public DefaultStage(StageId stageId) { StageId = stageId; var stageInfo = StageInfo.FromStageId(stageId); if (stageInfo.MultiplayerStartPositions != null) { /* For Rose and Chaotix copy 1P and 2P spawns. */ _startPositionsSingleInMultiplayer = new PinnedManagedObject <PositionStart[]>(new[] { stageInfo.MultiplayerStartPositions->Player1Start, stageInfo.MultiplayerStartPositions->Player2Start, stageInfo.MultiplayerStartPositions->Player1Start, stageInfo.MultiplayerStartPositions->Player2Start }); StartPositions = (PositionStart *)_startPositionsSingleInMultiplayer.ObjectPtr; } else { if (stageInfo.StartPositions != null) { StartPositions = &stageInfo.StartPositions->SonicStart; } } if (stageInfo.MultiplayerBragPositions != null) { BragPositions = &stageInfo.EndPositions->SonicEnd; } if (stageInfo.EndPositions != null) { EndPositions = &stageInfo.EndPositions->SonicEnd; } /* Replace any nulls with defaults. */ if (StartPositions == null) { StartPositions = _defaultStartPositions.AsPointer <PositionStart>(); } if (EndPositions == null) { EndPositions = _defaultEndPositions.AsPointer <PositionEnd>(); } if (BragPositions == null) { BragPositions = _defaultEndPositions.AsPointer <PositionEnd>(); } }
/// <summary> /// Obtains the pointers for a specific stage's start/ending/bragging positions for the given stage. /// </summary> public static StageInfo FromStageId(StageId stageId) { // Categorize the individual stage and decide if to take 1P or 2P path. StageTags.StageTag stageTags = StageTags.CategorizeStage((int)stageId); StageInfo stageInfo = new StageInfo(); // Check if 2 player to perform or 1 player. if (stageTags.HasFlag(StageTags.StageTag.TwoPlayer)) { for (int x = 0; x < Pointers.MultiPlayerStartPointer.Count; x++) { if (Pointers.MultiPlayerStartPointer[x].StageId == stageId) { stageInfo.MultiplayerStartPositions = (MultiplayerStart *)Pointers.MultiPlayerStartPointer.GetPointerToElement(x); break; } } for (int x = 0; x < Pointers.MultiPlayerBragPointer.Count; x++) { if (Pointers.MultiPlayerBragPointer[x].StageId == stageId) { stageInfo.MultiplayerBragPositions = (MultiplayerBrag *)Pointers.MultiPlayerBragPointer.GetPointerToElement(x); break; } } } else { for (int x = 0; x < Pointers.SinglePlayerStartPointer.Count; x++) { if (Pointers.SinglePlayerStartPointer[x].StageId == stageId) { stageInfo.StartPositions = (SingleplayerStart *)Pointers.SinglePlayerStartPointer.GetPointerToElement(x); break; } } } for (int x = 0; x < Pointers.BothPlayerEndPointer.Count; x++) { if (Pointers.BothPlayerEndPointer[x].StageId == stageId) { stageInfo.EndPositions = (SingleplayerEnd *)Pointers.BothPlayerEndPointer.GetPointerToElement(x); break; } } return(stageInfo); }
void Start() { EnemyData = GetComponent <EnemyState> (); EnemyData.CurrentHealth = FullHealth; FlyAway = GetComponent <FlyAwayMoving> (); if (FlyAway == null) { FlyAway = gameObject.AddComponent <FlyAwayMoving> (); } if (transform.parent == null) { transform.parent = GameController.WorldRootObject.transform; } CurrentStage = StageId.JustCreated; }
public override int GetHashCode() { int hash = 1; if (ParticipantId != 0L) { hash ^= ParticipantId.GetHashCode(); } if (StageId != 0L) { hash ^= StageId.GetHashCode(); } if (Score != 0D) { hash ^= Score.GetHashCode(); } return(hash); }
public override string ToString() { StringBuilder sb = new StringBuilder(); sb.Append(base.ToString()); Append(sb, "Type", Type, 1); Append(sb, "Stage Id", StageId.ToString(), 1); Append(sb, "Rank", Rank.ToString(), 1); Append(sb, "Rank After", RankAfter.ToString(), 1); Append(sb, "Features", "", 1); foreach (var feature in Features) { Append(sb, feature.Name, feature.EstimatedRankContribution().ToString(), 2); } return(sb.ToString()); }
