Beispiel #1
0
    private int flagChange;    //是不是可以点按钮 只有自己的可以点

    /* methods */
    /// <summary>
    /// 初始化
    /// </summary>
    public void init(int currentStarBroeIndex, Card card, WindowBase win, int flag)
    {
        currentcard  = card;
        fatherWindow = win;
        flagChange   = flag;
        this.currentStarBroeIndex = currentStarBroeIndex;
        //得到指定位置的星魂(包括位置)
        StarSoulBore starSoulBore = currentcard.getStarSoulBoreByIndex(currentStarBroeIndex);

        if (starSoulBore != null)
        {
            if (starSoulBore.getSid() != 0)
            {
                starSoul = new StarSoul("0", starSoulBore.getSid(), starSoulBore.getExp(), 1);
            }
            else
            {
                starSoul = StorageManagerment.Instance.getStarSoul(starSoulBore.getUid());// 自己的
            }
        }
        else
        {
            starSoul = null;
        }
        this.onClickEvent = grooveButtonClickHander;
        UpdateUI();
    }
 public override void DoClickEvent()
 {
     base.DoClickEvent();
     if (goods.getGoodsType() == GoodsType.CARD)
     {
         UiManager.Instance.openWindow <CardBookWindow> ((win) => {
             Card card = CardManagerment.Instance.createCard(goods.getGoodsSid());
             win.init(card, CardBookWindow.OTHER, null);
         });
     }
     else if (goods.getGoodsType() == GoodsType.EQUIP)
     {
         UiManager.Instance.openWindow <EquipAttrWindow> ((win) => {
             Equip eq = EquipManagerment.Instance.createEquip("", goods.getGoodsSid(), 0, 0, 0);
             win.Initialize(eq, EquipAttrWindow.OTHER, null);
         });
     }
     else if (goods.getGoodsType() == GoodsType.TOOL)
     {
         Prop prop = PropManagerment.Instance.createProp(goods.getGoodsSid(), goods.getGoodsShowNum());
         UiManager.Instance.openDialogWindow <PropAttrWindow> ((win) => {
             win.Initialize(prop);
         });
     }
     else if (goods.getGoodsType() == GoodsType.STARSOUL)
     {
         StarSoul starSoul = StarSoulManager.Instance.createStarSoul(goods.getGoodsSid());
         UiManager.Instance.openDialogWindow <StarSoulAttrWindow> ((win) => {
             win.Initialize(starSoul, StarSoulAttrWindow.AttrWindowType.None);
         });
     }
 }
Beispiel #3
0
 /// <summary>
 /// init
 /// </summary>
 /// <param name="starSoul">星魂--修改星魂数据前请保证不是仓库中的星魂</param>
 /// <param name="iconType">底本文本类型(-1=不显示,0=显示星魂名,1=星魂名+等级,2=星魂数量)</param>
 public void init(StarSoul starSoul, int iconType)
 {
     initClear();
     this.starSoul = starSoul;
     this.iconType = iconType;
     UpdateInfo();
 }
Beispiel #4
0
 public void init(PrizeSample prize, int state, int dayNum, int sid, int type)
 {
     this.count      = StringKit.toInt(prize.num);
     this.signState  = state;
     this.prize      = prize;
     this.dayOfMonth = dayNum;
     this.sid        = sid;
     this.type       = type;
     if (prize.type == PrizeType.PRIZE_CARD)
     {
         card = CardManagerment.Instance.createCard(prize.pSid);
     }
     else if (prize.type == PrizeType.PRIZE_EQUIPMENT)
     {
         equip = EquipManagerment.Instance.createEquip(prize.pSid);
     }
     else if (prize.type == PrizeType.PRIZE_MAGIC_WEAPON)
     {
         magicWeapon = MagicWeaponManagerment.Instance.createMagicWeapon(prize.pSid);
     }
     else if (prize.type == PrizeType.PRIZE_PROP)
     {
         prop = PropManagerment.Instance.createProp(prize.pSid);
     }
     else if (prize.type == PrizeType.PRIZE_STARSOUL)
     {
         starSoul = StarSoulManager.Instance.createStarSoul(prize.pSid);
     }
     UpdateInfo();
 }
    /// <summary>
    /// 创建星魂对象
    /// </summary>
    /// <param name="array">元组数据结构</param>
    public StarSoul createStarSoul(ErlArray array)
    {
        StarSoul starSoul = new StarSoul();

