Beispiel #1
0
 public EndStage(StageDataPackage StageData, string NextState, bool NextInit, int FadeOutTime)
     : base(StageData)
 {
     this.tempVolumn           = this.BGM_Player.Volume;
     this.LifeTime             = 160;
     this.nextState            = NextState;
     this.nextInit             = NextInit;
     this.FadeOutTime          = FadeOutTime;
     this.MyPlane.SpellEnabled = false;
     if (this.MyPlane.EnchantmentTime > 50)
     {
         this.MyPlane.EnchantmentTime = 50;
     }
     BackgroundTransitionOut backgroundTransitionOut = new BackgroundTransitionOut(StageData, FadeOutTime);
 }
Beispiel #2
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        public Story_SSS01_02X(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceAmi01");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "Myplane");

            characterLTouhou.TxtureObject2 = this.TextureObjectDictionary["FaceAya_base"];
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("这是意外。", true, false, "Myplane", (string)null));
        }
Beispiel #3
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        public Story_SSS01_02B(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, " ");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceMarisa_hp2");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 340f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("呼…轻松轻松~", true, false, (string)null, (string)null));
        }
Beispiel #4
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        public Story_SSS01_02C(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, " ");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceSanae_lo");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 380f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("难道说因为流星的缘故妖精也变得暴走起来了吗?", true, false, "FaceSanae_lo", (string)null));
        }
Beispiel #5
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        public Story_SSS03_02(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceSeiryuu_lo");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceAya_no");

            characterLTouhou.TxtureObject2 = this.TextureObjectDictionary["FaceAya_base"];
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("。。。", false, true, "FaceAya_no", "FaceSeiryuu_no"));
            this.Conv.Add(new Conversation("。。。。。。", true, false, "FaceAya_no", "FaceSeiryuu_no"));
        }
Beispiel #6
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        public BaseStory_SSS(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, " ");

            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou1 = new CharacterL_Touhou(StageData, " ");

            characterLTouhou1.OriginalPosition = new PointF(70f, 380f);
            this.CharL = characterLTouhou1;
            CharacterL_Touhou characterLTouhou2 = new CharacterL_Touhou(StageData, " ");

            characterLTouhou2.OriginalPosition = new PointF(70f, 380f);
            this.CharL2 = characterLTouhou2;
            this.SBox   = new StoryBox(StageData);
        }
Beispiel #7
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        public override void Ctrl()
        {
            base.Ctrl();
            if (this.Time == 3 && this.LastTime < this.Time)
            {
                this.LastTime = this.Time;
                this.CharN    = new CharacterName(this.StageData, "ename_Ami");
                StoryEmitterStar storyEmitterStar = new StoryEmitterStar(this.StageData, this.CharN.Position, 0.0f, 0.0);
            }
            if (this.Time == 15 && this.LastTime < this.Time)
            {
                this.LastTime = this.Time;
                this.StageData.ChangeBGM(".\\BGM\\Boss01.wav", 0, 0, (int)byte.MaxValue, 754110, 3294270);
            }
            if (this.Time != this.Conv.Count)
            {
                return;
            }
            StageDataPackage stageData = this.StageData;
            Rectangle        boundRect = this.BoundRect;
            int width1 = boundRect.Width;

            boundRect = this.BoundRect;
            int        y           = boundRect.Height - 16;
            Point      DestPoint   = new Point(width1, y);
            MusicTitle musicTitle1 = new MusicTitle(stageData, "喧闹吧!在这不眠之夜", DestPoint);
            MusicTitle musicTitle2 = musicTitle1;

            boundRect = this.BoundRect;
            double width2 = (double)boundRect.Width;

            boundRect = this.BoundRect;
            double num    = (double)(boundRect.Height + 100);
            PointF pointF = new PointF((float)width2, (float)num);

            musicTitle2.OriginalPosition = pointF;
            musicTitle1.Scale            = 0.5f;
            this.Boss.Enabled            = true;
            this.SBox.Dispose();
            this.Story = (BaseStory)null;
            EmitterBossFire emitterBossFire = new EmitterBossFire(this.StageData, this.Boss.OriginalPosition, Color.FromArgb(40, (int)byte.MaxValue, 20));

