Beispiel #1
0
 protected override void OnEnter()
 {
     base.OnEnter();
     this.App.UI.SetScreen("StarSystem");
     this._piechart = new BudgetPiechart(this.App.UI, "piechart", this.App.AssetDatabase);
     EmpireBarUI.SyncTitleBar(this.App, "gameEmpireBar", this._piechart);
     EmpireBarUI.SyncTitleFrame(this.App);
     this.InitializeClimateSlider(this.App.UI.Path("colonyControl", "partClimateSlider"));
     this.App.UI.SetPropertyBool(this.App.UI.Path("colonyControl", "partTradeSlider"), "only_user_events", true);
     this.App.UI.SetPropertyBool(this.App.UI.Path("colonyControl", "partTerraSlider"), "only_user_events", true);
     this.App.UI.SetPropertyBool(this.App.UI.Path("colonyControl", "partInfraSlider"), "only_user_events", true);
     this.App.UI.SetPropertyBool(this.App.UI.Path("colonyControl", "partShipConSlider"), "only_user_events", true);
     this.App.UI.SetPropertyBool(this.App.UI.Path("colonyControl", "partCivSlider"), "only_user_events", true);
     this.App.UI.SetPropertyBool(this.App.UI.Path("colonyControl", "partOverDevelopment"), "only_user_events", true);
     this.App.UI.SetPropertyBool("gameSystemContentsList", "only_user_events", true);
     this.App.UI.InitializeSlider(this.App.UI.Path("colonyControl", "partCivSlider"), 0, 100, 50);
     this.App.UI.InitializeSlider(this.App.UI.Path("colonyControl", "partTerraSlider"), 0, 100, 50);
     this.App.UI.InitializeSlider(this.App.UI.Path("colonyControl", "partInfraSlider"), 0, 100, 50);
     this.App.UI.InitializeSlider(this.App.UI.Path("colonyControl", "partShipConSlider"), 0, 100, 50);
     this.App.UI.InitializeSlider(this.App.UI.Path("colonyControl", "partOverDevelopment"), 0, 100, 50);
     this.InitializeClimateSlider(this.App.UI.Path("gamePlanetDetails", "partClimateSlider"));
     StarSystemUI.SyncSystemDetailsWidget(this.App, "systemDetailsWidget", this.CurrentSystem, false, true);
     StarSystemUI.SyncPlanetListWidget(this.App.Game, "planetListWidget", this.App.GameDatabase.GetStarSystemPlanets(this.CurrentSystem));
     StarSystemUI.SyncColonyDetailsWidget(this.App.Game, "colonyDetailsWidget", this.SelectedObject, "");
     StarSystemUI.SyncPlanetDetailsWidget(this.App.Game, "planetDetailsWidget", this.CurrentSystem, this.SelectedObject, this.GetPlanetViewGameObject(this.CurrentSystem, this.SelectedObject), this._planetView);
     this.App.HotKeyManager.AddListener((IKeyBindListener)this);
 }
 protected override void OnEnter()
 {
     base.OnEnter();
     StarSystemUI.SyncSystemDetailsWidget(this.App, "systemDetailsWidget", this.TargetSystem, false, true);
     this._currentslider = 0;
     this._GatePoints.Clear();
     this.gatecost = this.App.GameDatabase.GetDesignInfosForPlayer(this.App.LocalPlayer.ID).FirstOrDefault <DesignInfo>((Func <DesignInfo, bool>)(x => x.IsAccelerator())).ProductionCost;
 }
 public override void Initialize()
 {
     this._systemWidget = new SystemWidget(this.App, this.App.UI.Path(this.ID, "starDetailsCard"));
     StarSystemInfo starSystemInfo = this._app.GameDatabase.GetStarSystemInfo(this._systemID);
     this._app.UI.SetText(this._app.UI.Path(this.ID, "intel_desc"), this._descriptor);
     this._app.UI.SetPropertyString(this._app.UI.Path(this.ID, "playerAvatar"), "sprite", Path.GetFileNameWithoutExtension(this._targetPlayer.AvatarAssetPath));
     this._app.UI.SetPropertyString(this._app.UI.Path(this.ID, "playerBadge"), "sprite", Path.GetFileNameWithoutExtension(this._targetPlayer.BadgeAssetPath));
     this._app.UI.SetVisible(this._app.UI.Path(this.ID, "system_map"), true);
     this._app.UI.SetVisible(this._app.UI.Path(this.ID, "gameStarSystemViewport"), false);
     this._app.UI.AddItem(this._app.UI.Path(this.ID, "gameViewportList"), "", 0, App.Localize("@SYSTEMDETAILS_SYS_MAP"));
     this._app.UI.AddItem(this._app.UI.Path(this.ID, "gameViewportList"), "", 1, "System");
     this._app.UI.SetSelection(this._app.UI.Path(this.ID, "gameViewportList"), 0);
     this._crits = new GameObjectSet(this._app);
     this._camera = new OrbitCameraController(this._app);
     this._sky = new Sky(this._app, SkyUsage.InSystem, this._systemID);
     this._starsystem = new Kerberos.Sots.GameStates.StarSystem(this.App, 1f, this._systemID, Vector3.Zero, true, (CombatSensor)null, false, 0, false, true);
     this._starsystem.SetAutoDrawEnabled(false);
