Beispiel #1
0
    public static void levelTerrainPoints()
    {
        SpriteShapeTool sst = GameObject.FindObjectOfType <SpriteShapeTool>();

        if (sst)
        {
            Selection.activeGameObject = sst.gameObject;
        }
    }
 void OnEnable()
 {
     sst = (SpriteShapeTool)target;
     Selection.selectionChanged += delegate() { sst?.setSSC(Selection.activeGameObject); };
 }