public static IDirectionalTextureProvider DirFrame0(this SpriteSpecifier specifier)
        {
            var resc = IoCManager.Resolve <IResourceCache>();

            switch (specifier)
            {
            case SpriteSpecifier.Texture tex:
                return(resc.GetResource <TextureResource>(SpriteComponent.TextureRoot / tex.TexturePath).Texture);

            case SpriteSpecifier.Rsi rsi:
                if (resc.TryGetResource <RSIResource>(SpriteComponent.TextureRoot / rsi.RsiPath, out var theRsi))
                {
                    if (theRsi.RSI.TryGetState(rsi.RsiState, out var state))
                    {
                        return(state);
                    }
                }
                return(resc.GetFallback <TextureResource>().Texture);

            case SpriteSpecifier.EntityPrototype prototypeIcon:
                var protMgr = IoCManager.Resolve <IPrototypeManager>();
                if (!protMgr.TryIndex <EntityPrototype>(prototypeIcon.EntityPrototypeId, out var prototype))
                {
                    Logger.Error("Failed to load PrototypeIcon {0}", prototypeIcon.EntityPrototypeId);
                    return(resc.GetFallback <TextureResource>().Texture);
                }
                return(SpriteComponent.GetPrototypeIcon(prototype, resc) ?? resc.GetFallback <TextureResource>().Texture);

            default:
                throw new NotImplementedException();
            }
        }
Beispiel #2
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 public ConditionInfo(string title, string description, SpriteSpecifier spriteSpecifier, float progress)
 {
     Title           = title;
     Description     = description;
     SpriteSpecifier = spriteSpecifier;
     Progress        = progress;
 }
Beispiel #3
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        public static IRsiStateLike RsiStateLike(this SpriteSpecifier specifier)
        {
            var resC = IoCManager.Resolve <IResourceCache>();

            switch (specifier)
            {
            case SpriteSpecifier.Texture tex:
                return(tex.GetTexture(resC));

            case SpriteSpecifier.Rsi rsi:
                return(rsi.GetState(resC));

            case SpriteSpecifier.EntityPrototype prototypeIcon:
                var protMgr = IoCManager.Resolve <IPrototypeManager>();
                if (!protMgr.TryIndex <EntityPrototype>(prototypeIcon.EntityPrototypeId, out var prototype))
                {
                    Logger.Error("Failed to load PrototypeIcon {0}", prototypeIcon.EntityPrototypeId);
                    return(SpriteComponent.GetFallbackState(resC));
                }

                return(SpriteComponent.GetPrototypeIcon(prototype, resC));

            default:
                throw new NotSupportedException();
            }
        }
 public void SetFromSpriteSpecifier(SpriteSpecifier specifier)
 {
     _curFrame           = 0;
     _state              = specifier.RsiStateLike();
     _curFrameTime       = _state.GetDelay(0);
     DisplayRect.Texture = _state.GetFrame(RsiDirection, 0);
 }
Beispiel #5
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 public NetVerbData(VerbData data, string key)
 {
     Text         = data.Text;
     Key          = key;
     Category     = data.Category;
     CategoryIcon = data.CategoryIcon;
     Icon         = data.Icon;
     Available    = data.Visibility == VerbVisibility.Visible;
 }
 protected override void Startup()
 {
     base.Startup();
     RecalculateColor();
     if (!string.IsNullOrEmpty(_fillInitState))
     {
         _spriteComponent = Owner.GetComponent <SpriteComponent>();
         _fillPath        = new ResourcePath(_fillPathString);
         _fillSprite      = new SpriteSpecifier.Rsi(_fillPath, _fillInitState + (_fillInitSteps - 1));
         _spriteComponent.AddLayerWithSprite(_fillSprite);
         UpdateFillIcon();
     }
 }
Beispiel #7
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        public DataNode Write(ISerializationManager serializationManager, SpriteSpecifier value, bool alwaysWrite = false,
                              ISerializationContext?context = null)
        {
            return(value switch
            {
                Rsi rsi
                => Write(serializationManager, rsi, alwaysWrite, context),

                Texture texture
                => Write(serializationManager, texture, alwaysWrite, context),

                EntityPrototype entityPrototype
                => Write(serializationManager, entityPrototype, alwaysWrite, context),

                _ => throw new InvalidOperationException("Invalid SpriteSpecifier specified!")
            });
Beispiel #8
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        public void LoadFrom(YamlMappingNode mapping)
        {
            var ser = YamlObjectSerializer.NewReader(mapping);

            _name = ser.ReadDataField <string>("name");

            ser.DataField(ref _id, "id", string.Empty);
            ser.DataField(ref _description, "description", string.Empty);
            ser.DataField(ref _icon, "icon", SpriteSpecifier.Invalid);
            ser.DataField(ref _type, "objectType", ConstructionType.Structure);
            ser.DataField(ref _result, "result", null);
            ser.DataField(ref _placementMode, "placementMode", "PlaceFree");
            ser.DataField(ref _canBuildInImpassable, "canBuildInImpassable", false);

            _keywords = ser.ReadDataField <List <string> >("keywords", new List <string>());
            {
                var cat   = ser.ReadDataField <string>("category");
                var split = cat.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
                _categorySegments = split.ToList();
            }

