Beispiel #1
0
 public override void Update(GameTime gameTime)
 {
     animation.Update(gameTime);
     Region = animation.CurrentFrame;
     if (animation.IsComplete)
     {
         Destroy();
     }
 }
Beispiel #2
0
 public void Update()
 {
     m_animation.Update();
     m_popAction.Update();
     _freeSpinTimer -= (float)Globals.TheGame.ElapsedTime;
     if (_freeSpinTimer < 0 && _generation.FreeSpin)
     {
         _generation.FreeSpin = false;
         _section.FreeSpin    = false;
     }
 }
Beispiel #3
0
        public override void Update(GameTime gameTime)
        {
            stateTime += gameTime.ElapsedGameTime.Milliseconds;
            flip       = owner.MotionEngine.GoalVelocityX > 0 ? SpriteEffects.None : SpriteEffects.FlipHorizontally;

            if (brain.HasStates)
            {
                brain.CurrentState();
            }
            else
            {
                brain.PushState(Idle);
                effect.Play();
            }

            animation.Update(gameTime);
        }
Beispiel #4
0
        public override void Update()
        {
            if (TouchInput.IsScreenTapped)
            {
                m_attackPosition     = Vector2.Transform(TouchInput.TouchPosition, Matrix.Invert(World.cam_Main.CameraMatrix));
                m_transform.Position = m_attackPosition;
                DestructibleComponent.DestructibleColliders[(int)AttackType.Shuriken].DoCollision(m_pointCollider, null);
                m_animation.Start();

                float halfScreenWidth = Globals.TheGame.ScreenWidth * 0.5f;
                //float screenHeight = Globals.TheGame.ScreenHeight;
                float ratio = (TouchInput.TouchPosition.X - halfScreenWidth) / halfScreenWidth;
                m_transform.Direction = -1 * ratio + (float)(Globals.Random.NextDouble() - 0.5f) * 0.5f;
                m_transform.PosY     += Globals.Random.Next(-10, 10);
            }

            m_animation.Update();
        }
Beispiel #5
0
        public override void Update()
        {
            bool test;

            if (Globals.kbs.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.C) && m_transform.PosY < -5)
            {
                test = true;
            }

            m_circleCollider.Update();
            m_physics.Update();
            m_animation.Update();

            if (_isPickedUp)
            {
                Transform.PosY += PickUpVelocity;
                Transform.SclX  = Transform.SclY = Transform.SclX * 1.075f;

                if (m_sprite.Alpha - AlphaDecrement > 0)
                {
                    m_sprite.Alpha -= AlphaDecrement;
                }
                else
                {
                    //CoinPiles.AddCoin(_type);
                    m_sprite.Alpha = 0;
                }
            }


            bool removeMe = m_sprite.Alpha == 0;

            if (removeMe)
            {
                ClearLists();
            }
        }
Beispiel #6
0
        protected override void Update(GameTime gameTime)
        {
            var deltaSeconds  = (float)gameTime.ElapsedGameTime.TotalSeconds;
            var keyboardState = Keyboard.GetState();

            // motw
            if (keyboardState.IsKeyDown(Keys.W))
            {
                _motwSprite.Play("walkNorth");
            }

            if (keyboardState.IsKeyDown(Keys.A))
            {
                _motwSprite.Play("walkWest");
            }

            if (keyboardState.IsKeyDown(Keys.S))
            {
                _motwSprite.Play("walkSouth");
            }

            if (keyboardState.IsKeyDown(Keys.D))
            {
                _motwSprite.Play("walkEast");
            }

            // camera
            if (keyboardState.IsKeyDown(Keys.R))
            {
                Camera.ZoomIn(deltaSeconds);
            }

            if (keyboardState.IsKeyDown(Keys.F))
            {
                Camera.ZoomOut(deltaSeconds);
            }

            // zombie
            if (keyboardState.IsKeyDown(Keys.Left))
            {
                _zombie.Walk(-1.0f);
            }

            if (keyboardState.IsKeyDown(Keys.Right))
            {
                _zombie.Walk(1.0f);
            }

            if (keyboardState.IsKeyDown(Keys.Space))
            {
                _zombie.Attack();
            }

            //if (keyboardState.IsKeyDown(Keys.Up))
            //    _zombie.Jump();

            if (keyboardState.IsKeyDown(Keys.Enter))
            {
                _zombie.Die();
            }

            // update must be called before collision detection
            _zombie.Update(gameTime);
            //_world.Update(gameTime);
            Camera.LookAt(_zombie.Position);

            _animation.Update(deltaSeconds);
            _fireballSprite.TextureRegion = _animation.CurrentFrame;

            _motwSprite.Update(deltaSeconds);

            base.Update(gameTime);
        }
 public void Update()
 {
     m_spriteAnimation.Update();
 }
Beispiel #8
0
 public override void Update()
 {
     m_animation.Update();
     m_physics.Update();
     m_moveTo.Update();
 }
 public void Update()
 {
     m_animation.Update();
 }