            new MagicCircle(this.StageData, "MagicCircleSix").Scale = 1.5f;
            this.Background3D.WarpEnabled = true;
        }
Beispiel #8
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        public Story_SSS02_02B(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceRakuki_lo");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceMarisa_hp");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 340f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("怎么可能…我竟然会败……", false, true, "FaceMarisa_hp", "FaceRakuki_lo"));
            this.Conv.Add(new Conversation("对不起…姐姐大人……", false, true, (string)null, (string)null));
            this.Conv.Add(new Conversation("呼~总算是通过了", true, false, "FaceMarisa_hp", (string)null));
            this.Conv.Add(new Conversation("Lucky Lucky~", true, false, "FaceMarisa_hp2", (string)null));
        }
Beispiel #9
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        public Story_SSS03_01X(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceSeiryuu_no");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "Myplane");

            characterLTouhou.TxtureObject2 = this.TextureObjectDictionary["Myplane"];
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.CharN = new CharacterName(StageData, "ename_Seiryuu");
            StoryEmitterStar storyEmitterStar = new StoryEmitterStar(StageData, this.CharN.Position, 0.0f, 0.0);

            this.Conv.Add(new Conversation("。。。", false, true, "Myplane", "FaceSeiryuu_no"));
            this.Conv.Add(new Conversation("。。。。。。", true, false, "Myplane", "FaceSeiryuu_no"));
        }
Beispiel #10
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        public override void Ctrl()
        {
            base.Ctrl();
            StageDataPackage stageData = this.StageData;
            MyRandom         ran       = this.Ran;
            PointF           position  = this.Position;
            int minValue = (int)position.X - 70;

            position = this.Position;
            int       maxValue  = (int)position.X + 70;
            PointF    Position  = new PointF((float)ran.Next(minValue, maxValue), this.Position.Y + 20f);
            double    num       = (double)(this.StageData.Ran.Next(10, 20) / 10);
            double    Direction = -1.0 * Math.PI / 2.0 - (double)this.StageData.Ran.Next(1, 5) / 10.0;
            StoryStar storyStar = new StoryStar(stageData, "Star", Position, (float)num, Direction);

            storyStar.Active   = true;
            storyStar.Scale    = (float)this.StageData.Ran.Next(15, 40) / 80f;
            storyStar.LifeTime = 40;
            this.Story.StoryEffectList.Add((BaseObject)storyStar);
        }
Beispiel #11
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        public Story_SSS02_02C(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceRakuki_lo");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceSanae_sw");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 380f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("怎么会!?", false, true, "FaceSanae_sw", "FaceRakuki_lo"));
            this.Conv.Add(new Conversation("姐姐大人对不起…", false, true, (string)null, (string)null));
            this.Conv.Add(new Conversation("总算是勉强通过了", true, false, (string)null, (string)null));
            this.Conv.Add(new Conversation("没想到会遇上如此强大的拦截", true, false, "FaceSanae_lo", (string)null));
            this.Conv.Add(new Conversation("总觉得前面会很危险…", true, false, "FaceSanae_lo", (string)null));
        }
Beispiel #12
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        public Story_SSSEx_02(StageDataPackage StageData)
            : base(StageData)
        {
            switch (this.MyPlane.Name)
            {
            case "Reimu":
                this.LoadConversation2(".\\Story\\Ex-2A.csv");
                break;

            case "Marisa":
                this.LoadConversation(".\\Story\\Ex-2B.csv");
                break;

            case "Sanae":
                this.LoadConversation(".\\Story\\Ex-2C.csv");
                break;

            case "Koishi":
                this.LoadConversation(".\\Story\\Ex-2D.csv");
                break;
            }
        }
Beispiel #13
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        public Story_SSS04_01(StageDataPackage StageData)
            : base(StageData)
        {
            switch (this.MyPlane.Name)
            {
            case "Reimu":
                this.LoadConversation2(".\\Story\\4-1A.csv");
                break;

            case "Marisa":
                this.LoadConversation(".\\Story\\4-1B.csv");
                break;

            case "Sanae":
                this.LoadConversation(".\\Story\\4-1C.csv");
                break;

