private void Awake() { if (level == -1) { //random stage stage = DataUtils.getRandomStage(world, GameControl.control.getWorldLevel(world)); } else { stage = Instantiate(Resources.Load <StageAsset>("LevelAssets/" + world.ToString() + "/" + world.ToString() + level)); if (wonLastLevel()) { stage = DataUtils.WonLastLvlStage(stage, world, level); } } GameControl.control.GetComponent <Canvas>().enabled = false; GameControl.control.GetComponent <GraphicRaycaster>().enabled = true; setBackground(); PlayerData enemyPlayerData = getEnemyData(); userPlayer = gameObject.AddComponent <ExplorePlayer>(); enemyPlayer = gameObject.AddComponent <ExplorePlayer>(); float CatScale = GameControl.control.playerData.team.Count > enemyPlayerData.team.Count ? getCatScale(GameControl.control.playerData.team.Count) : getCatScale(enemyPlayerData.team.Count); userPlayer.init(GameControl.control.playerData, enemyPlayer, catGameObjectPrefab, CatScale, userPos, Vector3.zero, checkGameOver); enemyPlayer.setAsEnemy(userPlayer); enemyPlayer.init(enemyPlayerData, userPlayer, catGameObjectPrefab, CatScale, enemyPos, new Vector3(0, 180, 0), checkGameOver); setUpStart(); MapManager.StageTransition(1, 0, world, () => { if (level == -1) { string[] randomEncounters = new string[] { enemyPlayerData.team[0].Name + " is happy to see you!", enemyPlayerData.team[0].Name + " is excited to see you!", enemyPlayerData.team[0].Name + " stops you to say hi!", enemyPlayerData.team[0].Name + " wants to play with you!", enemyPlayerData.team[0].Name + " interrupts your journey!", enemyPlayerData.team[0].Name + " confronts you!", "You've been stopped by " + enemyPlayerData.team[0].Name + "!", enemyPlayerData.team[0].Name + " saw you and wants to play!", }; Notify(new string[] { randomEncounters[UnityEngine.Random.Range(0, randomEncounters.Length)] }, Init); return; } Init(); }); }
private IEnumerator LoadStageAsync() { var raceRoomInfo = Resources.Load<RaceRoomInfo> (RES_RACE_ROOM_INFO); int raceRoomNo = raceRoomInfo._stageNo; var stage = Instantiate<GameObject> (Utilities.stageUtility.GetStageList ()[raceRoomNo]._stagePrefab); yield return 0; stage.transform.SetParent (transform, false); stage.transform.position = Vector3.zero; stageAsset = stage.GetComponent<StageAsset> (); }