[HideInInspector] public DynValue CreateProjectileAbs(Script s, string sprite, float xpos, float ypos, string layerName = "") { LuaProjectile projectile = (LuaProjectile)BulletPool.instance.Retrieve(); if (sprite == null) { throw new CYFException("You can't create a projectile with a nil sprite!"); } SpriteUtil.SwapSpriteFromFile(projectile, sprite); projectile.name = sprite; projectile.owner = s; projectile.gameObject.SetActive(true); projectile.ctrl.MoveToAbs(xpos, ypos); //projectile.ctrl.z = Projectile.Z_INDEX_NEXT; //doesn't work yet, thanks unity UI projectile.transform.SetAsLastSibling(); //projectile.ctrl.UpdatePosition(); projectile.ctrl.sprite.Set(sprite); if (layerName != "") { try { projectile.transform.SetParent(GameObject.Find(layerName + "Bullet").transform); } catch { try { projectile.transform.SetParent(GameObject.Find(layerName + "Layer").transform); } catch { } } } DynValue projectileController = UserData.Create(projectile.ctrl); //Texture2D tex = (Texture2D)projectile.GetComponent<Image>().mainTexture; //projectile.selfAbs = UnitaleUtil.GetFurthestCoordinates(tex.GetPixels32(), tex.height, projectile.self); return(projectileController); }
public void Set(string name) { SpriteUtil.SwapSpriteFromFile(img, name); originalSprite = img.sprite; nativeSizeDelta = new Vector2(img.sprite.texture.width, img.sprite.texture.height); Scale(xScale, yScale); }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { base.Draw(gameTime, spriteBatch); spriteBatch.Begin(); SpriteUtil.DrawInRect(spriteBatch, spriteTitle, GraphicsDevice.Viewport.Bounds); spriteBatch.End(); }
public static DialogueConversation GenerateNegative() { String bumLine = GetRandomLine(bum_lines); String actorLine = GetRandomLine(actor_negative); return(new DialogueConversation().Add(bumLine, SpriteUtil.GetHoboMugshot()).Add(actorLine)); }
private void LoadIndex(int index) { int spec = baseForms[index]; if (spec == 0) { spec = index; } var form = formVal[index]; LoadPersonal(Editor.Personal[index]); LoadLearnset(Editor.Learn[index]); LoadEvolutions(Editor.Evolve[index]); if (Editor.Mega != null) { LoadMegas(Editor.Mega[index], spec); } Bitmap rawImg = (Bitmap)SpriteUtil.GetSprite(spec, form, 0, 0, false, false, false); Bitmap bigImg = new Bitmap(rawImg.Width * 2, rawImg.Height * 2); for (int x = 0; x < rawImg.Width; x++) { for (int y = 0; y < rawImg.Height; y++) { Color c = rawImg.GetPixel(x, y); bigImg.SetPixel(2 * x, 2 * y, c); bigImg.SetPixel((2 * x) + 1, 2 * y, c); bigImg.SetPixel(2 * x, (2 * y) + 1, c); bigImg.SetPixel((2 * x) + 1, (2 * y) + 1, c); } } PB_MonSprite.Image = bigImg; }
// Changes the sprite of this instance public void Set(string name) { // Change the sprite if (name == null) { throw new CYFException("You can't set a sprite as nil!"); } if (img.GetComponent <Image>()) { Image imgtemp = img.GetComponent <Image>(); SpriteUtil.SwapSpriteFromFile(imgtemp, name); originalSprite = imgtemp.sprite; nativeSizeDelta = new Vector2(imgtemp.sprite.texture.width, imgtemp.sprite.texture.height); } else { SpriteRenderer imgtemp = img.GetComponent <SpriteRenderer>(); SpriteUtil.SwapSpriteFromFile(imgtemp, name); originalSprite = imgtemp.sprite; nativeSizeDelta = new Vector2(imgtemp.sprite.texture.width, imgtemp.sprite.texture.height); } Scale(xScale, yScale); if (tag == "projectile") { img.GetComponent <Projectile>().needUpdateTex = true; } }