            case "Koishi":
                this.LoadConversation(".\\Story\\4-1D.csv");
                break;
            }
        }
Beispiel #14
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        public Story_SSS03_02B(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceSeiryuu_lo");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceMarisa_hp2");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 340f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("呜~被打败啦", false, true, "FaceMarisa_hp2", "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("好不甘心呀", false, true, (string)null, (string)null));
            this.Conv.Add(new Conversation("那么 你的那份星之碎片就给我保管咯~", true, false, "FaceMarisa_hp2", "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("前方侦测到高能量魔力反应 会是什么呢?", true, false, (string)null, (string)null));
            this.Conv.Add(new Conversation("前进前进~", true, false, "FaceMarisa_hp", (string)null));
            this.Conv.Add(new Conversation("小心好奇害死猫哦", false, true, (string)null, "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("猫也是有九条命的呢", true, false, "FaceMarisa_hp2", (string)null));
        }
Beispiel #15
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        public Story_SSS03_01B(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceSeiryuu_no");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceMarisa_sp");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 340f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("碎片掉到这片密林里去了呢…", true, false, "FaceMarisa_sp", "FaceSeiryuu_sp"));
            this.Conv.Add(new Conversation("不过话说这附近的树木也太茂密了吧…不方便收集呢", true, false, "FaceMarisa_lo", (string)null));
            this.Conv.Add(new Conversation("不赶紧到视野好一点的地方去的话……", true, false, "FaceMarisa_lo", (string)null));
            this.Conv.Add(new Conversation("你是…人类?", false, true, (string)null, "FaceSeiryuu_sp"));
            this.Conv.Add(new Conversation("暂时还是~", true, false, "FaceMarisa_hp", (string)null));
            this.Conv.Add(new Conversation("人类为何要来这偏远的柳林呢?", false, true, (string)null, "FaceSeiryuu_no"));
            this.Conv.Add(new Conversation("本来是顺着魔力来收集星星碎片的说…然后…", true, false, "FaceMarisa_no2", (string)null));
            this.Conv.Add(new Conversation("迷路了~", true, false, "FaceMarisa_hp2", (string)null));
            this.Conv.Add(new Conversation("哈?", false, true, (string)null, "FaceSeiryuu_sw"));
            this.Conv.Add(new Conversation("那个 方便的话 可以指个路么ZE~", true, false, "FaceMarisa_hp", (string)null));
            this.Conv.Add(new Conversation("诶嘿~可以的哟~", false, true, (string)null, "FaceSeiryuu_no"));
            this.Conv.Add(new Conversation("不过作为交换", false, true, (string)null, "FaceSeiryuu_hp"));
            this.Conv.Add(new Conversation("把你手中的流星碎片留下吧", false, true, (string)null, "FaceSeiryuu_dp"));
            this.Conv.Add(new Conversation("只有这个不可以呢", true, false, "FaceMarisa_no", (string)null));
            this.Conv.Add(new Conversation("你该不会一开始就看准了这个吧?", true, false, "FaceMarisa_sw", (string)null));
            this.Conv.Add(new Conversation("柳树的妖怪?", true, false, "FaceMarisa_sw", (string)null));
            this.Conv.Add(new Conversation("被识破了吗?", false, true, (string)null, "FaceSeiryuu_no"));
            this.Conv.Add(new Conversation("你也不是简单的人类啊", false, true, (string)null, "FaceSeiryuu_dp"));
            this.Conv.Add(new Conversation("人类少女怎么会孤零零地来这偏远的柳林", true, false, "FaceMarisa_no", (string)null));
            this.Conv.Add(new Conversation("把你手中的八卦炉作为交换也是可以的哦~", false, true, (string)null, "FaceSeiryuu_sp"));
            this.Conv.Add(new Conversation("这个也不行!", true, false, "FaceMarisa_an", (string)null));
            this.Conv.Add(new Conversation("是吗?那么……", false, true, (string)null, "FaceSeiryuu_dp"));
            this.Conv.Add(new Conversation("就把你的命留下吧!", false, true, (string)null, "FaceSeiryuu_sw"));
        }
Beispiel #16
0
        public Story_SSS03_01C(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceSeiryuu_no");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceSanae_no");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 380f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("不知不觉已经进入密林当中了吗?", true, false, "FaceSanae_no", "FaceSeiryuu_sp"));
            this.Conv.Add(new Conversation("呜……视线都被遮挡住了 这样就没法看到流星了呢", true, false, "FaceSanae_lo", (string)null));
            this.Conv.Add(new Conversation("不赶紧飞上树林上方的话……", true, false, "FaceSanae_sw", (string)null));
            this.Conv.Add(new Conversation("咦?是人类吗", false, true, (string)null, "FaceSeiryuu_sp"));
            this.Conv.Add(new Conversation("人类为何会来这片偏远的柳林?", false, true, (string)null, "FaceSeiryuu_hp"));
            this.Conv.Add(new Conversation("那个 我是来调查这些流星碎片的", true, false, "FaceSanae_no2", (string)null));
            this.Conv.Add(new Conversation("总觉得要是收集到这份力量的话", true, false, "FaceSanae_no", (string)null));
            this.Conv.Add(new Conversation("信仰也会增加的吧", true, false, "FaceSanae_no", (string)null));
            this.Conv.Add(new Conversation("是这样啊~", false, true, (string)null, "FaceSeiryuu_hp"));
            this.Conv.Add(new Conversation("的确呢 能够感受到这些星星里面包含着充足的魔力", false, true, (string)null, "FaceSeiryuu_dp"));
            this.Conv.Add(new Conversation("你知道是谁在制造这些流星吗?", true, false, "FaceSanae_no", (string)null));
            this.Conv.Add(new Conversation("不知道呢", false, true, (string)null, "FaceSeiryuu_no"));
            this.Conv.Add(new Conversation("不过如果吸收掉的话", false, true, (string)null, "FaceSeiryuu_hp"));
            this.Conv.Add(new Conversation("我的力量也会增长的吧", false, true, (string)null, "FaceSeiryuu_sw"));
            this.Conv.Add(new Conversation("你是妖怪?", true, false, "FaceSanae_sp", (string)null));
            this.Conv.Add(new Conversation("你觉得会有孤零零的人类少女来到这偏远的地方吗", false, true, (string)null, "FaceSeiryuu_sw"));
            this.Conv.Add(new Conversation("你也在收集流星碎片吗?", true, false, "FaceSanae_an2", (string)null));
            this.Conv.Add(new Conversation("原来是竞争对手呢", true, false, "FaceSanae_an", (string)null));
            this.Conv.Add(new Conversation("区区人类也要与妖怪竞争吗?被小看了啊", false, true, (string)null, "FaceSeiryuu_dp"));
            this.Conv.Add(new Conversation("怎么说我也是存在了千年的妖怪了", false, true, (string)null, "FaceSeiryuu_dp"));
            this.Conv.Add(new Conversation("妖怪的厉害之处", false, true, (string)null, "FaceSeiryuu_sw"));
            this.Conv.Add(new Conversation("就让你好好体会一下吧!", false, true, (string)null, "FaceSeiryuu_sw"));
        }
Beispiel #17
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        public Story_SSS03_02C(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceSeiryuu_lo");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceSanae_sw");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 380f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("呜~被打败啦", false, true, "FaceSanae_hp", "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("好不甘心呀", false, true, "FaceSanae_hp", "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("那么你的流星碎片我就收下啦", true, false, "FaceSanae_hp", "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("这样我的信仰也会增加的吧?", true, false, "FaceSanae_hp", "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("不过这样真的好吗?", false, true, (string)null, "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("你指什么?", true, false, "FaceSanae_sw", (string)null));
            this.Conv.Add(new Conversation("你收集的流星碎片", false, true, (string)null, "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("那份光芒会让你迷失方向的哦?", false, true, (string)null, "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("净说什么瞎话", true, false, "FaceSanae_lo", (string)null));
        }
Beispiel #18
0
        public Story_SSStaff(StageDataPackage StageData)
            : base(StageData)
        {
            switch (this.MyPlane.Name)
            {
            case "Reimu":
                this.LoadConversation(".\\Story\\Staff-1A.csv");
                break;

