void Awake() { Debug.Log("GM Awake called."); instance = this; SpriteResourceManager.Initialize(); ItemFactory.Initialize(); inventoryCanvas = GameObject.Find("InventoryCanvas"); ToggleInventory(); }
public void SetInfo(string t, string icon) { textbox = transform.FindChild("foo").GetComponent <Text>(); image = transform.FindChild("Image").GetComponent <Image>(); var tt = textbox.GetComponent <Text>(); tt.text = t; image.sprite = SpriteResourceManager.Get(icon); }
public void EquipWeapon(Item item) { var gfx = transform.FindChild("WeaponSlot").FindChild("Quad"); var ren = gfx.GetComponent <MeshRenderer>(); //if (item == null || item.ItemIcon==null) if (item == null || String.IsNullOrEmpty(item.Icon)) { ren.enabled = false; return; } //ren.material.mainTexture = item.ItemIcon.texture; ren.material.mainTexture = SpriteResourceManager.Get(item.Icon).texture; ren.enabled = true; }
public void UpdateGraphics() { if (_visual == null) { Debug.LogError("Trying to set Graphics before visual exists."); return; } var mr = _visual.GetComponent <MeshRenderer>(); if (mr != null) { Material material = Instantiate(mr.material); material.mainTexture = SpriteResourceManager.Get(Item.Icon).texture; mr.material = material; } }
public void initialize(string spriteName, Vector2 coords, Color blendColor, int depth = 0, bool pixelCoords = false) { if (spriteRenderer == null) { spriteRenderer = GetComponent <SpriteRenderer>(); } spriteRenderer.sprite = SpriteResourceManager.loadSprite("InteractionIcons/" + spriteName); spriteRenderer.sortingOrder = depth; spriteRenderer.color = blendColor; if (pixelCoords) { transform.position = coords; } else { transform.position = TileController.hexCoordToPixelCoord(coords); } }
public void initialize(UnitInfo info, int team = -1) { SpriteRenderer[] list = GetComponentsInChildren <SpriteRenderer>(); if (list.Length != 5) { throw new UnityException("Dude... you need two childern of a unit with spriterenders in them... re-attach them please"); } unitInfo = info.clone(); baseSpriteRenderer = list[0]; color0SpriteRenderer = list[1]; color1SpriteRenderer = list[2]; color2SpriteRenderer = list[3]; color3SpriteRenderer = list[4]; //teamNumber = team; if (info.baseSpriteName != null) { getBaseSpriteRenderer().sprite = SpriteResourceManager.loadSprite("Units/" + info.baseSpriteName); } if (info.color0SpriteName != null) { getColor0SpriteRenderer().sprite = SpriteResourceManager.loadSprite("Units/" + info.color0SpriteName); } if (info.color1SpriteName != null) { getColor1SpriteRenderer().sprite = SpriteResourceManager.loadSprite("Units/" + info.color1SpriteName); } if (info.color2SpriteName != null) { getColor2SpriteRenderer().sprite = SpriteResourceManager.loadSprite("Units/" + info.color2SpriteName); } if (info.color3SpriteName != null) { getColor3SpriteRenderer().sprite = SpriteResourceManager.loadSprite("Units/" + info.color3SpriteName); } /*for (int i = 0; i < unitInfo.movementObjects.Count; i++) * { * unitInfo.movementObjects[i] = unitInfo.movementObjects[i].clone();//Create unit's own movementtype * }*/ if (team >= 0) { setTeam(team); //getColorsSpriteRenderer().color = TeamControllerScript.getTeamColor(team); } if (unitInfo.rotationEnabled) { // Rotation Indicator Vector2 pos = TileController.hexCoordToPixelCoord(this.transform.position); rotationIndicator = (GameObject)Instantiate(new GameObject(), new Vector3(pos.x, pos.y, 0), Quaternion.identity); rotationIndicator.transform.parent = this.transform; SpriteRenderer spr = rotationIndicator.AddComponent <SpriteRenderer>(); spr.sprite = SpriteResourceManager.loadSprite("Misc/RotationIndicator"); spr.sortingLayerName = "SpriteLayer"; spr.sortingOrder = 1000; // We want this to be above everythign else setRotationDirection(AbsoluteDirection.UP); } }