        starSoul.bytesRead(0, array);
        return(starSoul);
    }
Beispiel #6
0
    /// <summary>
    /// 添加星魂到猎魂仓库
    /// </summary>
    /// <param name="data">数据</param>
    public void addHuntStarSoulStorage(ErlArray data)
    {
        StarSoul starSoul = StarSoulManager.Instance.createStarSoul();

        starSoul.bytesRead(0, data);
        addHuntStarSoulStorage(starSoul, true);
    }
    /// <summary>
    /// 强化星魂通讯读取处理
    /// </summary>
    /// <param name="message">Message.</param>
    private void doStrengStarSoul(ErlKVMessage message)
    {
        ErlType erlType = message.getValue("value") as ErlType;

        if (erlType is ErlArray)
        {
            ErlArray           arr      = erlType as ErlArray;
            int                index    = 0;
            string             uid      = arr.Value [index++].getValueString();
            long               exp      = StringKit.toLong(arr.Value [index++].getValueString());
            StorageManagerment smanager = StorageManagerment.Instance;
            StarSoulManager    manager  = StarSoulManager.Instance;
            StarSoul           starSoul = smanager.getStarSoul(uid);
            if (starSoul != null)
            {
                manager.delStarSoulExp(exp);
                starSoul.updateExp(starSoul.getEXP() + exp);
                starSoul.isNew = false;
            }
            StorageManagerment.Instance.starSoulStorageVersion++;
            if (callback != null)
            {
                callback();
                callback = null;
            }
        }
        else
        {
            UiManager.Instance.openDialogWindow <MessageWindow> ((win) => {
                win.initWindow(1, LanguageConfigManager.Instance.getLanguage("s0093"), null, erlType.getValueString(), null);
            });
        }
    }
Beispiel #8
0
    /// <summary>
    /// 获取星魂槽上所有的星魂
    /// </summary>
    public StarSoul[] getStarSoulByAll()
    {
        if (bores == null || bores.Count == 0)
        {
            return(null);
        }
        List <StarSoul>    temList = new List <StarSoul>();
        StarSoul           starSoul;
        StorageManagerment manager = StorageManagerment.Instance;
        StarSoulBore       starSoulBore;

        for (int i = 0; i < bores.Count; i++)
        {
            starSoulBore = (StarSoulBore)bores[i];
            if (starSoulBore.getSid() != 0)
            {
                starSoul = new StarSoul("0", starSoulBore.getSid(), starSoulBore.getExp(), 0);
            }
            else
            {
                starSoul = manager.getStarSoul(starSoulBore.getUid());
            }

            if (starSoul == null)
            {
                continue;
            }
            temList.Add(starSoul);
        }

