protected override Rect GetSpriteInfo(SpriterColorHelper helper)
 {
     //2dToolkit takes care of all of this; have SpriterUnity leave the scale/offset alone
     return new Rect(0, 0, 1, 1);
 }
 protected void Awake()
 {
     _tk2DSprite = GetComponent<tk2dSprite>();
     _helper = GetComponent<SpriterColorHelper>();
 }