protected override void MoveHands() { if (Mathf.Abs(Angle) < 90) { _leftHand.localPosition = _leftHandPos; gameObject.transform.position = !Weapon.IsDoubleHanded ? _rightHand.position : _leftHand.position; SpriteUtil.SetXScale(gameObject, 1); Weapon.IsInverted = false; if (_secondaryHandPos != null) { _rightHand.position = _secondaryHandPos.position; } } else { _rightHand.localPosition = _rightHandPos; gameObject.transform.position = !Weapon.IsDoubleHanded ? _leftHand.position : _rightHand.position; SpriteUtil.SetXScale(gameObject, -1); Weapon.IsInverted = true; if (_secondaryHandPos != null) { _leftHand.position = _secondaryHandPos.position; } } }
private static IEnumerator ReplaceMeasure(Transform measure, bool isBonusLevel) { uint level = LevelsCompleted - 1; SpriteRenderer sr = measure.GetComponentInChildren <SpriteRenderer>(); float startWidth = (sr.sprite.texture.width / (100f)) * (measure.localScale.x * sr.transform.localScale.x); float startHeight = (sr.sprite.texture.height / (100f)) * (measure.localScale.y * sr.transform.localScale.y); Vector2 startSize = new Vector2(startWidth, startHeight); Vector3 startPosition = sr.gameObject.transform.position; // Swap out old sprite renderer for new one Texture2D newText; switch (Version) { case GameVersion.T.Integrated: newText = Instance.LevelList[level].measure; break; case GameVersion.T.NotIntegrated: float meanSize = (startSize.x + startSize.y) / 2; startSize = new Vector2(meanSize, meanSize); // Comic tiles are square newText = Instance.LevelList[level].comic; break; default: Debug.Log("Invalid Version"); newText = Instance.LevelList[level].comic; break; } GameObject newGo = SpriteUtil.AddSprite(newText, startSize, startPosition, "Temp", Instance.transform.parent); SpriteRenderer newSr = newGo.GetComponent <SpriteRenderer>(); float t; float currentTime = 0f; float moveTime = Instance.TextureSwapTime; while (currentTime <= moveTime) { t = currentTime / moveTime; sr.color = new Color(1f, 1f, 1f, 1f - t); newSr.color = new Color(1f, 1f, 1f, t); yield return(new WaitForEndOfFrame()); currentTime += Time.deltaTime; } Destroy(measure.gameObject); newSr.color = new Color(1f, 1f, 1f, 1f); Instance.StartCoroutine(ShrinkIntoPlace(level, newSr, newGo, startSize, isBonusLevel)); if (!isBonusLevel) { Instance.StartCoroutine(PlayMusic()); } }
public static void OnLoad(string path) { PUtil.InitLibrary(true); PLocalization.Register(); POptions.RegisterOptions(typeof(InspectToolSettings)); ReadOptions(); PKeyBinding pKeyBinding = null; if (KKeyCodeUtil.TryParse(InspectToolSettings.Instance.Hotkey, out KKeyCode keyCode, out Modifier modifier)) { pKeyBinding = new PKeyBinding(keyCode, modifier); } PAction = PAction.Register(InspectToolStrings.ACTION_ID, InspectToolStrings.ACTION_TITLE, pKeyBinding); try { var inspectToolIconSprite = Assembly.GetExecutingAssembly().GetManifestResourceStream("InspectTool.img.inspectToolIcon.dds"); var inspectCursorSprite = Assembly.GetExecutingAssembly().GetManifestResourceStream("InspectTool.img.inspectCursor.dds"); InspectToolAssets.InspectToolIcon = SpriteUtil.CreateSpriteDXT5(inspectToolIconSprite, 32, 32); InspectToolAssets.InspectToolCursor = SpriteUtil.CreateSpriteDXT5(inspectCursorSprite, 256, 256); InspectToolAssets.InspectToolIcon.name = InspectToolStrings.TOOL_ICON_SPRITE_NAME; InspectToolAssets.InspectToolCursor.name = InspectToolStrings.CURSOR_SPRITE_NAME; } catch (Exception e) { Debug.LogError(e); } }
public void setSprite(string newSprite) { if (newSprite == null) { throw new CYFException("You can't set a projectile's sprite to nil!"); } SpriteUtil.SwapSpriteFromFile(this, newSprite); }
public static SpriteUtil GetInstance() { if (singletonInstance == null) { singletonInstance = new SpriteUtil(); } return(singletonInstance); }