        return(temList.ToArray());
    }
 public override void DoClickEvent()
 {
     base.DoClickEvent();
     if (goods.getGoodsType() == GoodsType.CARD)
     {
         UiManager.Instance.openWindow <CardBookWindow> ((win) => {
             Card card = CardManagerment.Instance.createCard(goods.getGoodsSid());
             win.init(card, CardBookWindow.OTHER, null);
         });
     }
     else if (goods.getGoodsType() == GoodsType.EQUIP)
     {
         UiManager.Instance.openWindow <EquipAttrWindow> ((win) => {
             Equip eq = EquipManagerment.Instance.createEquip("", goods.getGoodsSid(), 0, 0, 0);
             win.Initialize(eq, EquipAttrWindow.OTHER, null);
         });
     }
     else if (goods.getGoodsType() == GoodsType.TOOL)
     {
         Prop prop = PropManagerment.Instance.createProp(goods.getGoodsSid(), goods.getGoodsShowNum());
         UiManager.Instance.openDialogWindow <PropBuyWindow> ((win) => {
             win.Initialize(prop, goods, () => {
                 MysticalShopBuyFPort fport = FPortManager.Instance.getFPort("MysticalShopBuyFPort") as MysticalShopBuyFPort;
                 fport.buyGoods(goods.sid, goods.showIndex + 1, buyCallBack);
             });
         });
     }
     else if (goods.getGoodsType() == GoodsType.STARSOUL)
     {
         StarSoul starSoul = StarSoulManager.Instance.createStarSoul(goods.getGoodsSid());
         UiManager.Instance.openDialogWindow <StarSoulAttrWindow> ((win) => {
             win.Initialize(starSoul, StarSoulAttrWindow.AttrWindowType.None);
         });
     }
 }
Beispiel #10
0
 //设置创建按钮信息
 private void setCreatButton(PrizeSample _prize)
 {
     if (_prize == null)
     {
         return;
     }
     else
     {
         prize = _prize;
         icon.gameObject.SetActive(false);
         back.spriteName = QualityManagerment.qualityIDToIconSpriteName(_prize.getQuality());
         count           = StringKit.toInt(prize.num);
         if (prize.type == PrizeType.PRIZE_CARD)
         {
             card = CardManagerment.Instance.createCard(prize.pSid);
         }
         else if (prize.type == PrizeType.PRIZE_EQUIPMENT)
         {
             equip = EquipManagerment.Instance.createEquip(prize.pSid);
         }
         else if (prize.type == PrizeType.PRIZE_MAGIC_WEAPON)
         {
             magicWeapon = MagicWeaponManagerment.Instance.createMagicWeapon(prize.pSid);
         }
         else if (prize.type == PrizeType.PRIZE_PROP)
         {
             prop = PropManagerment.Instance.createProp(prize.pSid);
         }
         else if (prize.type == PrizeType.PRIZE_STARSOUL)
         {
             starSoul = StarSoulManager.Instance.createStarSoul(prize.pSid);
         }
         updateInfo();
     }
 }
Beispiel #11
0
 private void UpdateStarSoulView(StarSoul starsoulView)
 {
     if (customIconPoint == null)
     {
         return;
     }
     back.spriteName = "iconback_3";
     icon.gameObject.SetActive(false);
     customIconPoint.SetActive(true);
     if (customIconPoint.transform.childCount > 0)
     {
         Utils.RemoveAllChild(customIconPoint.transform);
     }
     ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.STARSOUL_ICONPREFAB_PATH + starsoulView.getIconId(), customIconPoint.transform, (obj) => {
         GameObject gameObj = obj as GameObject;
         if (gameObj != null)
         {
             Transform childTrans = gameObj.transform;
             if (childTrans != null)
             {
                 StarSoulEffectCtrl effectCtrl = childTrans.gameObject.GetComponent <StarSoulEffectCtrl>();
                 effectCtrl.setColor(starsoulView.getQualityId());
             }
         }
     });
     num.text = "x" + count;
 }
Beispiel #12
0
    public void setSoulStarState(string cardUid, int hole, string starsoulUid)
    {
        StorageManagerment smanager = StorageManagerment.Instance;
        Card card = smanager.getRole(cardUid);

        if (card != null)
        {
            // 设置被替换的星魂状态为未装备(如果是直接穿装备则不执行)
            StarSoulBore oldStarSoulBore = card.getStarSoulBoreByIndex(hole);
            if (oldStarSoulBore != null)
            {
                StarSoul oldStarSoul = smanager.getStarSoul(oldStarSoulBore.getUid());
                if (oldStarSoul != null)
                {
                    oldStarSoul.unState(EquipStateType.OCCUPY);
                    oldStarSoul.isNew = false;
                }
            }
            // 设置被穿的星魂状态为装备
            StarSoul starSoul = smanager.getStarSoul(starsoulUid);
            if (starSoul != null)
            {
                starSoul.setState(EquipStateType.OCCUPY);
                starSoul.isNew = false;
            }
            card.addStarSoulBore(starsoulUid, hole);
            activeCard = card;
        }
        StorageManagerment.Instance.starSoulStorageVersion++;
    }
Beispiel #13
0
    /// <summary>
    /// 开始更新星魂仓库的每一条数据
    /// </summary>
    /// <param name="item">Item.</param>
    /// <param name="index">Index.</param>
    public override void updateItem(GameObject item, int index)
    {
        ButtonStoreStarSoul button   = item.GetComponent <ButtonStoreStarSoul> ();
        StarSoul            startsol = starSouls[index] as StarSoul;

