public void InsertItemOnPointer(InventoryItem item)
    {
        //Get the mouse position

        mousePosition = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0));

        itemOnPointer = true;

        //Create the object that will follow the mouse. This object contains the item's icon and amount
        currentStackedItemDivision = Instantiate(stackedItemDivisionPrefab, inventoryUI.transform).GetComponent <StackableItemDivision>();

        //Sets the item on the new object that will follow the mouse
        currentStackedItemDivision.SetItem(item);

        currentStackedItemDivision.transform.position = new Vector3(mousePosition.x, mousePosition.y, 0);
    }
 public void ClearItemOnPointer()
 {
     Destroy(currentStackedItemDivision.gameObject);
     currentStackedItemDivision = null;
     itemOnPointer = false;
 }