public void Resume() { // Fetch any persistent collection references here. The reload process will have already restored them. OldSpyReports = SpyReports.Get(TheEmpire, 1); }
public void NewGame() { // Create any initial persistent collection instances here. SpyReports.Create(TheEmpire, 1); OldSpyReports = SpyReports.Get(TheEmpire, 1); }