        button.UpdateSoul(startsol, intoType, isAutoSelect);
    }
Beispiel #14
0
    /// <summary>
    /// 移除卡片星魂槽的星魂
    /// <param name="index">星魂槽位置</param>
    /// </summary>
    public bool delStarSoulBoreByIndex(int index)
    {
        if (bores == null)
        {
            return(false);
        }
        StorageManagerment smanager = StorageManagerment.Instance;
        StarSoulBore       starSoulBore;

        for (int i = 0; i < bores.Count; i++)
        {
            starSoulBore = (StarSoulBore)bores[i];
            if (starSoulBore.checkStarSoulBoreByIndex(index))
            {
                StarSoul starSoul = smanager.getStarSoul(starSoulBore.getUid());
                if (starSoul != null)
                {
                    starSoul.unState(EquipStateType.OCCUPY);
                    starSoul.isNew = false;
                }
                bores.RemoveAt(i);
                return(true);
            }
        }
        return(false);
    }
Beispiel #15
0
 /// <summary>
 /// 初始化星魂强化界面
 /// </summary>
 public void init(Card card, StarSoul starSoul, ButtonStoreStarSoul.ButtonStateType type)
 {
     this.card     = card;
     this.type     = type;
     this.starSoul = starSoul;
     initContent(card, starSoul, type);
 }
 /// <summary>
 /// Initialize
 /// </summary>
 /// <param name="starSoul">星魂</param>
 /// <param name="showType">显示类型</param>
 /// <param name="card">激活的卡片</param>
 public void Initialize(StarSoul starSoul, AttrWindowType showType, Card card, int starBroeIndex, int flaggg)
 {
     this.showType      = showType;
     this.starSoul      = starSoul;
     this.currentCard   = card;
     this.starBroeIndex = starBroeIndex;
     InitializeUI(flaggg);
 }
 /* methods */
 /// <summary>
 /// 更新星魂仓库列表.
 /// </summary>
 public void UpdateSoul(StarSoul starSoul, ButtonStateType type, bool isAutoSelect)
 {
     this.stateType = type;
     this.starSoul  = starSoul;
     isSelect       = isAutoSelect;
     storeButton.setFatherWindow(fatherWindow);
     UpdateIU();
 }
Beispiel #18
0
 private void initItem()
 {
     equip       = null;
     prop        = null;
     prize       = null;
     card        = null;
     magicWeapon = null;
     starSoul    = null;
 }
Beispiel #19
0
    /// <summary>
    /// 更新星魂仓库中的星魂数据
    /// </summary>
    /// <param name="uid">uid</param>
    /// <param name="ea">数据</param>
    public void updateStarSoulStorage(string uid, ErlArray ea)
    {
        StarSoul starSoul = starSoulStorage.getPropByUid(uid) as StarSoul;

