public void AddSpriteMap(string givenAnimation, Color givenColor)
    {
        SpriteMap tempSpriteMap = TextureController.GetSpriteMap(givenAnimation, givenColor);

        if (m_animationList.ContainsKey(tempSpriteMap.GetName()))
        {
            m_animationList[tempSpriteMap.GetName()].AddAnimation(tempSpriteMap.GetAnimations());
        }
        else
        {
            m_animationList.Add(tempSpriteMap.GetName(), tempSpriteMap);
        }
    }