Beispiel #1
0
        public SingleplayerScreen(Game game, SpriteBatch spriteBatch)
            : base(game, spriteBatch)
        {
            Resources.Instance.PlayerOneScore = 0;
            Resources.Instance.PlayerTwoScore = 0;
            Resources.Instance.GameOver       = false;
            Resources.Instance.PortBall       = false;

            SpriteManager.Sprite ball = new SpriteManager.BallSprite(game, spriteBatch);

            // The ball is added here because I needed to find a way to
            // to transfer the ball location from one black hole to another.
            // It was hard to do this without a reference in my singleton
            // that made it easy to get the information and set it. I would
            // appreciate any better input on how to do this.
            Resources.Instance.SetBall(ball);

            // Adds in all components used throughout a singleplayer game
            _manager = new SpriteManager.SpriteManager(game);
            _manager.AddSprite(ball);
            _manager.AddSprite(new SpriteManager.FrameSprite(game, spriteBatch));
            _manager.AddSprite(new SpriteManager.PlayerOneSprite(game, spriteBatch));
            _manager.AddSprite(new SpriteManager.ComputerPlayerSprite(game, spriteBatch));
            _manager.AddSprite(new SpriteManager.AsteroidSprite(game, spriteBatch));
            _manager.AddSprite(new SpriteManager.AsteroidSprite(game, spriteBatch));
            _manager.AddSprite(new SpriteManager.AsteroidSprite(game, spriteBatch));
            _manager.AddSprite(new SpriteManager.HoleSprite(game, spriteBatch));
            _manager.AddSprite(new SpriteManager.HoleSprite(game, spriteBatch));
            _manager.AddSprite(new SpriteManager.WeaknessSprite(game, spriteBatch, new Vector2(8, game.GraphicsDevice.Viewport.Height / 2), 1));
            _manager.AddSprite(new SpriteManager.WeaknessSprite(game, spriteBatch, new Vector2(game.GraphicsDevice.Viewport.Width - 8, game.GraphicsDevice.Viewport.Height / 2), 2));
            game.Components.Add(_manager);
        }
Beispiel #2
0
        public GameScreen(Game game, SpriteBatch spriteBatch)
            : base(game, spriteBatch)
        {
            GameProperties.Instance.Score = 0;

            GameProperties.Instance.GameOver = false;
            this._spriteManager = new SpriteManager.SpriteManager(game);
            this._keyboard      = new Controllers.SoarKeyboard(game);

            SpriteManager.Bird bird = new SpriteManager.Bird(game, spriteBatch);
            GameProperties.Instance.setBird(bird);

            this._spriteManager.AddSprite(new SpriteManager.Background(game, spriteBatch));
            this._spriteManager.AddSprite(new SpriteManager.BlackBird(game, spriteBatch));
            this._spriteManager.AddSprite(new SpriteManager.BlackBird(game, spriteBatch));
            this._spriteManager.AddSprite(new SpriteManager.BlackBird(game, spriteBatch));
            this._spriteManager.AddSprite(new SpriteManager.Pond(game, spriteBatch));
            this._spriteManager.AddSprite(bird);

            game.Components.Add(_spriteManager);
            game.Components.Add(_keyboard);
        }
Beispiel #3
0
        public GameScreen(Game game, SpriteBatch spriteBatch)
            : base(game, spriteBatch)
        {
            GameProperties.Instance.Score = 0;

            GameProperties.Instance.GameOver = false;
            this._spriteManager = new SpriteManager.SpriteManager(game);
            this._keyboard = new Controllers.SoarKeyboard(game);

            SpriteManager.Bird bird = new SpriteManager.Bird(game, spriteBatch);
            GameProperties.Instance.setBird(bird);

            this._spriteManager.AddSprite(new SpriteManager.Background(game, spriteBatch));
            this._spriteManager.AddSprite(new SpriteManager.BlackBird(game, spriteBatch));
            this._spriteManager.AddSprite(new SpriteManager.BlackBird(game, spriteBatch));
            this._spriteManager.AddSprite(new SpriteManager.BlackBird(game, spriteBatch));
            this._spriteManager.AddSprite(new SpriteManager.Pond(game, spriteBatch));
            this._spriteManager.AddSprite(bird);

            game.Components.Add(_spriteManager);
            game.Components.Add(_keyboard);
        }