        if (starSoul != null)
        {
            starSoul.bytesRead(0, ea);
        }
    }
Beispiel #20
0
 /// <summary>
 /// 得到飘字
 /// </summary>
 /// <returns>The star soul dese.</returns>
 /// <param name="starSoul">Star soul.</param>
 public string getStarSoulDese(StarSoul starSoul)
 {
     if (starSoul != null)
     {
         StarSoulSample     starSoulSamle    = starSoul.getStarSoulSample();
         AttrChangeSample[] attrChangeSample = starSoulSamle.getAttrChangeSample();
         return(DescribeManagerment.getDescribe(starSoulSamle.desc, starSoul.getLevel(), attrChangeSample));
     }
     return(null);
 }
Beispiel #21
0
 private void addStorageProp(string type, ErlArray data)
 {
     if (type == StorageFPort.GOODS)
     {
         PropStorageVersion++;
         Prop prop = PropManagerment.Instance.createProp();
         prop.bytesRead(0, data);
         addGoodsProp(prop);
     }
     else if (type == StorageFPort.CARD)
     {
         RoleStorageVersion++;
         Card card = CardManagerment.Instance.createCard();
         card.bytesRead(0, data);
         addCardProp(card);
         IncreaseManagerment.Instance.clearData(IncreaseManagerment.TYPE_CARD);
     }
     else if (type == StorageFPort.BEAST)
     {
         beastStorageVersion++;
         Card card = CardManagerment.Instance.createCard();
         card.bytesRead(0, data);
         addBeastProp(card);
         IncreaseManagerment.Instance.clearData(IncreaseManagerment.TYPE_BEAST);
     }
     else if (type == StorageFPort.EQUIPMENT || type == StorageFPort.EQUIPMENT1)
     {
         EquipStorageVersion++;
         Equip equip = EquipManagerment.Instance.createEquip();
         equip.bytesRead(0, data);
         equip.isNew = true;
         addEquipProp(equip);
     }
     else if (type == StorageFPort.STAR_SOUL_STORAGE)
     {
         starSoulStorageVersion++;
         StarSoul starSoul = StarSoulManager.Instance.createStarSoul(data);
         addStarSoulStorage(starSoul, true);
     }
     else if (type == StorageFPort.MOUNTS)
     {
         mountsStorageVersion++;
         Mounts mounts = MountsManagerment.Instance.createMounts(data);
         addMounts(mounts);
     }
     else if (type == StorageFPort.MAGIC_WEAPON)
     {
         magicWeaponVersion++;
         MagicWeapon magic = new MagicWeapon();
         magic.bytesRead(0, data);
         addMagicWeaponProp(magic);
     }
 }
    //创建星魂奖励
    private GameObject CreateStarSoulGoodsItem(int sid, int num)
    {
        GameObject obj = Instantiate(goodsViewPrefab) as GameObject;

        obj.transform.localScale = new Vector3(0.7f, 0.7f, 1);
        GoodsView view     = obj.transform.GetComponent <GoodsView> ();
        StarSoul  starSoul = StarSoulManager.Instance.createStarSoul(sid);

        view.init(starSoul);
        view.fatherWindow = this;
        return(obj);
    }
    /***/
    public override void DoClickEvent()
    {
        base.DoClickEvent();
        if (stateType == ButtonStoreStarSoul.ButtonStateType.Power)           // 强化
        {
            UiManager.Instance.openWindow <StarSoulStoreStrengWindow>((win) => {
                win.init(starSoul);
            });
        }
        else if (stateType == ButtonStoreStarSoul.ButtonStateType.Replace)             // 替换
        {
            StarSoulManager manager         = StarSoulManager.Instance;
            Card            activeCard      = manager.getActiveCard();
            int             activeBoreIndex = manager.getActiveBoreIndex();
            tempStarSoul = manager.getActiveStarSoulDese();
            if (activeCard == null || activeBoreIndex == -1)
            {
                MaskWindow.UnlockUI();
                return;
            }
            StarSoulBore starBore = activeCard.getStarSoulBoreByIndex(activeBoreIndex);
            StarSoul     ss       = null;
            if (starBore != null)
            {
                ss = StorageManagerment.Instance.getStarSoul(starBore.getUid());
            }

