Beispiel #1
0
 /// <summary>
 /// Adds entity to specified stage layer
 /// </summary>
 /// <typeparam name="T">Game entity</typeparam>
 /// <param name="entity">Entity to be added</param>
 /// <param name="layer">Layer entity should be added to</param>
 public void AddEntity <T>(T entity, StageLayers layer)
 {
     try
     {
         entityManager.Add(entity);
         stages[(int)GameStage.Level].AddTo(layerNames[(int)layer], entity as RenderObject);
     }
     catch (Exception e)
     {
         Console.WriteLine("Passed entity is not of valid type");
     }
 }
Beispiel #2
0
 /// <summary>
 /// Stages entity removal from specifyed layer
 /// </summary>
 /// <typeparam name="T">Game entity</typeparam>
 /// <param name="entity">Entity to be removed</param>
 /// <param name="layer">Layer entity should be removed from</param>
 public void RemoveEntity <T>(T entity, StageLayers layer)
 {
     //TODO: remove entities from other layers
     removalQue.Add(entity as RenderObject);
 }