Beispiel #1
0
        private void OnDeckSelected(int deckId)
        {
            GotoSubState(SubState.GameSelection, SlidingSide.Right);
            PlayerData       instance         = PlayerData.instance;
            SquadDefinition  squadDefinition  = RuntimeData.squadDefinitions[deckId];
            WeaponDefinition weaponDefinition = RuntimeData.weaponDefinitions[squadDefinition.weapon.value];

            m_ui.playerAvatar.nickname         = instance.nickName;
            m_ui.playerAvatar.weaponDefinition = weaponDefinition;
            m_ui.ShowPlayerAvatarAnim(value: true);
        }
        protected Tuple <SquadDefinition, SquadFakeData> GetSquadDataByWeaponId(int weaponId)
        {
            for (int i = 0; i < m_fakeData.squads.Length; i++)
            {
                SquadFakeData   squadFakeData   = m_fakeData.squads[i];
                SquadDefinition squadDefinition = RuntimeData.squadDefinitions[squadFakeData.id];
                if (squadDefinition.weapon.value == weaponId)
                {
                    return(new Tuple <SquadDefinition, SquadFakeData>(squadDefinition, squadFakeData));
                }
            }
            SquadFakeData squadFakeData2 = m_fakeData.squads[0];

            return(new Tuple <SquadDefinition, SquadFakeData>(RuntimeData.squadDefinitions[squadFakeData2.id], squadFakeData2));
        }
        public void Set(SquadDefinition definition, SquadFakeData fakeData)
        {
            if (definition == null || fakeData == null)
            {
                m_name.get_gameObject().SetActive(false);
                m_ambience.get_gameObject().SetActive(false);
                m_difficulty.get_gameObject().SetActive(false);
                return;
            }
            string title       = fakeData.title;
            string description = fakeData.description;
            string difficulty  = fakeData.difficulty;

            m_illu.set_sprite(fakeData.illu);
            m_name.SetText(title);
            m_name.get_gameObject().SetActive(!string.IsNullOrEmpty(title));
            m_ambience.SetText(description);
            m_ambience.get_gameObject().SetActive(!string.IsNullOrEmpty(description));
            m_difficulty.richText = true;
            m_difficulty.SetText(difficulty);
            m_difficulty.get_gameObject().SetActive(!string.IsNullOrEmpty(difficulty));
        }