            StarSoulManager.Instance.setState(1);
            StarSoulManager.Instance.setActiveSoulStarInfo(activeCard.uid, starSoul.uid, activeBoreIndex);
            // 与服务器通讯
            (FPortManager.Instance.getFPort("StarSoulEquipFPort") as StarSoulEquipFPort).putOnEquipStarSoulAccess(activeCard.uid, starSoul.uid, activeBoreIndex, () => {
                putOnFinished();
            });
        }
        else if (stateType == ButtonStoreStarSoul.ButtonStateType.PutOn)             // 穿戴
        {
            StarSoulManager manager         = StarSoulManager.Instance;
            Card            activeCard      = manager.getActiveCard();
            int             activeBoreIndex = manager.getActiveBoreIndex();
            tempStarSoul = manager.getActiveStarSoulDese();
            if (activeCard == null || activeBoreIndex == -1)
            {
                MaskWindow.UnlockUI();
                return;
            }
            StarSoulManager.Instance.setState(2);
            StarSoulManager.Instance.setActiveSoulStarInfo(activeCard.uid, starSoul.uid, activeBoreIndex);
            // 与服务器通讯
            (FPortManager.Instance.getFPort("StarSoulEquipFPort") as StarSoulEquipFPort).putOnEquipStarSoulAccess(activeCard.uid, starSoul.uid, activeBoreIndex, () => {
                putOnFinished();
            });
        }
    }
 /// <summary>
 /// 检查可以换指定的星魂不
 /// </summary>
 public bool checkPuton(Card card, StarSoul ss)
 {
     if (!starSoul.checkStarSoulCanbePut(card, ss))
     {
         UiManager.Instance.openDialogWindow <MessageLineWindow> ((win) => {
             win.Initialize(LanguageConfigManager.Instance.getLanguage
                                ("StarSoulStrengWindow_DecforUnPutOnn"), false);
         });
         return(false);
     }
     return(true);
 }
Beispiel #25
0
    /// <summary>
    /// 创建星魂条目
    /// </summary>
    /// <param name="starSoul">星魂</param>
    private GameObject CreateStarSoulItem(StarSoul starSoul)
    {
        Transform trans = awardContent.transform.FindChild(starSoul.uid);

        if (trans != null)           // 避免出现相同uid的星魂
        {
            GameObject.Destroy(trans.gameObject);
        }
        GameObject obj = NGUITools.AddChild(awardContent, goodsViewProfab) as GameObject;

        obj.transform.localScale = new Vector3(0.85f, 0.85f, 1);
        GoodsView view = obj.transform.GetComponent <GoodsView> ();

        view.LockOnClick = false;
        view.init(starSoul, GoodsView.BOTTOM_TEXT_NAME);
        view.fatherWindow    = tapContent.fatherwindow;
        view.onClickCallback = () => {
            StorageManagerment smanager = StorageManagerment.Instance;
            if (starSoul.getStarSoulType() == 0)            // 经验类星魂
            {
                bool isQuality = starSoul.getQualityId() >= QualityType.EPIC?true:false;
                if (isQuality)
                {
                    UiManager.Instance.openDialogWindow <MessageWindow> ((win) => {
                        win.msg.msgInfo = starSoul.uid;
                        win.initWindow(2, LanguageConfigManager.Instance.getLanguage("s0094"), LanguageConfigManager.Instance.getLanguage("s0093"), LanguageConfigManager.Instance.getLanguage("StarSoulWindow_storeContent_changeQuality"), doOnClickCallback);
                    });
                    return;
                }
            }
            else                                       // 非经验类星魂
            {
                if (smanager.isStarSoulStorageFull(1)) // 星魂仓库满
                {
                    UiManager.Instance.openDialogWindow <MessageLineWindow>((win) => {
                        win.Initialize(LanguageConfigManager.Instance.getLanguage("StarSoulWindow_StarSoul_Storage_Full"));
                    });
                    return;
                }
            }
            MessageHandle msg = new MessageHandle();
            msg.buttonID = MessageHandle.BUTTON_RIGHT;
            msg.msgInfo  = starSoul.uid;
            doOnClickCallback(msg);
        };
        view.longPassCallback = () => {
            UiManager.Instance.openDialogWindow <StarSoulAttrWindow> (
                (win) => {
                win.Initialize(starSoul, StarSoulAttrWindow.AttrWindowType.None);
            });
        };
        return(obj);
    }
Beispiel #26
0
    /// <summary>
    /// 检查星魂能否装配.
    /// </summary>
    public bool checkStarSoulCanbePut(Card card, StarSoul resStarSoul)
    {
        StarSoulManager manager = StarSoulManager.Instance;

        int[] arr = manager.getCardSoulExistType(card, resStarSoul);
        for (int i = 0; i < arr.Length; i++)
        {
            if (this.getStarSoulType() == arr[i])
            {
                return(false);
            }
        }
        return(true);
    }
    /** 初始化新经验条 */
    private LevelupInfo createLevelupInfo(StarSoul oldStarSoul, StarSoul newStarSoul)
    {
        LevelupInfo levelupInfo = new LevelupInfo();

