public static void LoadSprite()
        {
            BackgroundTerrainSprite = new Dictionary <SpriteSheetBackgroundTerrain, Rectangle>();

            SpriteSheetBackgroundTerrain c = SpriteSheetBackgroundTerrain.Red_HQ;

            for (int y = 0; y < 20; y++)
            {
                for (int x = 0; x < 5; x++)
                {
                    BackgroundTerrainSprite.Add(c, new Rectangle(x * 128, y * 76, 128, 76));
                    c = c.Next();
                }
            }
        }
 public static Rectangle GetSpriteRectangle(SpriteSheetBackgroundTerrain t)
 {
     return(BackgroundTerrainSprite[t]);
 }