// implementation of a Collider component public Sprite() { SpriteSystem.Register(this); }
public Sprite(BasicSprite givenSprite = null) { SpriteSystem.Register(this); sprite = givenSprite; }
// implementation of a Collider component public Sprite() { SpriteSystem.Register(this); }
public Sprite(BasicSprite givenSprite = null) { SpriteSystem.Register(this); sprite = givenSprite; }