        levelupInfo.newExp     = newStarSoul.getEXP();
        levelupInfo.newExpDown = EXPSampleManager.Instance.getEXPDown(newStarSoul.getEXPSid(), newStarSoul.getLevel());
        levelupInfo.newExpUp   = EXPSampleManager.Instance.getEXPUp(newStarSoul.getEXPSid(), newStarSoul.getLevel());
        levelupInfo.newLevel   = newStarSoul.getLevel();
        levelupInfo.oldExp     = oldStarSoul.getEXP();
        levelupInfo.oldExpDown = EXPSampleManager.Instance.getEXPDown(oldStarSoul.getEXPSid(), oldStarSoul.getLevel());
        levelupInfo.oldExpUp   = EXPSampleManager.Instance.getEXPUp(oldStarSoul.getEXPSid(), oldStarSoul.getLevel());
        levelupInfo.oldLevel   = oldStarSoul.getLevel();
        return(levelupInfo);
    }
    public void starSoulIndefity()
    {
        StorageManagerment smanager = StorageManagerment.Instance;
        StarSoulManager    manager  = StarSoulManager.Instance;
        StarSoul           starSoul = smanager.getStarSoul(indetify_uid);

        if (starSoul != null)
        {
            manager.delStarSoulExp(exp);
            starSoul.updateExp(starSoul.getEXP());
            starSoul.isNew = false;
        }
        StorageManagerment.Instance.starSoulStorageVersion++;
        init(starSoul);
    }
Beispiel #29
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    /// <summary>
    /// 得到活动的星魂的描述
    /// </summary>
    /// <returns>The active star soul dese.</returns>
    public string getActiveStarSoulDese()
    {
        Card         card     = getActiveCard();
        int          index    = getActiveBoreIndex();
        StarSoulBore starBore = card.getStarSoulBoreByIndex(index);

        if (starBore != null)
        {
            StarSoul ss = StorageManagerment.Instance.getStarSoul(starBore.getUid());
            if (ss != null)
            {
                return(getStarSoulDese(ss));
            }
        }
        return(null);
    }
Beispiel #30
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    // Use this for initialization

    public void Initialize(PropMessageLineWindow father, int y, PrizeSample prize)
    {
        targetY      = y;
        fatherWindow = father;
        this.prize   = prize;
        iconBg.gameObject.SetActive(false);
        icon.mainTexture = null;
        if (prize == null)
        {
            return;
        }
        if (prize.type == PrizeType.PRIZE_STARSOUL)
        {
            iconBg.gameObject.SetActive(true);
            iconBg.spriteName = "iconback_3";
            StarSoul starsoulView = StarSoulManager.Instance.createStarSoul(prize.pSid);
            msgText.text = starsoulView.getName();
            ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.STARSOUL_ICONPREFAB_PATH + starsoulView.getIconId(), icon.transform, (obj) => {
                GameObject gameObj = obj as GameObject;
                if (gameObj != null)
                {
                    Transform childTrans = gameObj.transform;
                    if (childTrans != null)
                    {
                        StarSoulEffectCtrl effectCtrl = childTrans.gameObject.GetComponent <StarSoulEffectCtrl>();
                        effectCtrl.setColor(starsoulView.getQualityId());
                    }
                }
            });
        }
        else if (prize.type == -1)
        {
            iconBg.gameObject.SetActive(false);
            msgText.text = prize.prizeDec;
            return;
        }
        else
        {
            iconBg.gameObject.SetActive(true);
            iconBg.spriteName = QualityManagerment.qualityIDToIconSpriteName(prize.getQuality());
            ResourcesManager.Instance.LoadAssetBundleTexture(prize.getIconPath(), icon);
            msgText.text = prize.getPrizeName();
        }
        //msgText.text =QualityManagerment.getQualityColor( prize.getQuality ()) +prize.getPrizeName ();

        msgText.text += " x " + prize.getPrizeNumByInt();
    }