Beispiel #1
0
 void Start()
 {
     levelId = SceneData.sd.levelID;
     s       = StarController.sc;
     if (s.CheckStar(levelId, starId))
     {
         gameObject.GetComponent <SpriteRenderer> ().sprite = gotten;
         notPicked = false;
     }
     else
     {
         gameObject.GetComponent <SpriteRenderer>().sprite = notGotten;
     }
 }