// 스테이지를 통과 시 실행
    public void FinishStage()
    {
        isGameOver = true;

        if (currentStageSlot != null)
        {
            UIManager.instance.SetFinishUI();

            if (isGoal)
            {
                //여기에서 오류 발생하는것같다
                //현재 점수가 현재 스테이지에서 달성한 최대 점수보다 크다면 최대 점수 변경
                if (score > currentStageSlot.bestScore)
                {
                    currentStageSlot.starCount = UIManager.instance.starCount;
                    currentStageSlot.StarImageChange();
                    currentStageSlot.bestScore = score;
                    theSaveLoad.SaveData();
                }
            }
        }
        else
        {
            UIManager.instance.SetFinishUI();
            if (currentBossStageSlot.starCount < UIManager.instance.starCount)
            {
                currentBossStageSlot.starCount = UIManager.instance.starCount;
            }
            currentBossStageSlot.StarImageChange();
            currentBossStageSlot.challengeCount = 0;
        }
    }
Beispiel #2
0
    // 스테이지를 통과 시 실행
    public void FinishStage()
    {
        isGameOver = true;

        if (currentStageSlot != null)
        {
            UIManager.instance.SetFinishUI();
            if (isGoal)
            {
                //여기에서 오류 발생하는것같다
                //현재 점수가 현재 스테이지에서 달성한 최대 점수보다 크다면 최대 점수 변경
                if (score > currentStageSlot.bestScore && UIManager.instance.starCount > 0)
                {
                    currentStageSlot.starCount = UIManager.instance.starCount;
                    currentStageSlot.StarImageChange();
                    currentStageSlot.bestScore = score;
                    beforeChapterUnlock        = UIManager.instance.chapterSelectUI.chapterUnlock;
                    ChapterOpenCheck();
                    theSaveLoad.SaveData();
                }
            }
        }
        //보스 스테이지면
        else
        {
            UIManager.instance.SetFinishUI();

            if (currentBossStageSlot.bossStageStatus == BossStageSlot.BossStageStatus.Clear && currentBossStageSlot.starCount <= UIManager.instance.starCount)
            {
                currentBossStageSlot.starCount = UIManager.instance.starCount;
                beforeChapterUnlock            = UIManager.instance.chapterSelectUI.chapterUnlock;
                ChapterOpenCheck();

                if (currentBossStageSlot.bossStageType != BossStageSlot.BossStageType.BounceAttack)
                {
                    if (currentBossStageSlot.minPanaltyPoint > panaltyPoint)
                    {
                        currentBossStageSlot.minPanaltyPoint = panaltyPoint;
                    }
                }

                theSaveLoad.SaveData();
            }
            else if (currentBossStageSlot.starCount == UIManager.instance.starCount && currentBossStageSlot.bossStageType != BossStageSlot.BossStageType.BounceAttack)
            {
                if (currentBossStageSlot.minPanaltyPoint > panaltyPoint)
                {
                    currentBossStageSlot.minPanaltyPoint = panaltyPoint;

                    theSaveLoad.SaveData();
                }
            }

            currentBossStageSlot.StarImageChange();
            panaltyPoint = 0;
        }
    }