private void Awake() { Instance = this; if (Game.current == null) //If this isn't on a save file. { Game.current = new Game(); //Creates new default save file. } if (GameOptions.current == null) //If there's no saved game options. { OptionsSaveLoad.LoadSettings(); } if (testingSaves) { Game.current.Progress.Level1[0] = Player_States.LevelCompletion.Cleared; Game.current.Progress.Level1[1] = Player_States.LevelCompletion.Cleared; Game.current.Progress.Level1[2] = Player_States.LevelCompletion.Cleared; Game.current.Progress.Level2[0] = Player_States.LevelCompletion.Cleared; Game.current.Progress.Level2[1] = Player_States.LevelCompletion.Cleared; Game.current.Progress.Level2[2] = Player_States.LevelCompletion.Cleared; Game.current.Progress.Level3[0] = Player_States.LevelCompletion.Cleared; Game.current.Progress.Level3[1] = Player_States.LevelCompletion.Cleared; Game.current.Progress.Level3[2] = Player_States.LevelCompletion.Cleared; Game.current.Progress.FinalBoss = Player_States.LevelCompletion.Cleared; Game.current.Progress.Sword1 = Player_States.SwordsObtainedStatus.Ignored; Game.current.Progress.Sword2 = Player_States.SwordsObtainedStatus.Ignored; } CheckingOutfits = false; }
//private CommandController m_commandController; // Use this for initialization void Start() { m_textControl = this.GetComponent <TextControl> (); stageSelect = GameObject.Find("Main Camera").GetComponent <StageSelect> (); UpdateLines(LoadFileName); StartScenario(); }
void Select(StageSelect newStageSelect) { if (confirmed) { return; } currentSelect.selection.sprite = nonSelection; currentSelect = newStageSelect; currentSelect.selection.sprite = selection; }
/// <summary> /// クリア時の処理 /// </summary> public void gameClear() { if (isFinish) { return; } isFinish = true; SoundManager.Instance.playBGM(1); if (!StageSelect.unlockStage(stageNum)) { Invoke("goToStageSelect", 1.5f); return; } Invoke("goToResult", 0.75f); }
private void Awake() { //スタート時にフェードアウトオブジェクトを生成 if (GameObject.FindGameObjectWithTag("Fade") == null) { Instantiate(_fadeManagerObj, transform.position, Quaternion.identity); } //コンポーネントの取得 _cameraObj = GameObject.Find("Main Camera"); _anim = _cameraObj.GetComponent <Animator>(); _selectScr = GameObject.Find("SelectStageMove").GetComponent <StageSelect>(); _redopage = _selectScr._SelectPage; for (int i = 0; i < Stagecount.Length; i++) { _text[i] = Stagecount[i].GetComponent <Text>(); } _fadeScr = GameObject.FindGameObjectWithTag("Fade").GetComponent <FadeOut>(); }
public void Start() { stageSelect = FindObjectOfType <StageSelect>(); stageSelectPopup = FindObjectOfType <StageSelectPopup>(); }
void Start() { controller.SetActive (false); instance = this; }
private void Awake() { stageSelect = GameObject.FindObjectOfType<StageSelect>(); tipUI = GameObject.FindObjectOfType<TipUI>(); JsonManager.instance.CheckInstance(); }
// Use this for initialization void Start() { baseColor = GetComponent <MeshRenderer>().material.color; changeColor = new Color(1.0f, 0.0f, 0.0f, 1.0f); stageSelect = transform.parent.gameObject.GetComponent <StageSelect>(); }
void Start() { optionPanel = GameObject.Find("OptionPanel"); deletePanel = GameObject.Find("DeletePanel"); howToPlayPanel = GameObject.Find("HowToPlayPanel"); howToPlay = GameObject.Find("HowToPlay"); howToText = howToPlay.transform.GetChild(1).GetComponent<Text>(); scPanel = GameObject.Find("StaffCreditPanel"); staffCredit = GameObject.Find("StaffCredit"); creditContent = staffCredit.transform.GetChild(0).GetComponent<Text>(); optionPanel.SetActive(false); deletePanel.SetActive(false); howToPlayPanel.SetActive(false); scPanel.SetActive(false); try { ss = GameObject.Find("StageSelect").GetComponent<StageSelect>(); }catch(Exception e) { print("Option. Find(StageSeledt): " + e); } }