Beispiel #1
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        public void RunLclVarScenario_UnsafeRead()
        {
            var left   = Unsafe.Read <Vector128 <Int32> >(_dataTable.inArray1Ptr);
            var right  = Unsafe.Read <Vector128 <Int32> >(_dataTable.inArray2Ptr);
            var result = Sse2.CompareLessThan(left, right);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(left, right, _dataTable.outArrayPtr);
        }
Beispiel #2
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        public void RunLclVarScenario_LoadAligned()
        {
            var left   = Sse2.LoadAlignedVector128((Int32 *)(_dataTable.inArray1Ptr));
            var right  = Sse2.LoadAlignedVector128((Int32 *)(_dataTable.inArray2Ptr));
            var result = Sse2.CompareLessThan(left, right);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(left, right, _dataTable.outArrayPtr);
        }
        public void RunClassFldScenario()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunClassFldScenario));

            var result = Sse2.CompareLessThan(_fld1, _fld2);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_fld1, _fld2, _dataTable.outArrayPtr);
        }
Beispiel #4
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        public void RunClassLclFldScenario()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunClassLclFldScenario));

            var test   = new SimpleBinaryOpTest__CompareLessThanDouble();
            var result = Sse2.CompareLessThan(test._fld1, test._fld2);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(test._fld1, test._fld2, _dataTable.outArrayPtr);
        }
Beispiel #5
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        public void RunStructLclFldScenario()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunStructLclFldScenario));

            var test   = TestStruct.Create();
            var result = Sse2.CompareLessThan(test._fld1, test._fld2);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(test._fld1, test._fld2, _dataTable.outArrayPtr);
        }
Beispiel #6
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        public static Vector128 <short> CreateAsciiMask(Vector128 <short> sourceValue)
        {
            Debug.Assert(Sse2.IsSupported);

            Vector128 <short> mask = Sse2.CompareLessThan(sourceValue, s_mask_UInt16_0x00); // Null, anything above short.MaxValue but less than or equal char.MaxValue

            mask = Sse2.Or(mask, Sse2.CompareGreaterThan(sourceValue, s_mask_UInt16_0x7E)); // Tilde '~', anything above the ASCII range

            return(mask);
        }
Beispiel #7
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        public void RunBasicScenario_UnsafeRead()
        {
            var result = Sse2.CompareLessThan(
                Unsafe.Read <Vector128 <Double> >(_dataTable.inArray1Ptr),
                Unsafe.Read <Vector128 <Double> >(_dataTable.inArray2Ptr)
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_dataTable.inArray1Ptr, _dataTable.inArray2Ptr, _dataTable.outArrayPtr);
        }
Beispiel #8
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        public void RunBasicScenario_LoadAligned()
        {
            var result = Sse2.CompareLessThan(
                Sse2.LoadAlignedVector128((Double *)(_dataTable.inArray1Ptr)),
                Sse2.LoadAlignedVector128((Double *)(_dataTable.inArray2Ptr))
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_dataTable.inArray1Ptr, _dataTable.inArray2Ptr, _dataTable.outArrayPtr);
        }
Beispiel #9
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        public static Vector4Int32 GreaterThanOrEqual(Vector4Int32Param1_3 left, Vector4Int32Param1_3 right)
        {
            if (Sse2.IsSupported)
            {
                Vector128 <int> mask = Vector128.Create(-1).AsInt32();
                return(Sse2.Xor(Sse2.CompareLessThan(left, right), mask));
            }

            return(GreaterThanOrEqual_Software(left, right));
        }
Beispiel #10
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        public void RunClsVarScenario()
        {
            var result = Sse2.CompareLessThan(
                _clsVar1,
                _clsVar2
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_clsVar1, _clsVar2, _dataTable.outArrayPtr);
        }
Beispiel #11
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        public void RunLclVarScenario_Load()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunLclVarScenario_Load));

            var left   = Sse2.LoadVector128((Int32 *)(_dataTable.inArray1Ptr));
            var right  = Sse2.LoadVector128((Int32 *)(_dataTable.inArray2Ptr));
            var result = Sse2.CompareLessThan(left, right);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(left, right, _dataTable.outArrayPtr);
        }
Beispiel #12
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        public static Vector4UInt32 GreaterThanOrEqual(Vector4UInt32Param1_3 left, Vector4UInt32Param1_3 right)
        {
            if (Sse2.IsSupported)
            {
                Vector128 <uint> mask = Vector128.Create(-1).AsUInt32();
                Vector4UInt32    temp = Sse2.CompareLessThan(Sse2.Xor(left, ComparisonMask).AsInt32(), Sse2.Xor(right, ComparisonMask).AsInt32()).AsUInt32();
                return(Sse2.Xor(mask, mask));
            }