/// <summary> /// Initializes a new instance of the <see cref="Renderer" /> class. /// </summary> /// <param name="gameEngine">The game engine.</param> /// <param name="form">The form.</param> /// <param name="width">The primary width of the view in pixels.</param> /// <param name="height">The primary height of the view in pixels.</param> public Renderer(IGameEngine gameEngine, GameForm form, int width, int height) { if (gameEngine == null) { throw new ArgumentNullException(nameof(gameEngine)); } if (form == null) { throw new ArgumentNullException(nameof(form)); } _form = form; _resize = false; _scale = 1.0f; _width = width; _height = height; _dwFactory = new SharpDX.DirectWrite.Factory(); InitFonts(); // DeviceCreationFlags.BgraSupport must be enabled to allow Direct2D interop. SharpDX.Direct3D11.Device defaultDevice = new SharpDX.Direct3D11.Device(DriverType.Hardware, DeviceCreationFlags.Debug | DeviceCreationFlags.BgraSupport); // Query the default device for the supported device and context interfaces. _device = defaultDevice.QueryInterface <SharpDX.Direct3D11.Device1>(); _d3dContext = _device.ImmediateContext.QueryInterface <SharpDX.Direct3D11.DeviceContext1>(); // Query for the adapter and more advanced DXGI objects. using (var dxgiDevice2 = _device.QueryInterface <SharpDX.DXGI.Device2>()) { _d2dFactory = new SharpDX.Direct2D1.Factory2(SharpDX.Direct2D1.FactoryType.SingleThreaded); // Get the default Direct2D device and create a context. using (var d2dDevice = new SharpDX.Direct2D1.Device1(_d2dFactory, dxgiDevice2)) { _d2dContext = new SharpDX.Direct2D1.DeviceContext1(d2dDevice, SharpDX.Direct2D1.DeviceContextOptions.None); } } CreateSizeDependentResources(); _d2dContext.TextAntialiasMode = SharpDX.Direct2D1.TextAntialiasMode.Aliased; _d2dContext.AntialiasMode = AntialiasMode.Aliased; _d2dContext.UnitMode = UnitMode.Pixels; _hudYellow = new SolidColorBrush(_d2dContext, new Color4(1.0f, 1.0f, 0.0f, 1.0f)); _hudWhite = new SolidColorBrush(_d2dContext, new Color4(1.0f, 1.0f, 1.0f, 1.0f)); _hudTextFormat = new TextFormat(_dwFactory, "Sonic Genesis/Mega Drive Font", _fontCollection, FontWeight.Normal, FontStyle.Normal, FontStretch.Normal, 14); // init game stuff _game = gameEngine; _texResMan = new TextureResourceManager(gameEngine, _d2dContext); _spriteResMan = new SpriteResourceManager(gameEngine, _d2dContext); // get the services _mapService = _game.GetService <IMapService>(); _varService = _game.GetService <IVariableService>(); _entityService = _game.GetService <IEntityService>(); _renderService = _game.GetService <IRenderService>(); _collisionService = _game.GetService <ICollisionService>(); _varShowCollisionMaps = _varService.GetVar <bool>("r_showcollisionmaps"); _varShowTileFrames = _varService.GetVar <bool>("r_showtileframes"); _varShowEntityOrigins = _varService.GetVar <bool>("r_showentityorigins"); _varShowTraceLines = _varService.GetVar <bool>("r_showtracelines"); _varShowCollisionBoxes = _varService.GetVar <bool>("r_showcollisionboxes"); _rc = new RenderContext(); _spriteRenderList = new List <Animatable>(25); }
/// <summary> /// ゲームを変更します。 /// </summary> /// <param name="scene"></param> /// <param name="param"></param> /// <param name="spriteResourceManager"></param> public void ChangeGame(ISceneBase scene, Dictionary <string, object> param, SpriteResourceManager spriteResourceManager) { InnerPrepareNextScene(null, scene, param, null, true, spriteResourceManager); }