public static TestBackground Instantiate() { // Create GameObject GameObject obj = new GameObject(); obj.name = NAME; obj.tag = Tags.UNTAGGED; // Add TestBackground Component TestBackground beatsObj = obj.AddComponent <TestBackground>(); // Create SpriteData Texture2D texture = SpriteLoader.GetTexture(Sprites.SANDBOX_BACKGROUND); if (Screens.width / texture.width > Screens.height / texture.height) { beatsObj._data = new SpriteFlatData(NAME, texture, Screens.width, 0f, ScaleType.SCALED_WIDTH); } else { beatsObj._data = new SpriteFlatData(NAME, texture, 0f, Screens.height, ScaleType.SCALED_HEIGHT); } // Add Sprite Component SpriteFlat sprite = obj.AddComponent <SpriteFlat>(); sprite.Setup(beatsObj._data); beatsObj._sprite = sprite; // Return instantiated BeatsObject return(beatsObj); }
public static void Init() { // Create SpriteData float width = Screens.min * 0.20f; Texture2D texture = SpriteLoader.GetTexture(Sprites.SANDBOX_MINE); _data = new SpriteAnimData(NAME, texture, width, 8); }
public static void Init() { // Create SpriteData float width = Screens.width / 2; Texture2D texture = SpriteLoader.GetTexture(Sprites.SANDBOX_LOGO); _data = new SpriteFlatData(NAME, texture, width); }
public static void Init() { // Create SpriteData _width = Screens.min * 0.10f; _texture = SpriteLoader.GetTexture(Sprites.SANDBOX_HOLD); }