     this._starsystem.SetCamera(this._camera);
     this._starsystem.SetInputEnabled(true);
     this._starsystem.PostObjectAddObjects((IGameObject)this._sky);
     foreach (IGameObject state in this._starsystem.Crits.Objects.Where<IGameObject>((Func<IGameObject, bool>)(x =>
        {
        if (!(x is StellarBody))
            return x is StarModel;
        return true;
        })))
         state.PostSetProp("AutoDrawEnabled", false);
     this._crits.Add((IEnumerable<IGameObject>)new IGameObject[3]
     {
     (IGameObject) this._camera,
     (IGameObject) this._sky,
     (IGameObject) this._starsystem
     });
     this._app.UI.Send((object)"SetGameObject", (object)this._app.UI.Path(this.ID, "gameStarSystemViewport"), (object)this._starsystem.ObjectID);
     this._critsInitialized = false;
     this._camera.PostSetLook(new Vector3(0.0f, 0.0f, 0.0f));
     this._camera.PostSetPosition(new Vector3(0.0f, 100000f, 0.0f));
     this._camera.MaxDistance = 500000f;
     this._camera.MinDistance = 100000f;
     StarSystemUI.SyncSystemDetailsWidget(this._app, this._app.UI.Path(this.ID, "system_details"), this._systemID, false, true);
     StarSystemMapUI.Sync(this._app, this._systemID, this._app.UI.Path(this.ID, "system_map"), true);
     this._currentFilterMode = DialogSystemIntel.PlanetFilterMode.AllPlanets;
     this._planetWidgets = new List<PlanetWidget>();
     this.SetSyncedSystem(starSystemInfo);
     this._systemWidget.Sync(this._systemID);
 }
Beispiel #4
0
        public override void Initialize()
        {
            this._sky        = new Sky(this._app, SkyUsage.StarMap, 0);
            this._crits      = new GameObjectSet(this._app);
            this._planetView = this._crits.Add <PlanetView>();
            this._crits.Add((IGameObject)this._sky);
            OrbitalObjectInfo orbitalObjectInfo = this._app.GameDatabase.GetOrbitalObjectInfo(this._planetID);
            StarSystemInfo    starSystemInfo    = this._app.GameDatabase.GetStarSystemInfo(orbitalObjectInfo.StarSystemID);

            this._app.UI.SetText("gameColonyName", orbitalObjectInfo.Name);
            this._enteredColonyName = orbitalObjectInfo.Name;
            this._app.UI.SetVisible(this._app.UI.Path(this.ID, "btnAbandon"), false);
            this._app.UI.SetText(this._app.UI.Path("colonyCreateTitle"), (this._homeworld ? App.Localize("@UI_STARMAP_HOMEWORLD_ESTABLISHED") : App.Localize("@UI_STARMAP_COLONY_ESTABLISHED")) + " - " + starSystemInfo.Name);
            this._cameraReduced                 = new OrbitCameraController(this._app);
            this._cameraReduced.MinDistance     = 2.5f;
            this._cameraReduced.MaxDistance     = 100f;
            this._cameraReduced.DesiredDistance = 50f;
            this._cameraReduced.DesiredYaw      = MathHelper.DegreesToRadians(45f);
            this._cameraReduced.DesiredPitch    = -MathHelper.DegreesToRadians(25f);
            this._cameraReduced.SnapToDesiredPosition();
            this._starmapReduced = new StarMap(this._app, this._app.Game, this._sky);
            this._starmapReduced.Initialize(this._crits);
            this._starmapReduced.SetCamera(this._cameraReduced);
            this._starmapReduced.FocusEnabled = false;
            this._starmapReduced.SetFocus((IGameObject)this._starmapReduced.Systems.Reverse[starSystemInfo.ID]);
            this._starmapReduced.Select((IGameObject)this._starmapReduced.Systems.Reverse[starSystemInfo.ID]);
            this._starmapReduced.SelectEnabled = false;
            this._starmapReduced.PostSetProp("MissionTarget", (object)this._starmapReduced.Systems.Reverse[starSystemInfo.ID].ObjectID, (object)true);
            this._starmapReduced.PostSetProp("CullCenter", this._app.GameDatabase.GetStarSystemInfo(starSystemInfo.ID).Origin);
            this._starmapReduced.PostSetProp("CullRadius", 15f);
            this._app.UI.Send((object)"SetGameObject", (object)this._app.UI.Path(this.ID, "gameStarMapViewport"), (object)this._starmapReduced.ObjectID);
            this.CachePlanet(this._app.GameDatabase.GetPlanetInfo(this._planetID));
            this._planetView.PostSetProp("Planet", this._cachedPlanet != null ? this._cachedPlanet.ObjectID : 0);
            this._app.UI.Send((object)"SetGameObject", (object)this._app.UI.Path(this.ID, "system_details.Planet_panel"), (object)this._planetView.ObjectID);