            return(GreaterThanOrEqual_Software(left, right));
        }
Beispiel #13
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        public void RunLclVarScenario_UnsafeRead()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunLclVarScenario_UnsafeRead));

            var op1    = Unsafe.Read <Vector128 <Double> >(_dataTable.inArray1Ptr);
            var op2    = Unsafe.Read <Vector128 <Double> >(_dataTable.inArray2Ptr);
            var result = Sse2.CompareLessThan(op1, op2);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(op1, op2, _dataTable.outArrayPtr);
        }
Beispiel #14
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        public void RunLclVarScenario_LoadAligned()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunLclVarScenario_LoadAligned));

            var op1    = Sse2.LoadAlignedVector128((Double *)(_dataTable.inArray1Ptr));
            var op2    = Sse2.LoadAlignedVector128((Double *)(_dataTable.inArray2Ptr));
            var result = Sse2.CompareLessThan(op1, op2);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(op1, op2, _dataTable.outArrayPtr);
        }
Beispiel #15
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        public static Vector128 <sbyte> CreateEscapingMask_UnsafeRelaxedJavaScriptEncoder(Vector128 <sbyte> sourceValue)
        {
            Debug.Assert(Sse2.IsSupported);

            Vector128 <sbyte> mask = Sse2.CompareLessThan(sourceValue, s_mask_SByte_0x20); // Control characters, and anything above 0x7E since sbyte.MaxValue is 0x7E

            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_SByte_0x22));       // Quotation Mark "
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_SByte_0x5C));       // Reverse Solidus \

            return(mask);
        }
Beispiel #16
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        public static Vector128 <short> CreateEscapingMask_UnsafeRelaxedJavaScriptEncoder(Vector128 <short> sourceValue)
        {
            Debug.Assert(Sse2.IsSupported);

            // Space ' ', anything in the control characters range, and anything above short.MaxValue but less than or equal char.MaxValue
            Vector128 <short> mask = Sse2.CompareLessThan(sourceValue, s_mask_UInt16_0x20);

            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_UInt16_0x22)); // Quotation Mark '"'
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_UInt16_0x5C)); // Reverse Solidus '\'

            return(mask);
        }
Beispiel #17
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        public void RunBasicScenario_Load()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunBasicScenario_Load));

            var result = Sse2.CompareLessThan(
                Sse2.LoadVector128((Double *)(_dataTable.inArray1Ptr)),
                Sse2.LoadVector128((Double *)(_dataTable.inArray2Ptr))
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_dataTable.inArray1Ptr, _dataTable.inArray2Ptr, _dataTable.outArrayPtr);
        }
Beispiel #18
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        public void RunBasicScenario_UnsafeRead()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunBasicScenario_UnsafeRead));

            var result = Sse2.CompareLessThan(
                Unsafe.Read <Vector128 <Int32> >(_dataTable.inArray1Ptr),
                Unsafe.Read <Vector128 <Int32> >(_dataTable.inArray2Ptr)
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_dataTable.inArray1Ptr, _dataTable.inArray2Ptr, _dataTable.outArrayPtr);
        }
        public static Vector128 <short> CreateAsciiMask(Vector128 <short> sourceValue)
        {
            Debug.Assert(Sse2.IsSupported);

            // Anything above short.MaxValue but less than or equal char.MaxValue
            // That's because anything between 32768 and 65535 (inclusive) will overflow and become negative.
            Vector128 <short> mask = Sse2.CompareLessThan(sourceValue, s_nullMaskInt16);

            // Anything above the ASCII range
            mask = Sse2.Or(mask, Sse2.CompareGreaterThan(sourceValue, s_maxAsciiCharacterMaskInt16));

            return(mask);
        }
Beispiel #20
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        private Hit[] RayTraceAVXFaster(Ray ray)
        {
            Vector256 <double> dir      = (Vector256 <double>)ray.Direction;
            Vector256 <double> vert0    = (Vector256 <double>)Vert0.Position;
            Vector256 <double> edge0to1 = (Vector256 <double>)Edge0to1;
            Vector256 <double> edge0to2 = (Vector256 <double>)Edge0to2;

            Vector256 <double> offset = Avx.Subtract((Vector256 <double>)ray.Origin, vert0);
            Vector256 <double> side1  = SIMDHelpers.Cross(offset, edge0to1);
            Vector256 <double> side2  = SIMDHelpers.Cross(dir, edge0to2);

            // Prepare all dot products
            Vector256 <double> uvTemp    = Avx.Multiply(offset, side2);         // u
            Vector256 <double> temp      = Avx.Multiply(dir, side1);            // v
            Vector256 <double> edge2Temp = Avx.Multiply(edge0to2, side1);
            Vector256 <double> distTemp  = Avx.Multiply(edge0to1, side2);

            uvTemp    = Avx.HorizontalAdd(uvTemp, temp);
            edge2Temp = Avx.HorizontalAdd(edge2Temp, edge2Temp);
            distTemp  = Avx.HorizontalAdd(distTemp, distTemp);

