Beispiel #1
0
    private StageTable GetStageTable()
    {
        int num = 0;

        if (curStageNum > stageMax)
        {
            num = randomStage;
        }
        else
        {
            num = curStageNum;
        }
        return(stageDataBase.GetStageList()[num - 1]);
    }
Beispiel #2
0
    private void LoadNextScene()
    {
        Pauser.DestoryTarget();

        //次のステージ#
        int nextStageNum;

        int.TryParse(SceneManager.GetActiveScene().name.Remove(0, 5), out nextStageNum);
        nextStageNum++;

        //クリアしたステージ数
        int clearedStageNum = 0;
        int stageNumMax     = stageDataBase.GetStageList().Count;

        for (int i = 1; i <= stageNumMax; i++)
        {
            if (PlayerPrefs.HasKey("Stage" + i.ToString()))
            {
                clearedStageNum++;
            }
        }

        //次のシーンへ
        if (clearedStageNum == stageNumMax)
        {
            SceneManager.LoadScene("Ending");
        }
        else
        {
            if (nextStageNum > stageNumMax)
            {
                SceneManager.LoadScene("StageSelect");
            }
            else
            {
                SceneManager.LoadScene("Stage" + nextStageNum.ToString());
            }
        }
    }
 // Use this for initialization
 void Start()
 {
     stageNumMax = stageDataBase.GetStageList().Count;
     nowStageNum = 1;
     nowDoorNum  = 1;
 }