public void HandleInput(object sender, TextInputEventArgs e)
        {
            switch (mMenuState)
            {
            case MainMenuState.Main:
                mStart.HandleInput(sender, e);
                break;

            case MainMenuState.Host:
                mHost.HandleInput(sender, e);
                break;

            case MainMenuState.Connect:
                mConnect.HandleInput(sender, e);
                break;

            case MainMenuState.Options:
                break;

            case MainMenuState.Waiting:
                break;

            case MainMenuState.Exit:
                break;

            default:
                break;
            }
        }