Beispiel #1
0
        /// <summary>
        /// Attempts to teleport to the specified location
        /// </summary>
        /// <param name="location">location to teleport to</param>
        /// <param name="wait">whether to wait for expected teleport duration</param>
        /// <returns>False if the player doesn't have the runes to teleport</returns>
        public bool HoverStandardTeleport(StandardTeleports location, bool wait = true, bool safeTab = false)
        {
            Point spellbookSlot = TeleportToSpellBookSlot(location);

            HoverSpellbookStandard(spellbookSlot.X, spellbookSlot.Y, safeTab);
            if (wait)
            {
                BotProgram.SafeWait(TELEPORT_DURATION);
            }
            return(true);
        }
Beispiel #2
0
        /// <summary>
        /// Determines if the player is carrying the required runes for the selected spell
        /// </summary>
        /// <param name="x">inventory column (0-6)</param>
        /// <param name="y">inventory row (0-9)</param>
        /// <returns></returns>
        public bool TeleportHasRunes(StandardTeleports location)
        {
            Point inventorySlot = TeleportToSpellBookSlot(location);
            int   x             = inventorySlot.X;
            int   y             = inventorySlot.Y;

            if (!SpellbookStandardToScreen(ref x, ref y))
            {
                return(false);
            }
            OpenSpellbook(false);
            int radius = 5;

            Color[,] icon = ImageProcessing.ScreenPiece(Screen, x - radius, x + radius, y - radius, y + radius);
            Color colorAverage = ImageProcessing.ColorAverage(icon);
            float brightness   = colorAverage.GetBrightness();

            return(brightness > 0.2f);
        }
Beispiel #3
0
        /// <summary>
        /// Converts a standard spellbook teleport location to inventory slot coordinates
        /// </summary>
        /// <param name="location"></param>
        /// <returns></returns>
        public Point TeleportToSpellBookSlot(StandardTeleports location)
        {
            switch (location)
            {
            case StandardTeleports.Home:
                return(new Point(0, 0));

            case StandardTeleports.Varrock:
                return(new Point(1, 2));

            case StandardTeleports.Lumbridge:
                return(new Point(4, 2));

            case StandardTeleports.Falador:
                return(new Point(0, 3));

            case StandardTeleports.House:
                return(new Point(2, 3));

            case StandardTeleports.Camelot:
                return(new Point(5, 3));

            case StandardTeleports.Ardougne:
                return(new Point(4, 4));

            case StandardTeleports.Watchtower:
                return(new Point(2, 5));

            case StandardTeleports.Trollheim:
                return(new Point(2, 6));

            case StandardTeleports.ApeAtoll:
                return(new Point(5, 6));

            case StandardTeleports.Kourend:
                return(new Point(3, 7));

            default:
                throw new Exception("Selected teleport not implemented");
            }
        }