void SwitchStage(StageId newstage) { switch (newstage) { case StageId.FlyAway: CurrentStage = newstage; FlyAway.Restart(transform); break; case StageId.TargetSelection: CurrentStage = newstage; StartCoroutine(FindPlayerToAttack()); break; case StageId.Attack: CurrentStage = newstage; StartCoroutine(AttackTimer()); break; } }
public void BindData(BindType bindType) { var queryArgument = new QueryArgument(UserContext.DataBaseInfo) { Key = StageId.ToString(), filter1 = Type, filter4 = bindType == BindType.List ? Constants.RetriveList : Constants.RetriveForm, FilterKey = Constants.TableWFComponents }; var stageMasters = _controlPanel.GetStages(queryArgument); if (stageMasters != null) { if (bindType == BindType.Form) { var firstOrDefault = stageMasters.FirstOrDefault(); if (firstOrDefault == null) { return; } StageId = firstOrDefault.Id; StageName = firstOrDefault.Stage; Link = firstOrDefault.ActionLink; Teams = WebControls.SetCheckboxListSelectedItem(Teams, firstOrDefault.Relation1.SplitTo <string>(new string[] { Constants.DelimeterSinglePipe }).ToList()); ReferencesData = firstOrDefault.Referances.FirstOrDefault().WFCDesp == null ? new WFComponentSubs() : firstOrDefault.Referances; SubLink = firstOrDefault.Relation2; uplForm.Update(); } else { GridViewTable.DataSource = stageMasters; if (_newPageIndex >= 0) { GridViewTable.PageIndex = _newPageIndex; } GridViewTable.DataSource = stageMasters; GridViewTable.DataBind(); UplView.Update(); } } }
public static void TransferToBattleWithUserBattleDef(StageId stage) { TransferToBattle(UserUtil.MakeBattleDef(stage)); }
public static Battle.BattleDef MakeBattleDef(StageId stage) { return new Battle.BattleDef(stage, Party._.MakeDef()); }
public override int GetHashCode() { return(StageId.GetHashCode()); }
protected void Page_Load(object sender, EventArgs e) { string currentDateString = DateTime.Now.ToString("MM/dd/yyyy"); CreatedDate.Value = currentDateString; UpdatedDate.Value = currentDateString; List <Branch> branches = IBranchService.GetData(0, 0, false); List <ListItem> branchesList = new List <ListItem>(); branches.ForEach(obj => { branchesList.Add(new ListItem() { Text = obj.Code + " - " + obj.Name, Value = obj.Id.ToString() }); }); BranchId.DataSource = branchesList; BranchId.DataTextField = "Text"; BranchId.DataValueField = "Value"; BranchId.DataBind(); List <Department> departments = IDepartmentService.GetData(0, 0, false); List <ListItem> departmentsList = new List <ListItem>(); departments.ForEach(obj => { departmentsList.Add(new ListItem() { Text = obj.Code + " - " + obj.Name, Value = obj.Id.ToString() }); }); DepartmentId.DataSource = departmentsList; DepartmentId.DataTextField = "Text"; DepartmentId.DataValueField = "Value"; DepartmentId.DataBind(); List <Stage> stages = IStageService.GetData(0, 0, false); List <ListItem> stagesList = new List <ListItem>(); stages.ForEach(obj => { stagesList.Add(new ListItem() { Text = obj.Code + " - " + obj.Name, Value = obj.Id.ToString() }); }); StageId.DataSource = stagesList; StageId.DataTextField = "Text"; StageId.DataValueField = "Value"; StageId.DataBind(); Status.Value = "1"; string idString = Request.QueryString["id"]; if (idString != null && idString != "") { int id = Convert.ToInt32(idString); Batch obj = IBatchService.GetSingle(id); Id.Value = obj.Id.ToString(); BranchId.Value = obj.BranchId.ToString(); StageId.Value = obj.StageId.ToString(); BatchKey.Value = obj.BatchKey; BatchNo.Value = obj.BatchNo; BatchCount.Value = obj.BatchCount.Value.ToString(); BatchStatus.Value = obj.BatchStatus.ToString(); Status.Value = obj.Status.ToString(); } }