Beispiel #1
0
 public AnimBlock(string _clipName, AnimMachine _origin)
 {
     clipName             = _clipName;
     pictureIndex         = 0;
     origin               = _origin;
     lastSpriteChangeTime = 0;
     sprites              = SpritesData.LoadSpritesAtPath("Import/Art/Sprites/" + origin.name + "-" + clipName + "/");
 }