            case "Marisa":
                this.LoadConversation(".\\Story\\Staff-1B.csv");
                break;

            case "Sanae":
                this.LoadConversation(".\\Story\\Staff-1C.csv");
                break;

            case "Koishi":
                this.LoadConversation(".\\Story\\Staff-1D.csv");
                break;
            }
            this.SBox.MaxTransparent = 0;
            this.Cg = new CG(StageData, (string)null);
        }
Beispiel #19
0
 public BaseFSC(StageDataPackage StageData)
     : base(StageData)
 {
 }
Beispiel #20
0
 public SpellDisable(StageDataPackage StageData) : base(StageData)
 {
     spellenable          = MyPlane.SpellEnabled;
     LifeTime             = 30;
     MyPlane.SpellEnabled = false;
 }
Beispiel #21
0
 public Story_SSS03_01D(StageDataPackage StageData)
     : base(StageData)
 {
     this.LoadConversation(".\\Story\\3-1D.csv");
 }
Beispiel #22
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 public Story_SSS01_02A(StageDataPackage StageData)
     : base(StageData)
 {
     this.LoadConversation2(".\\Story\\1-2A.csv");
 }
Beispiel #23
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 public Story_SSS02_02D(StageDataPackage StageData)
     : base(StageData)
 {
     this.LoadConversation(".\\Story\\2-2D.csv");
 }
Beispiel #24
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 public Story_SSS02_01A(StageDataPackage StageData)
     : base(StageData)
 {
     this.LoadConversation2(".\\Story\\2-1A.csv");
 }
Beispiel #25
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 public EndStage(StageDataPackage StageData, string NextState, bool NextInit)
     : this(StageData, NextState, NextInit, 50)
 {
 }
Beispiel #26
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 public BaseStoryItem(StageDataPackage StageData)
 {
     this.StageData = StageData;
 }