private void HandleStairs(StairMovement s)
 {
     StairMovmentType stairMovement = m_engine.GameState.IsStairMovementSpecial(s == m_engine.Actions.MoveUpStairs);
     switch (stairMovement)
     {
         case StairMovmentType.QuitGame:
         {
             string text = "Leaving the dungeon will end the game early and delete your current character. To stop playing now and continue your adventure later, use save instead.";
             TwoButtonDialog d = new TwoButtonDialog(m_window, text);
             d.Closed += (o, e) =>
             {
                 if (((TwoButtonDialog)o).DialogResult == true)
                 {
                     // Do quit here? How do you quit SL? go back to main menu?
                 }
             };
             d.Show();
             break;
         }
         case StairMovmentType.WinGame:
         {
             // Don't save if player closes window with dialog up.
             // m_gameInstance.ShouldSaveOnClose = false;
             string text = "Congratulations, you have completed the magecrawl tech demo! " + m_engine.Player.Name + " continues on without you in search of further treasure and fame. Consider telling your story to others, including the creator.";
             OneButtonDialog d = new OneButtonDialog(m_window, text);
             d.Closed += (o, e) =>
             {
                 // Do quit here? How do you quit SL? go back to main menu?
             };
             d.Show();
             break;
         }
         case StairMovmentType.None:
         {
             s();
             m_window.UpdateWorld();
             return;
         }
     }
 }
Beispiel #2
0
 private void HandleStairs(StairMovement s)
 {
     StairMovmentType stairMovement = m_engine.GameState.IsStairMovementSpecial(s == m_engine.Actions.MoveUpStairs);
     switch (stairMovement)
     {
         case StairMovmentType.QuitGame:
             m_gameInstance.SetHandlerName("QuitGame", QuitReason.leaveDungeom);
             break;
         case StairMovmentType.WinGame:
             // Don't save if player closes window with dialog up.
             m_gameInstance.ShouldSaveOnClose = false;
             string winString = "Congratulations, you have completed the magecrawl tech demo! " + m_engine.Player.Name + " continues on without you in search of further treasure and fame. Consider telling your story to others, including the creator.";
             m_gameInstance.SetHandlerName("OneButtonDialog", new Pair<OnOneButtonComplete, string>(OnWinDialogComplete, winString));
             break;
         case StairMovmentType.None:
             s();
             m_gameInstance.UpdatePainters();
             return;
     }
 }