float speed = 2f;           // 移動スピード

    void Start()
    {
        this.animator = GetComponent <Animator>();
        this.rb       = GetComponent <Rigidbody2D>();
        startMove     = FindObjectOfType <StartMove_PlayStart2>();

        state = "STANDFRONT";
    }
    bool two           = true;  // テキスト送りを1回

    void Start()
    {
        this.animator = GetComponent <Animator>();
        this.rb       = GetComponent <Rigidbody2D>();
        startMove     = FindObjectOfType <StartMove_PlayStart2>();
        octavian      = FindObjectOfType <Octavian_PlayStart2>();
        state         = "WALK";
        run           = 1f;
    }
    bool one = true;              // clickIconObj(Clone)用

    void Start()
    {
        SetNextSentence();
        startMove = FindObjectOfType <StartMove_PlayStart2>();
    }
Beispiel #4
0
 void Start()
 {
     this.animator = GetComponent <Animator>();
     startMove     = FindObjectOfType <StartMove_PlayStart2>();
 }