            {
                SpriteSpecifier  nextIcon     = null;
                ConstructionStep nextBackward = null;

                foreach (var stepMap in mapping.GetNode <YamlSequenceNode>("steps").Cast <YamlMappingNode>())
                {
                    var step = ReadStepPrototype(stepMap);
                    _stages.Add(new ConstructionStage(step, nextIcon, nextBackward));
                    if (stepMap.TryGetNode("icon", out var node))
                    {
                        nextIcon = SpriteSpecifier.FromYaml(node);
                    }

                    if (stepMap.TryGetNode("reverse", out YamlMappingNode revMap))
                    {
                        nextBackward = ReadStepPrototype(revMap);
                    }
                }

                _stages.Add(new ConstructionStage(null, nextIcon, nextBackward));
            }
        }
        public static Texture[] FrameArr(this SpriteSpecifier specifier)
        {
            var resc = IoCManager.Resolve <IResourceCache>();

            switch (specifier)
            {
            case SpriteSpecifier.Rsi rsi:
                if (resc.TryGetResource <RSIResource>(SpriteComponent.TextureRoot / rsi.RsiPath, out var theRsi))
                {
                    if (theRsi.RSI.TryGetState(rsi.RsiState, out var state))
                    {
                        return(state.Icons[0]);
                    }
                }
                Logger.Error("Failed to load RSI {0}", rsi.RsiPath);
                return(new Texture[0]);

            default:
                throw new NotImplementedException();
            }
        }
        protected void UpdateFillIcon()
        {
            if (string.IsNullOrEmpty(_fillInitState))
            {
                return;
            }

            var percentage = (CurrentVolume / MaxVolume).Double();
            var level      = ContentHelpers.RoundToLevels(percentage * 100, 100, _fillInitSteps);

            //Transformed glass uses special fancy sprites so we don't bother
            if (level == 0 || (Owner.TryGetComponent <TransformableContainerComponent>(out var transformComp) && transformComp.Transformed))
            {
                _spriteComponent.LayerSetColor(1, Color.Transparent);
                return;
            }

            _fillSprite = new SpriteSpecifier.Rsi(_fillPath, _fillInitState + level);
            _spriteComponent.LayerSetSprite(1, _fillSprite);
            _spriteComponent.LayerSetColor(1, SubstanceColor);
        }
Beispiel #11
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    public IRsiStateLike RsiStateLike(SpriteSpecifier specifier)
    {
        switch (specifier)
        {
        case SpriteSpecifier.Texture tex:
            return(tex.GetTexture(_resourceCache));

        case SpriteSpecifier.Rsi rsi:
            return(GetState(rsi));

        case SpriteSpecifier.EntityPrototype prototypeIcon:
            if (!_proto.TryIndex <EntityPrototype>(prototypeIcon.EntityPrototypeId, out var prototype))
            {
                Logger.Error("Failed to load PrototypeIcon {0}", prototypeIcon.EntityPrototypeId);
                return(SpriteComponent.GetFallbackState(_resourceCache));
            }

            return(SpriteComponent.GetPrototypeIcon(prototype, _resourceCache));

        default:
            throw new NotSupportedException();
        }
    }
Beispiel #12
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        static Atmospherics()
        {
            var protoMan = IoCManager.Resolve <IPrototypeManager>();

            GasPrototypes = new GasPrototype[TotalNumberOfGases];
            GasOverlays   = new SpriteSpecifier[TotalNumberOfGases];

            for (var i = 0; i < TotalNumberOfGases; i++)
            {
                var gasPrototype = protoMan.Index <GasPrototype>(i.ToString());
                GasPrototypes[i] = gasPrototype;

                if (string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayTexture))
                {
                    GasOverlays[i] = new SpriteSpecifier.Texture(new ResourcePath(gasPrototype.GasOverlayTexture));
                }

                if (!string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayState))
                {
                    GasOverlays[i] = new SpriteSpecifier.Rsi(new ResourcePath(gasPrototype.GasOverlaySprite), gasPrototype.GasOverlayState);
                }
            }
        }
        public static IDirectionalTextureProvider DirFrame0(this SpriteSpecifier specifier)
        {
            var resc = IoCManager.Resolve <IResourceCache>();

            switch (specifier)
            {
            case SpriteSpecifier.Texture tex:
                return((Texture)resc.GetResource <TextureResource>(SpriteComponent.TextureRoot / tex.TexturePath));

            case SpriteSpecifier.Rsi rsi:
                if (resc.TryGetResource <RSIResource>(SpriteComponent.TextureRoot / rsi.RsiPath, out var theRsi))
                {
                    if (theRsi.RSI.TryGetState(rsi.RsiState, out var state))
                    {
                        return(state);
                    }
                }
                return((Texture)resc.GetFallback <TextureResource>());

            default:
                throw new NotImplementedException();
            }
        }
Beispiel #14
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 public Texture Frame0(SpriteSpecifier specifier)
 {
     return(RsiStateLike(specifier).Default);
 }
Beispiel #15
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 public override object NodeToType(Type type, YamlNode node, YamlObjectSerializer serializer)
 {
     return(SpriteSpecifier.FromYaml(node));
 }
 public ConstructionStage(ConstructionStep forward, SpriteSpecifier icon = null, ConstructionStep backward = null)
 {
     Icon     = icon;
     Forward  = forward;
     Backward = backward;
 }
 public VerbCategoryData(string name, SpriteSpecifier icon)
 {
     Name = name;
     Icon = icon;
 }
Beispiel #18
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 public static IDirectionalTextureProvider DirFrame0(this SpriteSpecifier specifier)
 {
     return(specifier.RsiStateLike());
 }
Beispiel #19
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 public static Texture Frame0(this SpriteSpecifier specifier)
 {
     return(specifier.RsiStateLike().Default);
 }