private Sprite CreateTravelatorSprite(int roomID, int index) { var srcRect = new Rect((7 + index) * 8, (19 - roomID) * 8, 8, 8); var tex = SpriteUtil.CreateTexture(8, 8); TexUtil.Blit(_roomProvider._blocks, tex, srcRect, Vector2.zero); return(Sprite.Create(tex, new Rect(0, 0, 8, 8), new Vector2(0, 1), 1)); }
private Bitmap GetGlowSprite(PKM pk) { var baseSprite = SpriteUtil.GetSprite(pk.Species, pk.AltForm, pk.Gender, 0, pk.IsEgg, false, pk.Format); var pixels = ImageUtil.GetPixelData((Bitmap)baseSprite); ImageUtil.GlowEdges(pixels, new[] { GlowInitial.B, GlowInitial.G, GlowInitial.R }, baseSprite.Width); return(ImageUtil.GetBitmap(pixels, baseSprite.Width, baseSprite.Height)); }
private static void SetUpSpriteCreator(SaveFile sav) { SpriteUtil.Initialize(sav); StreamSettings.CreateSpriteFile = (pk, fn) => { var png = pk.Sprite(); png.Save(fn); }; }
public WillyAnimations(Texture2D tex) { _tex = tex; _right = SpriteUtil.GetFrames(tex, 0, 8) .ToSprites(); _left = SpriteUtil.GetFrames(tex, 8, 8) .ToSprites(); }
private List <GameObject> FillWithTextures(GameObject obj, Texture2D[] textures) { BoxCollider2D box = obj.GetComponent <BoxCollider2D>(); List <GameObject> ret = new List <GameObject>(); float xmin = box.bounds.center.x - box.bounds.extents.x; float xmax = box.bounds.center.x + box.bounds.extents.x; float ymin = box.bounds.center.y - box.bounds.extents.y; float ymax = box.bounds.center.y + box.bounds.extents.y; float xInc = (xmax - xmin) / 2; float xLeft = xmin; float margin = 0.1f; float yInc = (ymax - ymin) / 2; float yBottom = ymin; if (textures.Length < 4) { // "Centering" ymin += 0.5f * yInc; } bool movingRight = true; foreach (Texture2D t in textures) { float xRight = xLeft + xInc; float yTop = yBottom + yInc; float midX = (xRight + xLeft) / 2; float midY = (yTop + yBottom) / 2; Vector2 size = new Vector2((1f - margin) * (xRight - xLeft), (1f - margin) * (yTop - yBottom)); Vector3 pos = new Vector3(midX, midY, this.transform.position.z - TextureOffset); GameObject spriteObj = SpriteUtil.AddSprite(t, size, pos, t.name, obj, true); spriteObj.GetComponent <SpriteRenderer>().sortingLayerName = "Bonus"; spriteObj.GetComponent <SpriteRenderer>().sortingOrder = 5; ret.Add(spriteObj); if (movingRight) { // On iterations 0 and 2, move to the right xLeft += xInc; movingRight = false; } else { // On iteration 1, move left and down xLeft -= xInc; yBottom += yInc; movingRight = true; } } return(ret); }
private static void GetQuickFiller(PictureBox pb, TrainerPoke pk) { if (pk is TrainerPoke8 c) { pb.Image = SpriteUtil.GetSprite(c.Species, c.Form, c.Gender, c.HeldItem, false, c.Shiny, c.CanGigantamax); } else { pb.Image = SpriteUtil.GetSprite(pk.Species, pk.Form, pk.Gender, pk.HeldItem, false, pk.Shiny, false); } }
private IEnumerator MergeTwoBoxes(GameObject front, GameObject back) { front.GetComponent <Button>().interactable = false; back.GetComponent <Button>().interactable = false; GameObject bgSprite = null; GameObject referenceSprite = null; foreach (SpriteRenderer sr in front.GetComponentsInChildren <SpriteRenderer>()) { if (sr.gameObject.name != "Sprite") { // really good coding style right here referenceSprite = sr.gameObject; continue; } bgSprite = sr.gameObject; SpriteUtil.CenterSpriteInImage(sr.gameObject, front); sr.enabled = true; } bgSprite.transform.position = new Vector3( bgSprite.transform.position.x, bgSprite.transform.position.y, referenceSprite.transform.position.z + 0.1f); Vector3 center = 0.5f * (front.transform.position + back.transform.position); Vector3 frontOffset = FrontOffset * Vector3.back; front.transform.position += frontOffset; StartCoroutine(Transition.Translate(front.transform, center + frontOffset, MergeDuration)); yield return(Transition.Translate(back.transform, center, MergeDuration)); back.SetActive(false); foreach (SpriteRenderer sr in back.GetComponentsInChildren <SpriteRenderer>()) { if (sr.gameObject.name != "Sprite") { Destroy(sr.gameObject); } } foreach (SpriteRenderer sr in front.GetComponentsInChildren <SpriteRenderer>()) { if (sr.gameObject.name != "Sprite") { // really good coding style right here // I even copied and pasted this if statement continue; } sr.enabled = false; } }
