Beispiel #1
0
        /// <summary>
        /// Updates the tactile interface with the new display dimensions.
        /// </summary>
        private void updateDisplayDimensions()
        {
            // get the current active Adapter and get its dimensions
            // this is necessary to create content regions in correct size
            int width  = 120;
            int height = 60;

            // get the dimensions of the current active devices' display area
            getActiveAdapterDimensions(ref width, ref height);

            gameScreen.Resize(width, height);
            startScreen.Resize(width, height);
            mainMenuScreen.Resize(width, height);
            saveMenuScreen.Resize(width, height);
            loadMenuScreen.Resize(width, height);
            pauseMenuScreen.Resize(width, height);
        }