.Modifier = 0;
            MonSB.HD            = tempHDInfo.ToString();

            double HD   = Convert.ToInt32(tempHDInfo.Multiplier);
            double temp = (HD * 3) / 4;

            MonSB.BaseAtk = "+" + Math.Floor(temp).ToString();

            temp       = HD / 3; //Fort
            MonSB.Fort = "+" + Math.Floor(temp).ToString();

            temp      = HD / 3; ///Ref
            MonSB.Ref = "+" + Math.Floor(temp).ToString();

            temp       = HD / 2; ///Will
            MonSB.Will = "+" + (Math.Floor(temp) + 2).ToString();

            switch (StatBlockInfo.GetSizeEnum(MonSB.Size))
            {
            case StatBlockInfo.SizeCategories.Tiny:
                temp = 0;
                break;

            case StatBlockInfo.SizeCategories.Small:
                temp = 1;
                break;

            case StatBlockInfo.SizeCategories.Medium:
                temp = 2;
                break;

            case StatBlockInfo.SizeCategories.Large:
                temp = 3;
                break;

            case StatBlockInfo.SizeCategories.Huge:
                temp = 4;
                break;

            case StatBlockInfo.SizeCategories.Gargantuan:
                temp = 7;
                break;

            case StatBlockInfo.SizeCategories.Colossal:
                temp = 11;
                break;

            default:
                temp = 0;
                break;
            }

            TemplateCommon.ChangeHD(MonSB, StatBlockInfo.HitDiceCategories.d8);

            TemplateCommon.AddDR(MonSB, "slashing", 5);

            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", Convert.ToInt32(temp), false);

            MonSB.Skills = string.Empty;
            MonSB.Feats  = "ToughnessB";

            return(MonSB);
        }
        public override MonsterStatBlock ApplyTemplate(MonsterStatBlock MonSB)
        {
            MonSB.AC_Mods = StatBlockInfo.ChangeAC_Mod(MonSB.AC_Mods, "natural", -2, true);

            return(MonSB);
        }