private void Write_Entry(object sender, EventArgs e) { if (!editing) { return; //Don't do writing until loaded } Validate_TextBoxes(); int index = LB_DataEntry.SelectedIndex; int partymember = Convert.ToInt32(NUP_PartyIndex.Value) - 1; int offset = (index * 0x1B4) + (partymember * HallFame6Entity.SIZE); var span = data.AsSpan(offset, HallFame6Entity.SIZE); var entry = new HallFame6Entity(span) { Species = Convert.ToUInt16(CB_Species.SelectedValue), HeldItem = Convert.ToUInt16(CB_HeldItem.SelectedValue), Move1 = Convert.ToUInt16(CB_Move1.SelectedValue), Move2 = Convert.ToUInt16(CB_Move2.SelectedValue), Move3 = Convert.ToUInt16(CB_Move3.SelectedValue), Move4 = Convert.ToUInt16(CB_Move4.SelectedValue), EncryptionConstant = Util.GetHexValue(TB_EC.Text), TID = Convert.ToUInt16(TB_TID.Text), SID = Convert.ToUInt16(TB_SID.Text), Form = (uint)CB_Form.SelectedIndex, Gender = (uint)EntityGender.GetFromString(Label_Gender.Text) & 0x3, Level = Convert.ToUInt16(TB_Level.Text), IsShiny = CHK_Shiny.Checked, IsNicknamed = CHK_Nicknamed.Checked, Nickname = TB_Nickname.Text, OT_Name = TB_OT.Text, OT_Gender = (uint)EntityGender.GetFromString(Label_OTGender.Text) & 1, }; offset = index * 0x1B4; uint vnd = 0; uint date = 0; vnd |= Convert.ToUInt32(TB_VN.Text) & 0xFF; date |= (uint)((CAL_MetDate.Value.Year - 2000) & 0xFF); date |= (uint)((CAL_MetDate.Value.Month & 0xF) << 8); date |= (uint)((CAL_MetDate.Value.Day & 0x1F) << 12); vnd |= (date & 0x1FFFF) << 14; //Fix for top bit uint rawvnd = ReadUInt32LittleEndian(data.AsSpan(offset + 0x1B0)); vnd |= rawvnd & 0x80000000; WriteUInt32LittleEndian(data.AsSpan(offset + 0x1B0), vnd); bpkx.Image = SpriteUtil.GetSprite(entry.Species, (int)entry.Form, (int)entry.Gender, 0, entry.HeldItem, false, CHK_Shiny.Checked, 6); DisplayEntry(this, EventArgs.Empty); // refresh text view }
private void ProcessPlayerTurn(int direction, int scale) { var currentRunningState = HorizontalMove != 0 || VerticalMove != 0; if (_currentTurn == direction && _previousRunState == currentRunningState) { return; } _currentTurn = direction; _previousRunState = currentRunningState; TurnTo(direction, currentRunningState); SpriteUtil.SetXScale(_body, scale); }
public void removeAll() { state = WAIT; hitTimer = 0; SpriteUtil.setY(sky, 6.43f); SpriteUtil.setY(ground, -5.85f); var elements = GameObject.FindObjectsOfType <AbstractGO> (); foreach (var item in elements) { Destroy(item.gameObject); } }
public void showBoom() { if (active) { active = false; collider2D.enabled = false; z = -1; GetComponent <Renderer> ().enabled = false; boom.gameObject.SetActive(true); SpriteUtil.rotate(boom, Random.Range(0, 360)); boom.GetComponent <tk2dSpriteAnimator> ().AnimationCompleted = onBoomComplete; boom.GetComponent <tk2dSpriteAnimator> ().Play(); } }
protected override void MoveHands() { if (Mathf.Abs(Angle) < 90) { gameObject.transform.position = _rightHand.position; SpriteUtil.SetXScale(gameObject, 1); Weapon.IsInverted = false; } else { gameObject.transform.position = _leftHand.position; SpriteUtil.SetXScale(gameObject, -1); Weapon.IsInverted = true; } }