            StarSystemMapUI.Sync(this._app, orbitalObjectInfo.StarSystemID, this._app.UI.Path(this.ID, "system_map"), true);
            StarSystemUI.SyncSystemDetailsWidget(this._app, "colony_event_dialog.system_details", orbitalObjectInfo.StarSystemID, true, true);
            StarSystemUI.SyncPlanetDetailsControl(this._app.Game, this._app.UI.Path(this.ID, "system_details"), this._planetID);
            StarSystemUI.SyncColonyDetailsWidget(this._app.Game, this._app.UI.Path(this.ID, "colony_details"), orbitalObjectInfo.ID, "");
            this._app.UI.SetVisible(this._app.UI.Path(this.ID, "system_map"), true);
            this._app.UI.SetVisible(this._app.UI.Path(this.ID, "gameStarMapViewport"), false);
            this._app.UI.AddItem(this._app.UI.Path(this.ID, "gameViewportList"), "", 0, App.Localize("@SYSTEMDETAILS_SYS_MAP"));
            this._app.UI.AddItem(this._app.UI.Path(this.ID, "gameViewportList"), "", 1, App.Localize("@SYSTEMDETAILS_STAR_MAP"));
            this._app.UI.SetSelection(this._app.UI.Path(this.ID, "gameViewportList"), 0);
            this._crits.Activate();
        }
Beispiel #5
0
        public override void Initialize()
        {
            this._systemWidget = new SystemWidget(this.App, this.App.UI.Path(this.ID, "starDetailsCard"));
            StarSystemInfo starSystemInfo = this._app.GameDatabase.GetStarSystemInfo(this._systemID);

            this._app.UI.SetPropertyString(this._app.UI.Path(this.ID, "system_title"), "text", App.Localize("@SURVEY_OF") + " " + string.Format(App.Localize("@SURVEY_SYSTEM_THINGY"), (object)starSystemInfo.Name).ToUpperInvariant());
            this._app.UI.SetVisible(this._app.UI.Path(this.ID, "system_map"), true);
            this._app.UI.SetVisible(this._app.UI.Path(this.ID, "gameStarSystemViewport"), false);
            this._app.UI.AddItem(this._app.UI.Path(this.ID, "gameViewportList"), "", 0, App.Localize("@SYSTEMDETAILS_SYS_MAP"));
            this._app.UI.SetSelection(this._app.UI.Path(this.ID, "gameViewportList"), 0);
            StarSystemUI.SyncSystemDetailsWidget(this._app, this._app.UI.Path(this.ID, "system_details"), this._systemID, false, true);
            StarSystemMapUI.Sync(this._app, this._systemID, this._app.UI.Path(this.ID, "system_map"), true);
            this._currentFilterMode = SystemSurveyDialog.PlanetFilterMode.AllPlanets;
            this._planetWidgets     = new List <PlanetWidget>();
            this.SetSyncedSystem(starSystemInfo);
            this._systemWidget.Sync(this._systemID);
            this.UpdateCanPlaceTraps();
        }
 protected override void OnEnter()
 {
     base.OnEnter();
     StarSystemUI.SyncSystemDetailsWidget(this.App, "systemDetailsWidget", this.TargetSystem, false, true);
     if (this.MissionType == MissionType.RELOCATION)
     {
         this._RelocatefleetWidget = new FleetWidget(this.App, this.App.UI.Path(this.ID, "gameRelocateFleet"));
     }
     if (this.MissionType == MissionType.RELOCATION)
     {
         this._RelocatefleetWidget.MissionMode = MissionType.NO_MISSION;
         this._fleetWidget.LinkWidget(this._RelocatefleetWidget);
         this._RelocatefleetWidget.LinkWidget(this._fleetWidget);
         this._RelocatefleetWidget.OnFleetsModified += new FleetWidget.FleetsModifiedDelegate(this.FleetsModified);
     }
     this.CaravanMode  = false;
     this.CaravanFleet = new int?();
     this.SelectedCaravanSourceSystem = new int?();
     if (this._app.AssetDatabase.GetFaction(this._app.GameDatabase.GetPlayerInfo(this._app.LocalPlayer.ID).FactionID).Name == "loa" || this._fleetCentric)
     {
         this._app.UI.SetVisible(this.UI.Path(this.ID, "RelocateAssetsBTN"), false);
         this._app.UI.SetEnabled(this.UI.Path(this.ID, "RelocateAssetsBTN"), false);
     }
     else
     {
         this._app.UI.SetVisible(this.UI.Path(this.ID, "RelocateAssetsBTN"), true);
         if (this.CanDoCaravan())
         {
             this._app.UI.SetEnabled(this.UI.Path(this.ID, "RelocateAssetsBTN"), true);
         }
         else
         {
             this._app.UI.SetEnabled(this.UI.Path(this.ID, "RelocateAssetsBTN"), false);
         }
     }
     this._app.UI.SetVisible(this.UI.Path(this.ID, "caravanFade"), false);
 }
 protected override void OnEnter()
 {
     base.OnEnter();
     StarSystemUI.SyncSystemDetailsWidget(this.App, "systemDetailsWidget", this.TargetSystem, false, true);
 }