            // Complete all dot products for SSE ops
            Vector128 <double> uvs   = SIMDHelpers.Add2(uvTemp);
            Vector128 <double> dist  = SIMDHelpers.Add2(edge2Temp);
            Vector128 <double> temp1 = SIMDHelpers.Add2(distTemp);
            Vector128 <double> temp2;

            // vec2 constants we'll be using later
            Vector128 <double> ones2   = SIMDHelpers.BroadcastScalar2(1D);
            Vector128 <double> zeroes2 = new Vector128 <double>();

            // Reciprocal of distance along edge0to1
            temp1 = Sse2.Divide(ones2, temp1);
            temp2 = Sse2.CompareOrdered(temp1, temp1);
            // Remove NaNs from the result, replaced with 0
            Vector128 <double> distZeroed = Sse2.And(temp1, temp2);

            uvs  = Sse2.Multiply(uvs, distZeroed);
            dist = Sse2.Multiply(dist, distZeroed);

            // compare uvs < 0 and > 1, dist < 0, jump out if any of those conditions are met
            temp1 = Sse2.CompareLessThan(uvs, zeroes2);
            temp2 = Mirror ? uvs : Sse3.HorizontalAdd(uvs, uvs);
            temp2 = Sse2.CompareGreaterThan(temp2, ones2);
            temp1 = Sse2.Or(temp1, temp2);
            temp2 = Sse2.CompareLessThan(dist, zeroes2);
            temp1 = Sse2.Or(temp1, temp2);

            if (!Avx.TestZ(temp1, temp1))
            {
                return(default);
Beispiel #21
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            public void RunStructFldScenario_Load(SimpleBinaryOpTest__CompareLessThanDouble testClass)
            {
                fixed(Vector128 <Double> *pFld1 = &_fld1)
                fixed(Vector128 <Double> *pFld2 = &_fld2)
                {
                    var result = Sse2.CompareLessThan(
                        Sse2.LoadVector128((Double *)(pFld1)),
                        Sse2.LoadVector128((Double *)(pFld2))
                        );

                    Unsafe.Write(testClass._dataTable.outArrayPtr, result);
                    testClass.ValidateResult(_fld1, _fld2, testClass._dataTable.outArrayPtr);
                }
            }
Beispiel #22
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        public void RunClsVarScenario_Load()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunClsVarScenario_Load));

            fixed(Vector128 <Int32> *pClsVar1 = &_clsVar1)
            fixed(Vector128 <Int32> *pClsVar2 = &_clsVar2)
            {
                var result = Sse2.CompareLessThan(
                    Sse2.LoadVector128((Int32 *)(pClsVar1)),
                    Sse2.LoadVector128((Int32 *)(pClsVar2))
                    );

                Unsafe.Write(_dataTable.outArrayPtr, result);
                ValidateResult(_clsVar1, _clsVar2, _dataTable.outArrayPtr);
            }
        }
Beispiel #23
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        public void RunClassFldScenario_Load()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunClassFldScenario_Load));

            fixed(Vector128 <Double> *pFld1 = &_fld1)
            fixed(Vector128 <Double> *pFld2 = &_fld2)
            {
                var result = Sse2.CompareLessThan(
                    Sse2.LoadVector128((Double *)(pFld1)),
                    Sse2.LoadVector128((Double *)(pFld2))
                    );

                Unsafe.Write(_dataTable.outArrayPtr, result);
                ValidateResult(_fld1, _fld2, _dataTable.outArrayPtr);
            }
        }
        public static Vector128 <sbyte> CreateEscapingMask_UnsafeRelaxedJavaScriptEncoder(Vector128 <sbyte> sourceValue)
        {
            Debug.Assert(Sse2.IsSupported);

            // Anything in the control characters range (except 0x7F), and anything above sbyte.MaxValue but less than or equal byte.MaxValue
            // That's because anything between 128 and 255 (inclusive) will overflow and become negative.
            Vector128 <sbyte> mask = Sse2.CompareLessThan(sourceValue, s_spaceMaskSByte);

            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_quotationMarkMaskSByte));
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_reverseSolidusMaskSByte));

            // Leftover control character in the ASCII range - 0x7F
            // Since we are dealing with sbytes, 0x7F is the only value that would meet this comparison.
            mask = Sse2.Or(mask, Sse2.CompareGreaterThan(sourceValue, s_tildeMaskSByte));

            return(mask);
        }
        public static Vector128 <short> CreateEscapingMask_UnsafeRelaxedJavaScriptEncoder(Vector128 <short> sourceValue)
        {
            Debug.Assert(Sse2.IsSupported);