private void UpdateShiny(object sender, EventArgs e) { if (!editing) { return; //Don't do writing until loaded } var species = WinFormsUtil.GetIndex(CB_Species); var form = CB_Form.SelectedIndex & 0x1F; var gender = EntityGender.GetFromString(Label_Gender.Text); var item = WinFormsUtil.GetIndex(CB_HeldItem); bpkx.Image = SpriteUtil.GetSprite(species, form, gender, 0, item, false, CHK_Shiny.Checked, 6); Write_Entry(this, EventArgs.Empty); }
private PictureBox GetBallView(Ball b, ICollection <Ball> legal, IReadOnlyList <ComboItem> names) { var img = SpriteUtil.GetBallSprite((int)b); var pb = new PictureBox { Size = img.Size, Image = img, BackgroundImage = legal.Contains(b) ? SpriteUtil.Spriter.Set : SpriteUtil.Spriter.Delete, BackgroundImageLayout = ImageLayout.Tile, }; pb.MouseEnter += (_, _) => Text = names.First(z => z.Value == (int)b).Text; pb.Click += (_, _) => SelectBall(b); return(pb); }
private DynValue CreateProjectileAbs(Script s, string sprite, float xpos, float ypos) { LuaProjectile projectile = (LuaProjectile)BulletPool.instance.Retrieve(); SpriteUtil.SwapSpriteFromFile(projectile, sprite); projectile.owner = s; projectile.gameObject.SetActive(true); projectile.ctrl.MoveToAbs(xpos, ypos); //projectile.ctrl.z = Projectile.Z_INDEX_NEXT; //doesn't work yet, thanks unity UI projectile.transform.SetAsLastSibling(); projectile.ctrl.UpdatePosition(); DynValue projectileController = UserData.Create(projectile.ctrl); return(projectileController); }
private static void loadAllFrom(string directoryPath) { DirectoryInfo dInfo = new DirectoryInfo(directoryPath); FileInfo[] fInfo = dInfo.GetFiles("*.png", SearchOption.AllDirectories); foreach (FileInfo file in fInfo) { string imageName = FileLoader.getRelativePathWithoutExtension(directoryPath, file.FullName).ToLower(); if (dict.ContainsKey(imageName)) { continue; } dict.Add(imageName, SpriteUtil.fromFile(file.FullName)); } }
public void Start(PictureBox pb, SlotTrackerImage lastSlot) { var view = WinFormsUtil.FindFirstControlOfType <ISlotViewer <PictureBox> >(pb); if (view == null) { throw new ArgumentNullException(nameof(view)); } var data = view.GetSlotData(pb); var pk = data.Read(view.SAV); Slot = pb; LastSlot = lastSlot; var orig = LastSlot.OriginalBackground = pb.BackgroundImage; Bitmap bg; if (GlowHover) { HoverWorker.Stop(); var hover = Hover; SpriteUtil.GetSpriteGlow(pk, Draw.GlowInitial.B, Draw.GlowInitial.G, Draw.GlowInitial.R, out var glowdata, out var GlowBase); bg = ImageUtil.LayerImage(GlowBase, hover, 0, 0); HoverWorker.GlowToColor = Draw.GlowFinal; HoverWorker.GlowFromColor = Draw.GlowInitial; HoverWorker.Start(pb, GlowBase, glowdata, orig, hover); } else { bg = Hover; } if (orig != null) { bg = ImageUtil.LayerImage(orig, bg, 0, 0); } pb.BackgroundImage = LastSlot.CurrentBackground = bg; if (Settings.Default.HoverSlotShowText) { Preview.Show(pb, pk); } if (Settings.Default.HoverSlotPlayCry) { CryPlayer.PlayCry(pk); } }
public static Sprite tryLoad(string key) { if (dictMod.ContainsKey(key)) { dict[key] = SpriteUtil.FromFile(dictMod[key].FullName); } else if (dictDefault.ContainsKey(key)) { dict[key] = SpriteUtil.FromFile(dictDefault[key].FullName); } else { return(null); } return(dict[key]); }
// Use this for initialization private void Start() { bgImage = GetComponent <Image>(); try { Sprite bg = SpriteUtil.FromFile(FileLoader.pathToModFile("Sprites/bg.png")); if (bg != null) { bg.texture.filterMode = FilterMode.Point; bgImage.sprite = bg; bgImage.color = Color.white; } } catch { // Background failed loading, no need to do anything. UnitaleUtil.WriteInLogAndDebugger("[WARN]No background file found. Using empty background."); } }