Beispiel #1
0
        static bool Prefix(StarmapBorders __instance)
        {
            // Disables the dashed-line border
            GameObject.Find("Edges").SetActive(false);

            // Disables the gray box, and other borders -- also fully disables StarmapBorders itself (since its a MonoBehavior attached to RegionBorders)
            GameObject.Find("RegionBorders").SetActive(false);
            return(false);
        }
Beispiel #2
0
        static bool Prefix(StarmapBorders __instance)
        {
            if (InnerSphereMap.SETTINGS.drawBorders && !InnerSphereMap.SETTINGS.rescaleBorders)
            {
                return(true);
            }

            // Disables the dashed-line border
            GameObject.Find("Edges").SetActive(false);

            if (!InnerSphereMap.SETTINGS.drawBorders)
            {
                // Disables the gray box, and other borders -- also fully disables StarmapBorders itself (since its a MonoBehavior attached to RegionBorders)
                GameObject.Find("RegionBorders").SetActive(false);
                return(false);
            }
            else
            {
                var borderTransform = __instance.gameObject.transform;
                borderTransform.localScale = new Vector3(4f * InnerSphereMap.SETTINGS.MapHeight, 4f * InnerSphereMap.SETTINGS.MapWidth);

                const int textureSize  = 64;
                var       blackTexture = new Texture2D(textureSize, textureSize, TextureFormat.ARGB32, false);
                for (var x = 0; x < textureSize; x++)
                {
                    for (var y = 0; y < textureSize; y++)
                    {
                        blackTexture.SetPixel(x, y, Color.black);
                    }
                }
                blackTexture.Apply();
                __instance.plusTex = blackTexture;
            }

            return(true);
        }
Beispiel #3
0
 static bool Prefix(StarmapBorders __instance)
 {
     return(false);
 }