            // Anything in the control characters range, and anything above short.MaxValue but less than or equal char.MaxValue
            // That's because anything between 32768 and 65535 (inclusive) will overflow and become negative.
            Vector128 <short> mask = Sse2.CompareLessThan(sourceValue, s_spaceMaskInt16);

            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_quotationMarkMaskInt16));
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_reverseSolidusMaskInt16));

            // Anything above the ASCII range, and also including the leftover control character in the ASCII range - 0x7F
            // When this method is called with only ASCII data, 0x7F is the only value that would meet this comparison.
            // However, when called from "Default", the source could contain characters outside the ASCII range.
            mask = Sse2.Or(mask, Sse2.CompareGreaterThan(sourceValue, s_tildeMaskInt16));

            return(mask);
        }
Beispiel #26
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        public void RunClassLclFldScenario_Load()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunClassLclFldScenario_Load));

            var test = new SimpleBinaryOpTest__CompareLessThanInt32();

            fixed(Vector128 <Int32> *pFld1 = &test._fld1)
            fixed(Vector128 <Int32> *pFld2 = &test._fld2)
            {
                var result = Sse2.CompareLessThan(
                    Sse2.LoadVector128((Int32 *)(pFld1)),
                    Sse2.LoadVector128((Int32 *)(pFld2))
                    );

                Unsafe.Write(_dataTable.outArrayPtr, result);
                ValidateResult(test._fld1, test._fld2, _dataTable.outArrayPtr);
            }
        }
Beispiel #27
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        private static Vector128 <sbyte> CreateEscapingMask(Vector128 <sbyte> sourceValue)
        {
            Debug.Assert(Sse2.IsSupported);

            Vector128 <sbyte> mask = Sse2.CompareLessThan(sourceValue, s_mask_SByte_0x20); // Control characters, and anything above 0x7E since sbyte.MaxValue is 0x7E

            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_SByte_0x22));       // Quotation Mark "
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_SByte_0x26));       // Ampersand &
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_SByte_0x27));       // Apostrophe '
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_SByte_0x2B));       // Plus sign +

            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_SByte_0x3C));       // Less Than Sign <
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_SByte_0x3E));       // Greater Than Sign >
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_SByte_0x5C));       // Reverse Solidus \
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_SByte_0x60));       // Grave Access `

            return(mask);
        }
Beispiel #28
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        public void Step()
        {
            var shifted1 = Sse2.Shuffle(Positions, 0b10010011);
            var shifted2 = Sse2.Shuffle(Positions, 0b01001110);
            var shifted3 = Sse2.Shuffle(Positions, 0b00111001);

            // Calculate velocity additions
            var adds = Sse2.CompareGreaterThan(Positions, shifted1);

            adds = Sse2.Add(adds, Sse2.CompareGreaterThan(Positions, shifted2));
            adds = Sse2.Add(adds, Sse2.CompareGreaterThan(Positions, shifted3));

            // Calculate velocity subtractions
            adds = Sse2.Subtract(adds, Sse2.CompareLessThan(Positions, shifted1));
            adds = Sse2.Subtract(adds, Sse2.CompareLessThan(Positions, shifted2));
            adds = Sse2.Subtract(adds, Sse2.CompareLessThan(Positions, shifted3));

            Velocities = Sse2.Add(Velocities, adds);
            Positions  = Sse2.Add(Positions, Velocities);
        }
Beispiel #29
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        private static Vector128 <short> CreateEscapingMask(Vector128 <short> sourceValue)
        {
            Debug.Assert(Sse2.IsSupported);

            Vector128 <short> mask = Sse2.CompareLessThan(sourceValue, s_mask_UInt16_0x20); // Space ' ', anything in the control characters range

            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_UInt16_0x22));       // Quotation Mark '"'
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_UInt16_0x26));       // Ampersand '&'
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_UInt16_0x27));       // Apostrophe '''
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_UInt16_0x2B));       // Plus sign '+'

            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_UInt16_0x3C));       // Less Than Sign '<'
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_UInt16_0x3E));       // Greater Than Sign '>'
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_UInt16_0x5C));       // Reverse Solidus '\'
            mask = Sse2.Or(mask, Sse2.CompareEqual(sourceValue, s_mask_UInt16_0x60));       // Grave Access '`'

            mask = Sse2.Or(mask, Sse2.CompareGreaterThan(sourceValue, s_mask_UInt16_0x7E)); // Tilde '~', anything above the ASCII range

            return(mask);
        }
Beispiel #30
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 public static Vector128 <double> op_LessThan(Vector128 <double> left, Vector128 <double> right)
 => Sse2.CompareLessThan(left, right);